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"- Strategy: what strategy?!? Is there any strategy? Spawn, seek, destroy, repeat. Sitting still on a chair watching a blank white wall for days got more appeal than the supposed strategy for the demon in this game."
Also this is completely wrong. Cursory glance at any post about how to play demons would show this. Each class is different
only thing ill say is maybe the perk stuff, but i actually like having that grind and its really not that bad at all. DBD is way worse imo
I respect your opinion, but for me you what you have written is completely wrong, probably due the lack of hours in the game.
Dead by Daylight compared to Evil Dead The Game is pure perfection (which is not in realty). This game is fun like a heartache.
I summarized just what you will learn fast in the game as "bad", this game, also, in terms of game mechanic is garbage.
Balance is completely broken, there are plenty of exploit mechanic that render every match a pain in the arse for survivor.s No matter your class, level or prestige class level. If you meet a well experienced demon, for example The Schemer, that is totally broken, no matter your effort, you have around 3-5 of games before being annihilated. Tips like stay together, do not stay together, are meaningless. The game mechanics are broken. I know exactly what I am talking about, depending on where I spawn, I know instantly where the survivors are located. I can demolish any group of survs in less than 5 minutes. Is just boring.
Game experience per match just encourage to stand still and leave the game end as faster as you can, if you play survs. For doing nothing you get 4k exp, if you put all yourself around 7k. If you are lucky and you get a noob demon, you got high chances to win the match, but MMR is lifted and since the Demon is so boring, more often you will encounter well experienced demon that end your misery at least fast.
Despite all this garbage, survivors are more enjoyable even if they are hopeless.
Anyway, I'm not here to convince anyone of the obvious, I learned all of this in the hard way, free to believe or not I leave to you all to experiment what this game is. You have been warned.
In the end, even the worst game in the world could have some players that like it.
Nonsense.
I played as demon. I know that internet is the land of the saviours and messiah, I'm not here to convince someone, just play and learn what I know by yourself little one.
Worst part is that's the only way to win, demon should stun lock alone survivors to win, survivors should stay together to stun lock demon player to win, feels like it's all about stun locking your opponent
The best part is also, as a demon,,,
Place a trap
Possess player
Trigger the trap
Leave possession
Possess player
Leave possession
Reset the trap
Possess the player
Tirgger the trap
....
Until you got evil points or at least until you get the desired level of your demon.
I forgot some goodies and some bad stuffs that are not ground breaking nor game breaking
Graphic is so beautiful along with finishing moves
Music is just kickass
Voice acting: Average at best, some characters voiced right like Mia and David, some of the voices and deliveries doesn't sound right to the characters, Lord Arthur's voice is a complete joke, Annie and Scotty don't look right(in terms of both character model and voice actors) Ash sound like he completely bored to death
Yes,
they werent taken from the movies, bruce campbell just re-recorded them. He doesn't sound bored, but it's misinformation to say they were directly ripped from the film.
Lucy Lawless definitely recorded lines for the game, since there's things she never said in the t.v show or, as someone seems to think, were ever said in Xena, lines like, "Ooo Ash's toy, groovy, is that right?", and she did a great job with them I think.
As for Ash's lines, many of them are fresh recordings from Bruce, though some may have been taken from the movies and/or t.v show, probably ones for the younger versions of Ash. Bruce has had, and still has, a running career as a voice actor for video games as well as being in movies and t.v shows, games like Pitfall 3D, and the 3 previous Evil Dead games where he obviously voiced Ash, as well as voicing Ash again in some Dead By Daylight DLC. In fact, Evil Dead: Regeneration features a number of videos where they interviewed Bruce Campbell and asked him what he felt about voice acting for video games and a lot of other things, it's quite interesting.
For other characters, there has to be a little give-or-take, given that many of the characters from the movies are 30+ years older now and likely don't sound like they did back then so they obviously had to get other voice actors to try and mimic those voices.
Anyways, topic at hand, I agree about the bleeding out mechanic. All too often when I see someone go down, I make an attempt to pick them up, but normally it's impossible since every deadite in the vicinity seems to make a b-line to me to prevent it, and their bleed out timer runs down so fast there's no way to clear the area and then pick them up. All 3 of the other members of the team have to work in unison to accomplish a revive, with one picking the player up and the other 2 preventing anything from getting close, and that's nearly impossible in random matchmaking, especially when playing on European servers because a lot of the time nobody speaks the same languages in order to communicate.
Class progression does feel a little underwhelming. When I began playing I expected each character to have a skill tree unique to their playstyle and personality, but every skill tree for every class generally seems to all have the same skills, with only minor differences such as leader characters having a few skills for their aura.
I don't really feel like the hunter skill trees really make them specialise in ranged weapons, and Kelly having a speciality for the meat hammer when, as a hunter, she's meant to be a ranged specialist simply makes no sense whatsoever.
If I were to pick at faults that bother me specifically, it's that I seem to constantly get grouped with survivors who just don't seem to have any grasp on how to play the game. I see them run around like headless chickens, clueless as to the fact that there's objectives to accomplish, and that it's meant to be a co-operative experience. Usually the first person in a building will pick up anything and everything that isn't nailed down, leaving me, the one running around with some epic level shotgun or something, completely unable to find any ammunition for it because the guy running around with the revolver has grabbed all of the long-gun ammo that he can't use like an idiot.
As one that plays primarily as Ruby though, I feel character balancing is as off as other kinds of balancing though. I can't decide if Ruby is well balanced and some other characters are underpowered, or if Ruby is overpowered and others are where the status quo should be. I can go an entire match as Ruby without ever having to chug a sheps, never having to deal with my fear gauge, and generally just blazing through the objectives, while when I play as Kelly or Amanda, there's often times I have to run from a fight, or I get downed unexpectedly because my health gauge just seemed to melt without me noticing. (Note: This is all in vs. AI)
The game has a great foundation to be built upon, all it needs is a bit of TLC and some polish to really make it shine, and then a small team at Saber that works on pumping out fresh DLC every couple of months, maybe make cosmetic items people can equip to characters like weapons skins or decorations that they can earn just by playing the game (not a battle pass, more like the way seasons work in Deep Rock Galactic), and it could be a long running online game.
nope, you're simply wrong. they're not ripped from the movies OR game, they maybe requoted, but they're defiently not ripped. you're 100% wrong on that, and you're unclear on it cause you got a fragile ego. simple as.