Lords of the Fallen

Lords of the Fallen

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Umbral limit
Could someone please explain to me how does Umbral thing work? Im really new here and Im getting lost. So when I go into Umbral, after some time some weird thing in red cape appears that basically one taps. Is there like Umbral time restrictions within which you can be there? Considering there is a special place needs to be found in order to leave it back to Axiom which I tend to miss somehow as they blend in. :(
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Showing 1-15 of 20 comments
Chap Feb 1 @ 2:02pm 
yeah the time limit is a line that circles around the eye in the top right of your screen when you enter umbral, when the line completes its rotation then the red cape appears, this mechanic is tied to "dread" and items that give dread resistance will cause the line to complete a rotation slower.
Last edited by Chap; Feb 1 @ 2:04pm
Rayla Feb 1 @ 2:14pm 
Originally posted by Chap:
yeah the time limit is a line that circles around the eye in the top right of your screen when you enter umbral, when the line completes its rotation then the red cape appears, this mechanic is tied to "dread" and items that give dread resistance will cause the line to complete a rotation slower.
But wait, is it known what the exact time is? Like 5 minutes, 10 minutes?
Rayla Feb 1 @ 2:16pm 
Originally posted by Chap:
yeah the time limit is a line that circles around the eye in the top right of your screen when you enter umbral, when the line completes its rotation then the red cape appears, this mechanic is tied to "dread" and items that give dread resistance will cause the line to complete a rotation slower.
It seems like this red cape is a balance of higher vigor modifier but it is sure hard kind of balance. Im asking, because i cant get one simple thing - Umbral and Axiom are two different worlds in a sense of enemy encounters and rewards? That being said, can I find something that is only in Umbral or Axiom? Or it doesnt matter and they share everything and Umbral needs only for vigor modifier?
Chap Feb 1 @ 2:25pm 
Originally posted by Rayla:
Originally posted by Chap:
yeah the time limit is a line that circles around the eye in the top right of your screen when you enter umbral, when the line completes its rotation then the red cape appears, this mechanic is tied to "dread" and items that give dread resistance will cause the line to complete a rotation slower.
It seems like this red cape is a balance of higher vigor modifier but it is sure hard kind of balance. Im asking, because i cant get one simple thing - Umbral and Axiom are two different worlds in a sense of enemy encounters and rewards? That being said, can I find something that is only in Umbral or Axiom? Or it doesnt matter and they share everything and Umbral needs only for vigor modifier?
There are items/pathways you can only find in umbral, and some pathways will be needed to progress, but you can also shine your lantern on umbral pathways while in axiom to walk on them.
Last edited by Chap; Feb 1 @ 2:27pm
Originally posted by Rayla:
Could someone please explain to me how does Umbral thing work? Im really new here and Im getting lost. So when I go into Umbral, after some time some weird thing in red cape appears that basically one taps. Is there like Umbral time restrictions within which you can be there? Considering there is a special place needs to be found in order to leave it back to Axiom which I tend to miss somehow as they blend in. :(

Spending time in the Umbral makes you visible to the Putrid Mother , marked by the Eye in the top corner. When you spend too much time and kill Umbral creatures...they will spawn in more and more numbers making Umbral traversal harder and when the circle around the eye is full , you complete the eye. At 3 eyes ( i think) the last eye will turn red marking it so that a red caped "reaper" is hunting you. This is a tough battle but winnable.

fun facts about umbral:
-stigmas ( pieces of the story) are only available via flail / lamp whip in the umbral realm ( playing them gives you a currency that you can spend to get boss weapons from the ones you bested)
- certain parts of the traversal are EXCLUSIVE to umbral traversal and are marked by MOTHS flying around things that can only be seen in umbral.
-the hooded reapers will pull you into umbral if they spot you peaking at them out of Axiom
-there are "mimic moths" that pose as loot ( this sparkle MOVES...normal loot doesn't) and if you take the bait, they will pull you into umbral and chew most of your HP. Whip them with the lamp to get some interesting drops and avoid a possible gank.
- umbral is also a last chance to survive if you die. If you start a battle in Axiom but waste all/most of your healing and are killed, you fall into umbral and get a last chance to finish the encounter.
Rayla Feb 1 @ 3:26pm 
Originally posted by CrewsAider:
Originally posted by Rayla:
Could someone please explain to me how does Umbral thing work? Im really new here and Im getting lost. So when I go into Umbral, after some time some weird thing in red cape appears that basically one taps. Is there like Umbral time restrictions within which you can be there? Considering there is a special place needs to be found in order to leave it back to Axiom which I tend to miss somehow as they blend in. :(

