Lords of the Fallen

Lords of the Fallen

View Stats:
Zabu May 13 @ 12:35pm
Game seems to run fine and i like the combat but...
Just came back to try and play the game in coop but i had the exact same experience as i did the first time over.

The lamp mechanic absolutely sucks major ass.

I'm sorry but this isnt a souls game. its a LAMP game with some soulslike mechanics
< >
Showing 1-15 of 40 comments
Dhemona May 13 @ 12:51pm 
Yeah, I'm kinda steering towards that feeling too, the Lamp got old fast. Between constantly swapping to see what's normally unseen or swapping because I want to use magic, it gets tedious. Outside of that though, combat is fine, magic system seems some of the better in the souls series, weapon variety per spec seems good at the start which is important to me having a magic scaling weapon from the jump or finding one early. I guess my one complaint is jumping seems so limited and deceptive where I'm jumping to a platform I've jumped from and i just stop at the edge and drop like a rock with no ledge grab or anything.
Gaius May 13 @ 2:10pm 
My problem with the lamp is that I play umbral 90% of the time because I do not want to miss anything, I feel that i saw the entire game in umbral.

Edit: this is not a problem per se, but i feel that umbral is the base game for me, and the normal world is just a secondary thing. Sometimes I go normal world and see "woa this area of the game has fire in it, cool, but lets change to umbral".

I feel ok to play umbral 90% of the time. And i feel that my gameplay is build upon umbral runs
Last edited by Gaius; May 13 @ 2:56pm
You people know you can return from Umbral without resting at a Vestige ... right?
Zabu May 13 @ 2:21pm 
Originally posted by Gaius:
My problem with the lamp is that I play umbral 90% of the time because I do not want to miss anything, I feel that i saw the entire game in umbral.

This exactly. I'm literally running around with that lamp out all the time instead of playing the game.

So sad since i actually like the combat and was really looking forward to a coop run with my friend. (He literally just said he couldnt stand the lamp mechanic aswell and quit after we reached the castle)
Preference. Personally I like all the free health in the umbral, all the nice paths it opens up, and easy vigor grinding. Also pulling troublesome enemies off ledges never gets old.

As for people feeling like they need to spend all their time in the umbral to avoid missing anything... personal issue.
Last edited by Sabaithal; May 13 @ 2:29pm
Originally posted by Zabu:
Originally posted by Gaius:
My problem with the lamp is that I play umbral 90% of the time because I do not want to miss anything, I feel that i saw the entire game in umbral.

This exactly. I'm literally running around with that lamp out all the time instead of playing the game.

So sad since i actually like the combat and was really looking forward to a coop run with my friend. (He literally just said he couldnt stand the lamp mechanic aswell and quit after we reached the castle)
Or ...

Be smart.
Clear the whole area without going to Umbral, find the "return to Umbral spots" (not Vestiges) and then just go to Umbral and enjoy just walking around for aa good time without need to deal with enemies for the most part.

EVERY TIME you need to go to umbral there is a Umbral statue (sometimes 2) nearby but whenever there is "2" you be sure that there is also somewhere else to go at Umbral because no "moment you need to go at Umbral" goes without a Umbral statue nearby or a Vestige very near.

So, again, there is zero reason to be playing the game with lamp up all the time neither to play the whole game at Umbral, just pay attention and be smart.
Gaius May 13 @ 2:43pm 
Originally posted by EF_Neo1st:
You people know you can return from Umbral without resting at a Vestige ... right?
Yes, but it is WAY better to stay in umbral, the game is build for umbral.

The problem i see here is that umbral is the base part of the game for me, and the normal world is something with 2 lives.
Originally posted by Gaius:
Originally posted by EF_Neo1st:
You people know you can return from Umbral without resting at a Vestige ... right?
Yes, but it is WAY better to stay in umbral, the game is build for umbral.

The problem i see here is that umbral is the base part of the game for me, and the normal world is something with 2 lives.
...

There is like just restricting yourself for the sake of it.
If you stay in Umbral "because you want to" it is not the game fault.

