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I Have the same issue but it is worse for me, it stretches out to 32:9.. haha.. even manually changing the resolution in Windows display doesn't resolve the issue. I hope it gets fixed, playing the game in a Window really ruins the atmosphere of the game for me.
And despite the technical shortcomings of this bug and the 30fps lock, I'm really enjoying the game.
However, I was able to sneak a debug flag in the latest build for an experimental fix for the ultrawide monitor problem. If any of you are able to test it and report back I'd be very appreciative!
The save files are located here:
If you could let me know if any of you are able to test it, hopefully we can find a solution. Thanks!
Unfortunately this doesn't do the job - still the same issue.
This is what I added to my save game at the end
No luck alas, but I've done this type of code in Unity before. It isn't overly difficult - here are some links to help you on your way. :)) Thank you so much for getting back to me though.
https://www.youtube.com/watch?v=84cDPsaDlgY
https://lubbil.ngontinh24.com/article/managing-screen-resolution-and-aspect-ratio-in-unity-3d
I spent most hours of the past week on writing a proper mod available at
https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/weareofk
And by the way, for this game it is certainly not as simple as setting the right resolution, as that would expand the view but also expose the many static backgrounds and characters getting cut off. The letterboxing wouldn't go away either, given that the game shots are already in ~21:9.
I solved that by essentially maximizing the shots to fit and then reworking the UI to scale and not get in the way. The latter was the hardest part.
As always, thanks again for all the work Rose (on this game and countless others). I'm playing on 3840x1600. Is the fix cutting off some of the display or stretching the screen (I'm not quite sure if what I'm seeing is simply the art style or if the screen is being stretched)? I see the video options now include 3840x2160 but not 3840x1600.
Thanks! The mod is expected to read your current desktop resolution, so the resolution you see or select in the settings shouldn't matter or affect anything, as it will get overridden.
The main menu background does get cut off to fill the screen horizontally, as explained on the description page. I felt it was a better first impression than just having the player see the black bars on the very first scene. The actual game scenes aren't expected to be cut off.
Edit: It seems that in v1.0.1 or earlier, the mod does not fully apply its UI scaling correction on the very first launch of the game with it, so relaunching the game would work for any subsequent sessions.
I released v1.0.2 to hopefully address it.