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Also like to know the exact effects and buildup of staying in the umbral. The scarlet reaper is a given, but prior to that I've noticed the number of "statues" that appear in the umbral increase in both number and tier (more dangerous enemies) the longer you stay.
Umbral is the dead version of the Axiom world we all live in. Umbral is dangerous, that's why the longer you are in it, the greater the reward. If there was no Crimson Reaper, or if you could easily kill him, you could stay in Umbral all day long. There is no buildup of effects, there is a timer, and when it hits RED, it's reaper time. Everything visible in Axiom (normal) is visible in Umbral. While some elements of Umbral seem to overlap/cover the world of Axiom, you can't MISS anything by being in Umbral. You could start the game in in, see everything, do everything, and end the game in Umbral, if it wasn't for the Crimson Reaper's trillion HP. Umbral can be considered as an "unfiltered" view of our world, maybe, or an overlay on Axiom. It isn't a separate place, there's no teleport, it's just the dead world/the world of the Putrid Mother we can only see with the Umbral Lamp. Does that help? Feel free to ask if you have more questions- I don't know everything, but I've gone balls-deep on this game since about mid-June, putting in about 100 hours in 2 weeks, + 100 in the wiki and videos.
The UMBRAL EYE OF MARCO THE AXE will give your character a cool red glow around the head/neck, but cause Dread to build up 40% faster.
All of this comes from the Fextralife link I posted. It's become a Bible, of sorts.
Another useful link is FightinCowboy's walkthrough: https://www.youtube.com/watch?v=UbzmaVqPqYI&list=PL7RtZMiaOk8jOuMYMp4Sez1Z6u3y9vvzz&index=1
Speaking of which, do you need something special to kill him? Last time I ran into him I tried but I didn't seem to do any damage at all, it was like he was immune to physical.
As for killing him probably, just would take awhile can’t prove it but I think it scales to your player level. That or he’s super high level.