The game give you plenty of clues to know when you need to go to Umbral and when not (again, there is always a Vestige or a Umbral statue nearby, you can see at distance or listen to the sound cue indicating the statue still active at Umbral) so "you seeing the game as Umbral and normal world as secondary" is more a you at fault than the game at fault.
If you want to make sure you dont miss anything, yes, sure, just ... well, deal with the red reaper over and over then.

I beaten almost all bosses in the game and still did not beat the reaper once (tho I stopped trying to beat it when I was near the middle of the game because I saw it is farmable so it returns, I would had kept trying to kill it if it just did not return, like a field mini-boss).
Gaius May 13 @ 2:49pm 
Originally posted by EF_Neo1st:
You people know you can return from Umbral without resting at a Vestige ... right?
What i am actually saying is that the game, for me, is base umbral all the way, is not a problem per se, but it turns out to be unecessary to change the "worlds".

Minus ans minus goes positive, so, umbral world is a cool design but turns out to be a "veil" that do not need to be lifted if u master the game and play umbral all the time killing the red reapers, like me lol.

But the umbral mechanic turns to be something that I dont feel the need to change to the normal world capiche? I play umbral 90% of the time, and people that i played with, soyuls veterans, turned out to be in umbral 90% of the time too, because the red reaper is easy to kill if u kill normal reapers.
Gaius May 13 @ 2:53pm 
Originally posted by EF_Neo1st:
Originally posted by Gaius:
Yes, but it is WAY better to stay in umbral, the game is build for umbral.

The problem i see here is that umbral is the base part of the game for me, and the normal world is something with 2 lives.
...

There is like just restricting yourself for the sake of it.
If you stay in Umbral "because you want to" it is not the game fault.

The game give you plenty of clues to know when you need to go to Umbral and when not (again, there is always a Vestige or a Umbral statue nearby, you can see at distance or listen to the sound cue indicating the statue still active at Umbral) so "you seeing the game as Umbral and normal world as secondary" is more a you at fault than the game at fault.
If you want to make sure you dont miss anything, yes, sure, just ... well, deal with the red reaper over and over then.

I beaten almost all bosses in the game and still did not beat the reaper once (tho I stopped trying to beat it when I was near the middle of the game because I saw it is farmable so it returns, I would had kept trying to kill it if it just did not return, like a field mini-boss).
U have a good reason and a good argument, but I just skip the "normal" world part, and i see every path etc.

I will try to make a "normal world" run any day.
Originally posted by Gaius:
Originally posted by EF_Neo1st:
You people know you can return from Umbral without resting at a Vestige ... right?
What i am actually saying is that the game, for me, is base umbral all the way, is not a problem per se, but it turns out to be unecessary to change the "worlds".

Minus ans minus goes positive, so, umbral world is a cool design but turns out to be a "veil" that do not need to be lifted if u master the game and play umbral all the time killing the red reapers, like me lol.

But the umbral mechanic turns to be something that I dont feel the need to change to the normal world capiche? I play umbral 90% of the time, and people that i played with, soyuls veterans, turned out to be in umbral 90% of the time too, because the red reaper is easy to kill if u kill normal reapers.
Oh sorry ... I am not a souls-veteran, I just lowkey went naked with Dragonslayer Greataxe at DS3 no-hitting bosses at lvl 40 and could no-hit plenty of bosses at Elden Ring, including Malenia (not using summons or whatever, just the good ol-reliable Golden Halberd), sorry that I am not a souls-vet worth of playing 100% at Umbral but I also dont see an issue with the game having the two worlds neither need to be 100% of the time at Umbral to not miss out on anything. (and yes I killed plenty of the normal reapers, I just could not be assed to kill the red reaper given it returns).
To add, even with a +10 weapon the red reaper takes ages to die and depending it may even recover health, so unless it is to "farm it" (what I dont see need, I can farm 3x or more the amount of runes it gives in the same time it would take me to kill it once) I dont see reason to remain there.
Gaius May 13 @ 3:16pm 
Originally posted by EF_Neo1st:
Originally posted by Gaius:
What i am actually saying is that the game, for me, is base umbral all the way, is not a problem per se, but it turns out to be unecessary to change the "worlds".

