The Ranchers

The Ranchers

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days lose when pass out?
i was on spring 24, planted 112 onions because they take 5 days so they would be done on the 29th (or 30th if the first day does not count)

after watering them one day i did something els and passed out. not sure what day i was on but i woke up at the hospital on the 29th. now its the 30th spring and my crop are STILL not grown.. so i lose 112 onion seeds and going into summer with like 1k dollar :beeped:

how many days do you lose when you pass out? :WW2_ADORABLE_GIRL:
Originally posted by Jennoula:
Originally posted by Discord Mod ฅ^•ﻌ•^ฅ:
Originally posted by Jennoula:

Oh that is very strange indeed, I am not sure if your player.log will be any use now if you have already progressed a number of days but we can always try so if you can upload that we can take a look just in case.

As for the rain sound bug, yes we are aware of it but it isn't a game breaking bug so it won't take priority over some others.

As for crop plots I have let people know that there will likely be a way to remove them with future mechanics as it is a highly requested feature but I am unsure in what way it will be implemented yet, it may be tied to the skill tree system or some other mechanic or tool tiers that will be coming to the game.
ok, i keep seeing a mine etc, even on the games website, is there one? or was it taken out got now? if so is the only way to get the ore thing you need for sprinklers to buy it from the architect or finding it randomly in dumpsters?

a better way to make charcoal would be nice too, dropping 60 logs 1 by 1 per sprinkler is not fun lol


The mines are currently being worked on and will be implemented in the next major content update. You can follow the progress of all current and planned mechanics on the Roadmap[open.codecks.io]
The mines will provide a way to get both charcoal and zerkonite amongst other things.
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Showing 1-6 of 6 comments
Originally posted by Discord Mod ฅ^•ﻌ•^ฅ:
i was on spring 24, planted 112 onions because they take 5 days so they would be done on the 29th (or 30th if the first day does not count)

after watering them one day i did something els and passed out. not sure what day i was on but i woke up at the hospital on the 29th. now its the 30th spring and my crop are STILL not grown.. so i lose 112 onion seeds and going into summer with like 1k dollar :beeped:

how many days do you lose when you pass out? :WW2_ADORABLE_GIRL:
Hello,

If you pass out and it is past midnight of the day you were on then you lose a day, for example, you are playing on day 12 but you stay up past midnight so now you are on day 13 and you then sleep or pass out you wake up on day 14.

This is something that has been flagged for review as the game doesn't make it clear enough.
Originally posted by Jennoula:
Originally posted by Discord Mod ฅ^•ﻌ•^ฅ:
i was on spring 24, planted 112 onions because they take 5 days so they would be done on the 29th (or 30th if the first day does not count)

after watering them one day i did something els and passed out. not sure what day i was on but i woke up at the hospital on the 29th. now its the 30th spring and my crop are STILL not grown.. so i lose 112 onion seeds and going into summer with like 1k dollar :beeped:

how many days do you lose when you pass out? :WW2_ADORABLE_GIRL:
Hello,

If you pass out and it is past midnight of the day you were on then you lose a day, for example, you are playing on day 12 but you stay up past midnight so now you are on day 13 and you then sleep or pass out you wake up on day 14.

This is something that has been flagged for review as the game doesn't make it clear enough.
it was before 12am and that makes it even weirder why my crop were not fully grown on the 30th since i planted that 5 day growtime crop on the 24th^^ since 24 + 5 = 29 so even if the day you plant the crop does not count as a growday they should have been ready on the 30th. this whole thing set me back so hard. went from having 112 onion seeds planted and ready to sell before summer started to 10 dollar after the bills the next day (day 1 of summer) i had to kill my rabbits and sell half my house just to be able to afford some seeds to grow on day 1.

also any progress on fixing the rainsound? every time after it rain you hear the rainsound constantly even when its not raining until you restart the game.

and a way to remove crops from plots would be nice. since you guys are adding a way to remove crop plots aswell i read.
Originally posted by Discord Mod ฅ^•ﻌ•^ฅ:
Originally posted by Jennoula:
Hello,

If you pass out and it is past midnight of the day you were on then you lose a day, for example, you are playing on day 12 but you stay up past midnight so now you are on day 13 and you then sleep or pass out you wake up on day 14.

