We Are OFK

We Are OFK

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VenezuelaDan Aug 18, 2022 @ 6:41pm
Ultrawide support?
Very excited to play this game. Unfortunately, it does not support ultra-wide resolutions. Currently on a 3440*1440 21:9 monitor, and my only option is to stretch the game from 2560*1440 to full screen or play in windowed mode.

Is there any chance we can at least get ultra-wide full screen with black bars on the sides? I really would rather not play the game in windowed mode.

Thanks for the help!
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Со Ли Вой Sep 1, 2022 @ 12:23pm 
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Grahf Sep 1, 2022 @ 6:18pm 
Originally posted by VenezuelaDan:
Very excited to play this game. Unfortunately, it does not support ultra-wide resolutions. Currently on a 3440*1440 21:9 monitor, and my only option is to stretch the game from 2560*1440 to full screen or play in windowed mode.

Is there any chance we can at least get ultra-wide full screen with black bars on the sides? I really would rather not play the game in windowed mode.

Thanks for the help!

I Have the same issue but it is worse for me, it stretches out to 32:9.. haha.. even manually changing the resolution in Windows display doesn't resolve the issue. I hope it gets fixed, playing the game in a Window really ruins the atmosphere of the game for me.

And despite the technical shortcomings of this bug and the 30fps lock, I'm really enjoying the game.
Last edited by Grahf; Sep 1, 2022 @ 6:19pm
devjarryd  [developer] Sep 12, 2022 @ 10:28am 
Hey al! Thanks for reporting this issue. I took a look into this, but I unfortunately don't have an ultrawide monitor to test on(and I couldn't find any good solutions for emulating one).

However, I was able to sneak a debug flag in the latest build for an experimental fix for the ultrawide monitor problem. If any of you are able to test it and report back I'd be very appreciative!


  1. First start the game, select the profile you want to use, then set the resolution you want.
  2. Quit the game and find the save file corresponding with the profile in the previous step(note, the first profile is dat0.sav).
    The save files are located here:
    C:\Users\[YOUR USERNAME HERE]\AppData\LocalLow\Teddy Dief LLC\We Are OFK\saves
  3. Backup the save file
  4. Then add the following to the end of the save file
    ,"isUltraWidescreen" : { "__type" : "System.Boolean", "value" : true }
    . Make sure you past the code in between the last two
    } }
    characters at the end of the file.
  5. Start the game back up and hopefully things are work better!

If you could let me know if any of you are able to test it, hopefully we can find a solution. Thanks!
Last edited by devjarryd; Sep 12, 2022 @ 10:29am
Grahf Sep 14, 2022 @ 11:02am 
I'll test this shortly for you :)
Grahf Sep 14, 2022 @ 11:46am 
Originally posted by devjarryd:
Hey al! Thanks for reporting this issue. I took a look into this, but I unfortunately don't have an ultrawide monitor to test on(and I couldn't find any good solutions for emulating one).

However, I was able to sneak a debug flag in the latest build for an experimental fix for the ultrawide monitor problem. If any of you are able to test it and report back I'd be very appreciative!


  1. First start the game, select the profile you want to use, then set the resolution you want.
  2. Quit the game and find the save file corresponding with the profile in the previous step(note, the first profile is dat0.sav).
    The save files are located here:
    C:\Users\[YOUR USERNAME HERE]\AppData\LocalLow\Teddy Dief LLC\We Are OFK\saves
  3. Backup the save file
  4. Then add the following to the end of the save file
    ,"isUltraWidescreen" : { "__type" : "System.Boolean", "value" : true }
    . Make sure you past the code in between the last two
    } }
    characters at the end of the file.
  5. Start the game back up and hopefully things are work better!

If you could let me know if any of you are able to test it, hopefully we can find a solution. Thanks!

Unfortunately this doesn't do the job - still the same issue.

This is what I added to my save game at the end

"rumbleOn" : { "__type" : "System.Boolean", "value" : true }, "subtitleSpeakers" : { "__type" : "System.Boolean", "value" : false }, "isUltraWidescreen" : { "__type" : "System.Boolean", "value" : true } }

No luck alas, but I've done this type of code in Unity before. It isn't overly difficult - here are some links to help you on your way. :)) Thank you so much for getting back to me though.

https://www.youtube.com/watch?v=84cDPsaDlgY
https://lubbil.ngontinh24.com/article/managing-screen-resolution-and-aspect-ratio-in-unity-3d
The way this option works is that it sets the game to borderless fullscreen and still confines the view to the 16:9 resolutions available in the options, which are hardcoded. In that, I think it does work, though it's not what ultrawide users expect from ultrawide support.

I spent most hours of the past week on writing a proper mod available at
https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/weareofk

And by the way, for this game it is certainly not as simple as setting the right resolution, as that would expand the view but also expose the many static backgrounds and characters getting cut off. The letterboxing wouldn't go away either, given that the game shots are already in ~21:9.

I solved that by essentially maximizing the shots to fit and then reworking the UI to scale and not get in the way. The latter was the hardest part.
junglist1319 Feb 28, 2023 @ 9:49am 
Originally posted by Rose:
The way this option works is that it sets the game to borderless fullscreen and still confines the view to the 16:9 resolutions available in the options, which are hardcoded. In that, I think it does work, though it's not what ultrawide users expect from ultrawide support.

I spent most hours of the past week on writing a proper mod available at
https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/weareofk

And by the way, for this game it is certainly not as simple as setting the right resolution, as that would expand the view but also expose the many static backgrounds and characters getting cut off. The letterboxing wouldn't go away either, given that the game shots are already in ~21:9.

I solved that by essentially maximizing the shots to fit and then reworking the UI to scale and not get in the way. The latter was the hardest part.

As always, thanks again for all the work Rose (on this game and countless others). I'm playing on 3840x1600. Is the fix cutting off some of the display or stretching the screen (I'm not quite sure if what I'm seeing is simply the art style or if the screen is being stretched)? I see the video options now include 3840x2160 but not 3840x1600.
Last edited by junglist1319; Feb 28, 2023 @ 9:50am
Rose 🏳️‍🌈 Feb 28, 2023 @ 10:06am 
Originally posted by junglist1319:
As always, thanks again for all the work Rose (on this game and countless others). I'm playing on 3840x1600. Is the fix cutting off some of the display or stretching the screen (I'm not quite sure if what I'm seeing is simply the art style or if the screen is being stretched)? I see the video options now include 3840x2160 but not 3840x1600.

Thanks! The mod is expected to read your current desktop resolution, so the resolution you see or select in the settings shouldn't matter or affect anything, as it will get overridden.

The main menu background does get cut off to fill the screen horizontally, as explained on the description page. I felt it was a better first impression than just having the player see the black bars on the very first scene. The actual game scenes aren't expected to be cut off.

Edit: It seems that in v1.0.1 or earlier, the mod does not fully apply its UI scaling correction on the very first launch of the game with it, so relaunching the game would work for any subsequent sessions.
I released v1.0.2 to hopefully address it.
Last edited by Rose 🏳️‍🌈; Feb 28, 2023 @ 11:14am
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