Minus ans minus goes positive, so, umbral world is a cool design but turns out to be a "veil" that do not need to be lifted if u master the game and play umbral all the time killing the red reapers, like me lol.

But the umbral mechanic turns to be something that I dont feel the need to change to the normal world capiche? I play umbral 90% of the time, and people that i played with, soyuls veterans, turned out to be in umbral 90% of the time too, because the red reaper is easy to kill if u kill normal reapers.
Oh sorry ... I am not a souls-veteran, I just lowkey went naked with Dragonslayer Greataxe at DS3 no-hitting bosses at lvl 40 and could no-hit plenty of bosses at Elden Ring, including Malenia (not using summons or whatever, just the good ol-reliable Golden Halberd), sorry that I am not a souls-vet worth of playing 100% at Umbral but I also dont see an issue with the game having the two worlds neither need to be 100% of the time at Umbral to not miss out on anything. (and yes I killed plenty of the normal reapers, I just could not be assed to kill the red reaper given it returns).
sorry, u missed my point, i am not judging you or talking about "souls vet that kill souls bosses easily", because I am not an "elite top player", I am just talking about red reapers and design options.

I died a lot to malenia, and i did not fought bosses naked, i am not that elite player, and I used summons a lot in elden ring. And i used spells a lot in the last dlc fight with that golem friend against the disco radahn lol. Verdict: i am not the elite top souls vet.

I just typed about red reapers.

Some spells can kill red reapers like cata or infernal hammer, or infinite heal etc. It is a "slower fight".
Last edited by Gaius; May 13 @ 3:17pm
Originally posted by Gaius:
Originally posted by EF_Neo1st:
Oh sorry ... I am not a souls-veteran, I just lowkey went naked with Dragonslayer Greataxe at DS3 no-hitting bosses at lvl 40 and could no-hit plenty of bosses at Elden Ring, including Malenia (not using summons or whatever, just the good ol-reliable Golden Halberd), sorry that I am not a souls-vet worth of playing 100% at Umbral but I also dont see an issue with the game having the two worlds neither need to be 100% of the time at Umbral to not miss out on anything. (and yes I killed plenty of the normal reapers, I just could not be assed to kill the red reaper given it returns).
sorry, u missed my point, i am not judging you or talking about "souls vet that kill souls bosses easily", because I am not an "elite top player", I am just talking about red reapers and design options.

I died a lot to malenia, and i did not fought bosses naked, i am not that elite player, and I used summons a lot in elden ring. And i used spells a lot in the last dlc fight with that golem friend against the disco radahn lol.

I just typed about red reapers.

Some spells can kill red reapers like cata or infernal hammer, or infinite heal etc. It is a "slower fight".
One that I really was not fond of (and that I see no reason to do).

If it dies as fast as a normal boss (or even as fast as, lets say, Monarch) it would be fine, but it get in, goes away, sometimes spend a time to come back, sometimes keeps coming back from under the ground, stays up for a few hits, etc, I just did not like the fight at all to the point I was trying to get rid of it so I could farm x3 runes permanently .. tho the "enemy spam rate" with the "enemy quality that bspam" I still dont think pays off for the time it would take me to do that, also the places I farm I also get a lot of items I can also sell to get even more runes fast and farming with x1.4 runes and rabbit ring at Umbral is doing fine.. I actually had done Monarch with both rings and did not even notice (but sure paid off and paid off way more than trying to do the red reaper once).
I also dont use spells for much more than healling or to cut off poison/flames effects or to get rid of some nuisance archer at distance with radiance spells.

I honestly dont even know what the inferno spells do because I had not tested :winter2019joyfultearsyul:
(I tested, the first few, like first 2 or 3 inferno spells then I did not touch it).
< >
Showing 1-15 of 40 comments
Per page: 1530 50