This is something that has been flagged for review as the game doesn't make it clear enough.
it was before 12am and that makes it even weirder why my crop were not fully grown on the 30th since i planted that 5 day growtime crop on the 24th^^ since 24 + 5 = 29 so even if the day you plant the crop does not count as a growday they should have been ready on the 30th. this whole thing set me back so hard. went from having 112 onion seeds planted and ready to sell before summer started to 10 dollar after the bills the next day (day 1 of summer) i had to kill my rabbits and sell half my house just to be able to afford some seeds to grow on day 1.

also any progress on fixing the rainsound? every time after it rain you hear the rainsound constantly even when its not raining until you restart the game.

and a way to remove crops from plots would be nice. since you guys are adding a way to remove crop plots aswell i read.

Oh that is very strange indeed, I am not sure if your player.log will be any use now if you have already progressed a number of days but we can always try so if you can upload that we can take a look just in case.

As for the rain sound bug, yes we are aware of it but it isn't a game breaking bug so it won't take priority over some others.

As for crop plots I have let people know that there will likely be a way to remove them with future mechanics as it is a highly requested feature but I am unsure in what way it will be implemented yet, it may be tied to the skill tree system or some other mechanic or tool tiers that will be coming to the game.
Originally posted by Jennoula:
Originally posted by Discord Mod ฅ^•ﻌ•^ฅ:
it was before 12am and that makes it even weirder why my crop were not fully grown on the 30th since i planted that 5 day growtime crop on the 24th^^ since 24 + 5 = 29 so even if the day you plant the crop does not count as a growday they should have been ready on the 30th. this whole thing set me back so hard. went from having 112 onion seeds planted and ready to sell before summer started to 10 dollar after the bills the next day (day 1 of summer) i had to kill my rabbits and sell half my house just to be able to afford some seeds to grow on day 1.

also any progress on fixing the rainsound? every time after it rain you hear the rainsound constantly even when its not raining until you restart the game.

and a way to remove crops from plots would be nice. since you guys are adding a way to remove crop plots aswell i read.

Oh that is very strange indeed, I am not sure if your player.log will be any use now if you have already progressed a number of days but we can always try so if you can upload that we can take a look just in case.

As for the rain sound bug, yes we are aware of it but it isn't a game breaking bug so it won't take priority over some others.

As for crop plots I have let people know that there will likely be a way to remove them with future mechanics as it is a highly requested feature but I am unsure in what way it will be implemented yet, it may be tied to the skill tree system or some other mechanic or tool tiers that will be coming to the game.
ok, i keep seeing a mine etc, even on the games website, is there one? or was it taken out got now? if so is the only way to get the ore thing you need for sprinklers to buy it from the architect or finding it randomly in dumpsters?

a better way to make charcoal would be nice too, dropping 60 logs 1 by 1 per sprinkler is not fun lol
The author of this thread has indicated that this post answers the original topic.
Originally posted by Discord Mod ฅ^•ﻌ•^ฅ:
Originally posted by Jennoula:

Oh that is very strange indeed, I am not sure if your player.log will be any use now if you have already progressed a number of days but we can always try so if you can upload that we can take a look just in case.

As for the rain sound bug, yes we are aware of it but it isn't a game breaking bug so it won't take priority over some others.

As for crop plots I have let people know that there will likely be a way to remove them with future mechanics as it is a highly requested feature but I am unsure in what way it will be implemented yet, it may be tied to the skill tree system or some other mechanic or tool tiers that will be coming to the game.
ok, i keep seeing a mine etc, even on the games website, is there one? or was it taken out got now? if so is the only way to get the ore thing you need for sprinklers to buy it from the architect or finding it randomly in dumpsters?

a better way to make charcoal would be nice too, dropping 60 logs 1 by 1 per sprinkler is not fun lol


The mines are currently being worked on and will be implemented in the next major content update. You can follow the progress of all current and planned mechanics on the Roadmap[open.codecks.io]
The mines will provide a way to get both charcoal and zerkonite amongst other things.
Originally posted by Jennoula:
Originally posted by Discord Mod ฅ^•ﻌ•^ฅ:
ok, i keep seeing a mine etc, even on the games website, is there one? or was it taken out got now? if so is the only way to get the ore thing you need for sprinklers to buy it from the architect or finding it randomly in dumpsters?

a better way to make charcoal would be nice too, dropping 60 logs 1 by 1 per sprinkler is not fun lol


The mines are currently being worked on and will be implemented in the next major content update. You can follow the progress of all current and planned mechanics on the Roadmap[open.codecks.io]
The mines will provide a way to get both charcoal and zerkonite amongst other things.
thank god lol because just the zerkonite for one adv sprinkler is like 16k xD
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