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Why they could not think about solving all legal issues BEFORE making the game?
It reminds me of situation with Friday, when people made the game only to realize they are not allowed to update it.
I wonder why people even go trough so much trouble to buy the rights, instead of just creating their own universe and characters.
Well, create hype. An unknown universe is less appealing.
Who also don't seem to have any problems with so many right holders once they started adding licenced content.
Well technically just Stranger Things, because as far as I know the requested fee for renewing the license was astronomical.
Because Evil Dead has some die-hard fans. You give them more, they're gonna keep coming back.
The real problem is not have someone keep coming back, but have a stable and enuf large player base to kick in the MMR again.
This can be obtained with in game quests (daily, weekly) that returns more exp. They should then take in account some issues never solved in over one year.
Of course the ideal way is a general more optimal overhaul of the game mechanic per class, starting from the skill tree and adding some side items and so on, but I doubt seriously they got the means and experience to face such challenge, otherwise they would already included this obvious stuffs in the first release.
They can take example from PvE like Vermintide 2 and learn how to not do it from Darktide. Again, the problem is the overall impression is they are just keeping the game running with the minimum effort and main core is working to something else.
Not a dead game. But in life support.