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Yes because the new Cinematic is the old Ultra
First thumbs down from me?!
Your new graphical settings are just shifted. The Cinematic setting is the previous Ultra setting.
All this just to integrate a lower LOW setting?
The viewing distance is now catastrophic in cinematic, the vegetation popping up is clearly visible!
Before today's patch, you could completely avoid pop-ins by changing the scalability ViewDistanceQuality=4
Now that doesn't work anymore, so a significant graphic downgrade. Likewise, GlobalIlluminationQuality in Cinematic is the previous Ultra.
I don't even know what to say about that?! I'm pissed!!! (after +360 happy hours. What the hell?!)
Now i have to fix that nonsense via engine.ini
Oh really? Wow okay. That’s cheeky of them. Their patch notes are written as if this is a new, higher setting. I did think Ultra looked a bit different in the lighting, but I had faith in the devs not to play sneaky shenanigans. I feel embarrassed that I fell for their deception now. Glad other people were paying attention!
Well there seems to be reduced stuttering post-patch so performance does seem better regardless. It’s nowhere near as impressive as I had originally assumed though.
All this because the TAA, which should normally be deactivated when the FSR is activated, remains active and screws things up by overloading the system.
There are still somme stutter/freezes in the late area, but overall it's much better.
Hope they won't stop to optimize the game because it's not finished yet.
Changing engines during development is the kind of ♥♥♥♥♥♥♥♥ you just shouldn't have done. You do the same thing and the result is a poorly optimized game, with bugs, crashes, etc.
It's NOT. The thing ist, that the UE5 itself is (at time) to intense for average systems. The "real" average system requirement for 1080p@high settings with 60fps is the actual available High-End.
You will see that with upcoming UE5 games too...
Don't buy a UE5 game if you have the power of such a GPU