Spending time in the Umbral makes you visible to the Putrid Mother , marked by the Eye in the top corner. When you spend too much time and kill Umbral creatures...they will spawn in more and more numbers making Umbral traversal harder and when the circle around the eye is full , you complete the eye. At 3 eyes ( i think) the last eye will turn red marking it so that a red caped "reaper" is hunting you. This is a tough battle but winnable.

fun facts about umbral:
-stigmas ( pieces of the story) are only available via flail / lamp whip in the umbral realm ( playing them gives you a currency that you can spend to get boss weapons from the ones you bested)
- certain parts of the traversal are EXCLUSIVE to umbral traversal and are marked by MOTHS flying around things that can only be seen in umbral.
-the hooded reapers will pull you into umbral if they spot you peaking at them out of Axiom
-there are "mimic moths" that pose as loot ( this sparkle MOVES...normal loot doesn't) and if you take the bait, they will pull you into umbral and chew most of your HP. Whip them with the lamp to get some interesting drops and avoid a possible gank.
- umbral is also a last chance to survive if you die. If you start a battle in Axiom but waste all/most of your healing and are killed, you fall into umbral and get a last chance to finish the encounter.
Ohhhhhh thats interesting
Originally posted by Rayla:
Originally posted by Chap:
yeah the time limit is a line that circles around the eye in the top right of your screen when you enter umbral, when the line completes its rotation then the red cape appears, this mechanic is tied to "dread" and items that give dread resistance will cause the line to complete a rotation slower.
But wait, is it known what the exact time is? Like 5 minutes, 10 minutes?
In my personal experience it's between 10 and 12 minutes.
Originally posted by WhiteLezard:
Originally posted by Rayla:
But wait, is it known what the exact time is? Like 5 minutes, 10 minutes?
In my personal experience it's between 10 and 12 minutes.
and this changes with rings or socketed eyes that increase the dread resistance.
Originally posted by CrewsAider:
fun facts about umbral:
-stigmas ( pieces of the story) are only available via flail / lamp whip in the umbral realm ( playing them gives you a currency that you can spend to get boss weapons from the ones you bested)
- certain parts of the traversal are EXCLUSIVE to umbral traversal and are marked by MOTHS flying around things that can only be seen in umbral.
-the hooded reapers will pull you into umbral if they spot you peaking at them out of Axiom
-there are "mimic moths" that pose as loot ( this sparkle MOVES...normal loot doesn't) and if you take the bait, they will pull you into umbral and chew most of your HP. Whip them with the lamp to get some interesting drops and avoid a possible gank.
- umbral is also a last chance to survive if you die. If you start a battle in Axiom but waste all/most of your healing and are killed, you fall into umbral and get a last chance to finish the encounter.
More funfacts to add to this:
- Entering the umbral always restores your health to half full, half withered, therefore can sometimes be used to makeshift regain your health in a pinch.
- Using your umbral lantern to "Drain" the glowing cysts on the wall not only regains soulflay charges but can actually heal you by giving you additional withered health.
- Highly contextual, but lesser umbral entities can be "warded" if you use drain in their general direction, keeping them off you momentarily. This doesn't really work on the more dangerous foes.
- Be careful when "gazing" into the umbral, because when you do this umbral entities already present can see you, they can attack you, and if they do they pull you into the umbral. Lower your lamp quickly if you see one of them closing in on you to avoid this.
- Some loot, such as saintly quintessence (required to upgrade your main healing item) is exclusive to umbral vestiges. Be aware of this.
- If you want to delay the time until the scarlet shadow (the red cloak thing) shows up, that stat is called "dread". So "Dread resistance" will increase the time it takes for the scarlet shadow to show up. Upgrading the lamp itself will increase dread resistance, and some items (mainly umbral eyes) can do this as well.
- You can remove troublesome enemies if there is a ledge nearby with soulflay. Hit them with soulflay, and simultaneously hit a directional button to where you want to fling them. Be aware this will fail if there is an object (even a destructable one) in the path that you are trying to fling them.
- If you want to KILL the scarlet shadow, be aware it scales based on area. Meaning the fire areas in the game will be the easiest place to kill it. Killing it grants some loot and plenty of souls, and is good practice for fighting reapers in general. Be aware the scarlet shadow doesn't stay dead permanently, it will eventually show back up even after being killed. Also its resistant to all magic, and weak to physical.
