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Spending time in the Umbral makes you visible to the Putrid Mother , marked by the Eye in the top corner. When you spend too much time and kill Umbral creatures...they will spawn in more and more numbers making Umbral traversal harder and when the circle around the eye is full , you complete the eye. At 3 eyes ( i think) the last eye will turn red marking it so that a red caped "reaper" is hunting you. This is a tough battle but winnable.
fun facts about umbral:
-stigmas ( pieces of the story) are only available via flail / lamp whip in the umbral realm ( playing them gives you a currency that you can spend to get boss weapons from the ones you bested)
- certain parts of the traversal are EXCLUSIVE to umbral traversal and are marked by MOTHS flying around things that can only be seen in umbral.
-the hooded reapers will pull you into umbral if they spot you peaking at them out of Axiom
-there are "mimic moths" that pose as loot ( this sparkle MOVES...normal loot doesn't) and if you take the bait, they will pull you into umbral and chew most of your HP. Whip them with the lamp to get some interesting drops and avoid a possible gank.
- umbral is also a last chance to survive if you die. If you start a battle in Axiom but waste all/most of your healing and are killed, you fall into umbral and get a last chance to finish the encounter.
- Entering the umbral always restores your health to half full, half withered, therefore can sometimes be used to makeshift regain your health in a pinch.
- Using your umbral lantern to "Drain" the glowing cysts on the wall not only regains soulflay charges but can actually heal you by giving you additional withered health.
- Highly contextual, but lesser umbral entities can be "warded" if you use drain in their general direction, keeping them off you momentarily. This doesn't really work on the more dangerous foes.
- Be careful when "gazing" into the umbral, because when you do this umbral entities already present can see you, they can attack you, and if they do they pull you into the umbral. Lower your lamp quickly if you see one of them closing in on you to avoid this.
- Some loot, such as saintly quintessence (required to upgrade your main healing item) is exclusive to umbral vestiges. Be aware of this.
- If you want to delay the time until the scarlet shadow (the red cloak thing) shows up, that stat is called "dread". So "Dread resistance" will increase the time it takes for the scarlet shadow to show up. Upgrading the lamp itself will increase dread resistance, and some items (mainly umbral eyes) can do this as well.
- You can remove troublesome enemies if there is a ledge nearby with soulflay. Hit them with soulflay, and simultaneously hit a directional button to where you want to fling them. Be aware this will fail if there is an object (even a destructable one) in the path that you are trying to fling them.
- If you want to KILL the scarlet shadow, be aware it scales based on area. Meaning the fire areas in the game will be the easiest place to kill it. Killing it grants some loot and plenty of souls, and is good practice for fighting reapers in general. Be aware the scarlet shadow doesn't stay dead permanently, it will eventually show back up even after being killed. Also its resistant to all magic, and weak to physical.