Lords of the Fallen

Lords of the Fallen

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Claymaxxing Feb 29, 2024 @ 1:07pm
did performance improved?
I have 3050m, so I need to be sure before buying
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Showing 1-15 of 47 comments
Hubeusz Feb 29, 2024 @ 2:06pm 
Yep! My friend has rtx 2060 and told me that this update improved stability of loading textures and stuttering a little bit :D For me this game is stable, just make sure to change global illumination to "medium" to avoid using ray tracing and make your gameplay less laggy :D
Last edited by Hubeusz; Feb 29, 2024 @ 2:06pm
Claymaxxing Feb 29, 2024 @ 2:19pm 
Originally posted by Garfield Garrison:
Yep! My friend has rtx 2060 and told me that this update improved stability of loading textures and stuttering a little bit :D For me this game is stable, just make sure to change global illumination to "medium" to avoid using ray tracing and make your gameplay less laggy :D
thank you
Methariorn Feb 29, 2024 @ 2:44pm 
I got a 7900XTX and performance is a lot better now: 3440x1440 and I can keep all at cinematic included global illumination: solid 80-85 fps without FSR. Most important I don't see any more microshuttering in umbral.
Cakefish Feb 29, 2024 @ 3:00pm 
I seem to be able to run the game with the new Cinematic preset at the same frame rate as the Ultra preset ran before this patch (on an RTX 3080). The game seems to stutter noticeably less too when traversing between areas of the game world. So it does appear that performance has improved a fair bit with this update.
Last edited by Cakefish; Feb 29, 2024 @ 3:02pm
ReflexShift Feb 29, 2024 @ 3:28pm 
In the release notes for the patch today, low settings have improved performance for lower end systems. I also get pretty much the same performance on cinematic that I got on ultra before the patch. Hopefully on my other less powerful computer I get a good performance boost from the patch.
Blacksmith77K Feb 29, 2024 @ 3:34pm 
Originally posted by Cakefish:
I seem to be able to run the game with the new Cinematic preset at the same frame rate as the Ultra preset ran before this patch (on an RTX 3080).

Yes because the new Cinematic is the old Ultra

To the Dev's:

First thumbs down from me?!

Your new graphical settings are just shifted. The Cinematic setting is the previous Ultra setting.
All this just to integrate a lower LOW setting?

The viewing distance is now catastrophic in cinematic, the vegetation popping up is clearly visible!

Before today's patch, you could completely avoid pop-ins by changing the scalability ViewDistanceQuality=4

Now that doesn't work anymore, so a significant graphic downgrade. Likewise, GlobalIlluminationQuality in Cinematic is the previous Ultra.

I don't even know what to say about that?! I'm pissed!!! (after +360 happy hours. What the hell?!)


Now i have to fix that nonsense via engine.ini
Last edited by Blacksmith77K; Feb 29, 2024 @ 3:45pm
llllBigBossllll Feb 29, 2024 @ 4:11pm 
Originally posted by Cakefish:
I can run the game with the new Cinematic preset at the same frame rate as the Ultra preset ran before this patch (on an RTX 3080). The game stutters noticeably less when traversing between areas of the game world. So, performance has improved a fair bit with this update.
The cinematic preset became Ultra settings, and Ultra settings became High settings. That's what they did, lol. There is nothing new :)
Limp Squirrel Feb 29, 2024 @ 4:43pm 
Not sure about mobile GPUs, but the performance has improved significantly since launch. If your card supports DLSS, I'm sure you'll be fine. Worst case, you can refund.
Redeemer Feb 29, 2024 @ 5:26pm 
my 2070S on laptop never struggled once...
Cakefish Feb 29, 2024 @ 11:45pm 
Originally posted by Blacksmith77K:
Originally posted by Cakefish:
I seem to be able to run the game with the new Cinematic preset at the same frame rate as the Ultra preset ran before this patch (on an RTX 3080).

Yes because the new Cinematic is the old Ultra

To the Dev's:

First thumbs down from me?!

Your new graphical settings are just shifted. The Cinematic setting is the previous Ultra setting.
All this just to integrate a lower LOW setting?

The viewing distance is now catastrophic in cinematic, the vegetation popping up is clearly visible!

Before today's patch, you could completely avoid pop-ins by changing the scalability ViewDistanceQuality=4

Now that doesn't work anymore, so a significant graphic downgrade. Likewise, GlobalIlluminationQuality in Cinematic is the previous Ultra.

I don't even know what to say about that?! I'm pissed!!! (after +360 happy hours. What the hell?!)


Now i have to fix that nonsense via engine.ini

Originally posted by llllBigBossllll:
Originally posted by Cakefish:
I can run the game with the new Cinematic preset at the same frame rate as the Ultra preset ran before this patch (on an RTX 3080). The game stutters noticeably less when traversing between areas of the game world. So, performance has improved a fair bit with this update.
The cinematic preset became Ultra settings, and Ultra settings became High settings. That's what they did, lol. There is nothing new :)

Oh really? Wow okay. That’s cheeky of them. Their patch notes are written as if this is a new, higher setting. I did think Ultra looked a bit different in the lighting, but I had faith in the devs not to play sneaky shenanigans. I feel embarrassed that I fell for their deception now. Glad other people were paying attention!

Well there seems to be reduced stuttering post-patch so performance does seem better regardless. It’s nowhere near as impressive as I had originally assumed though.
Ichi-niiPL Mar 1, 2024 @ 2:08am 
Is the Frame Generation back now or is it still disabled? I want to play at 120 in 4K but without FG it's impossible for this game.
Berserk44 Mar 1, 2024 @ 2:11am 
The problem is that they still haven't solved the FSR problem, it's abnormal to have the FPS drop when you activate it, I go from 100 to 70 FPS when I activate it.
All this because the TAA, which should normally be deactivated when the FSR is activated, remains active and screws things up by overloading the system.
greg.slaiher Mar 1, 2024 @ 2:15am 
Performance is better, for sure, but it's still far from perfect!
There are still somme stutter/freezes in the late area, but overall it's much better.
Hope they won't stop to optimize the game because it's not finished yet.
Berserk44 Mar 1, 2024 @ 2:29am 
In any case, it's their own fault, they should have stuck with Unreal Engine 4 instead of upgrading to 5. The game would be a little less beautiful, but in terms of optimization, it would run just fine on everyone.
Changing engines during development is the kind of ♥♥♥♥♥♥♥♥ you just shouldn't have done. You do the same thing and the result is a poorly optimized game, with bugs, crashes, etc.
Last edited by Berserk44; Mar 1, 2024 @ 2:33am
Blacksmith77K Mar 1, 2024 @ 2:58am 
Originally posted by Berserk44:
...is a poorly optimized game, with bugs, crashes, etc.

It's NOT. The thing ist, that the UE5 itself is (at time) to intense for average systems. The "real" average system requirement for 1080p@high settings with 60fps is the actual available High-End.

You will see that with upcoming UE5 games too...

Originally posted by Claymaxxing:
I have 3050m, so I need to be sure before buying

Don't buy a UE5 game if you have the power of such a GPU
Last edited by Blacksmith77K; Mar 1, 2024 @ 2:59am
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Date Posted: Feb 29, 2024 @ 1:07pm
Posts: 47