Last edited by Sabaithal; Feb 2 @ 9:19am
Rayla Feb 2 @ 11:13am 
Originally posted by Sabaithal:
Originally posted by CrewsAider:
fun facts about umbral:
-stigmas ( pieces of the story) are only available via flail / lamp whip in the umbral realm ( playing them gives you a currency that you can spend to get boss weapons from the ones you bested)
- certain parts of the traversal are EXCLUSIVE to umbral traversal and are marked by MOTHS flying around things that can only be seen in umbral.
-the hooded reapers will pull you into umbral if they spot you peaking at them out of Axiom
-there are "mimic moths" that pose as loot ( this sparkle MOVES...normal loot doesn't) and if you take the bait, they will pull you into umbral and chew most of your HP. Whip them with the lamp to get some interesting drops and avoid a possible gank.
- umbral is also a last chance to survive if you die. If you start a battle in Axiom but waste all/most of your healing and are killed, you fall into umbral and get a last chance to finish the encounter.
More funfacts to add to this:
- Entering the umbral always restores your health to half full, half withered, therefore can sometimes be used to makeshift regain your health in a pinch.
- Using your umbral lantern to "Drain" the glowing cysts on the wall not only regains soulflay charges but can actually heal you by giving you additional withered health.
- Highly contextual, but lesser umbral entities can be "warded" if you use drain in their general direction, keeping them off you momentarily. This doesn't really work on the more dangerous foes.
- Be careful when "gazing" into the umbral, because when you do this umbral entities already present can see you, they can attack you, and if they do they pull you into the umbral. Lower your lamp quickly if you see one of them closing in on you to avoid this.
- Some loot, such as saintly quintessence (required to upgrade your main healing item) is exclusive to umbral vestiges. Be aware of this.
- If you want to delay the time until the scarlet shadow (the red cloak thing) shows up, that stat is called "dread". So "Dread resistance" will increase the time it takes for the scarlet shadow to show up. Upgrading the lamp itself will increase dread resistance, and some items (mainly umbral eyes) can do this as well.
- You can remove troublesome enemies if there is a ledge nearby with soulflay. Hit them with soulflay, and simultaneously hit a directional button to where you want to fling them. Be aware this will fail if there is an object (even a destructable one) in the path that you are trying to fling them.
- If you want to KILL the scarlet shadow, be aware it scales based on area. Meaning the fire areas in the game will be the easiest place to kill it. Killing it grants some loot and plenty of souls, and is good practice for fighting reapers in general. Be aware the scarlet shadow doesn't stay dead permanently, it will eventually show back up even after being killed. Also its resistant to all magic, and weak to physical.
OHHHHHH thats so much infortmation to proccess
I wish there was a consumable item which would cause a faster accumulation of Dread for vigor farming purposes.
Rayla Feb 3 @ 11:47am 
Originally posted by Chap:
yeah the time limit is a line that circles around the eye in the top right of your screen when you enter umbral, when the line completes its rotation then the red cape appears, this mechanic is tied to "dread" and items that give dread resistance will cause the line to complete a rotation slower.
Mind if I ask you here if its possible to forge boss wepon like in Babazaki games? I just slayed that demon knight-ess boss and her sword looks cool, that made me wonder if its possible to have it?
There are indeed boss weapons and armor. Soulflay the memory that resides in the boss room after victory to unlock the Remembrance item. Then they should be available at Uncle Molhu's at Skyrest Bridge once you have the Bowl of Revelations which is hard to miss in Pilgrims Perch.
Rayla Feb 4 @ 12:04am 
Originally posted by Markytous:
There are indeed boss weapons and armor. Soulflay the memory that resides in the boss room after victory to unlock the Remembrance item. Then they should be available at Uncle Molhu's at Skyrest Bridge once you have the Bowl of Revelations which is hard to miss in Pilgrims Perch.
How far is that Skyrest Bridge from that boss fight?
Ohhh You want Scarlet Shadow items? I don't think its armor is available but it dual-wields Putrid Child Swords. I thought you were talking about boss items in general.
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Date Posted: Feb 1 @ 2:01pm
Posts: 20