Carrier Command 2

Carrier Command 2

View Stats:
Delta99 Oct 12, 2023 @ 6:03pm
Single Player
Is this game manageable in single player against the AI?
< >
Showing 16-22 of 22 comments
Thagomizer Nov 13, 2023 @ 5:55pm 
OK after playing it i will make some things clear for people looking at this game.

There is a single player "campaign" in which you play over a large battlefield against an AI.
Where you try to capture islands to unlock additional weapons and vehicles. This is the main progression in the game, There is no progression outside of individual games.

Having played some of the "campaign" by myself i feel the map is a bit to large for this and i got bored quickly as it get really repetitive after a while.

The game itself is fun, and managing all the system and resources is fun, as are the battles.
There seems to be outright winning strategies that make it very tedious, but if you can vary your play style there is a lot to enjoy.

I think derping around with friends will make this a whole lot more enjoyable, and i highly recommend that.

Just be aware that as there is no other progression other then the unlocks in each individual game, the games against the AI will be very similar, And i would recommend playing on a smaller map against a friend, or 2v2's.
Last edited by Thagomizer; Nov 13, 2023 @ 11:34pm
Zaphod Nov 13, 2023 @ 10:49pm 
Good description.

I would also like to add that the tech is suffiently diverse that each playthrough will be different because the available tech and available resupply will depend on how the tech is distributed on the islands, which is RNG generated at the beginning of each game.

So there is decent replay value.
Baylock Nov 16, 2023 @ 7:52pm 
Originally posted by Milskin:
Torpedoes do disappointingly little damage considering how hard they are to get to hit.

What do you mean hard to hit?

Range to target / 50 is your time in seconds. Adjust up or down depending on if distance is closing or opening, and account additionally for if you're chasing the target or if they're chasing you. Typically Range / 50 is fine for chasing an enemy or an enemy who is moving away- might even add ten seconds in the latter case- and -10 to 20 seconds for an enemy who is closing depending on how fast they're closing.

Bearing is more or less current bearing, identify what direction they're going, and guesstimate the lead in degrees. The more you shoot the more you'll be able to tighten these up!

I've nearly smacked a Swordfish with a torpedo that hadn't activated yet- but having it activate two seconds before impact is still pretty damn nice accuracy if I do say so myself.
Teamkiller Nov 25, 2023 @ 9:49am 
Originally posted by Alzeid Baylock:
Originally posted by Milskin:
Torpedoes do disappointingly little damage considering how hard they are to get to hit.

What do you mean hard to hit?

Enemy swordfishes use countermeasures and decoys. Wich are quite effective. I hit only 1 of 2 torpedoes at best.

For easy calculations - dividing by 50 is doubling with taking away to last digits/
And dont forget add 20 for the 90 degree turn (i.e. when you ara sooting directly forwad or backward)
Trench1936 Jan 3, 2024 @ 12:55pm 
This summer I did a speedrun of the campaign and was able to kill the enemy carrier in under 2 hours by dropping a bear with a battle cannon on it with a petrel. Of course, this meant clearing out a couple islands for bear chassis, turrets, ammo, and airframes, but this seems to be the fastest way to win solo.
Zaphod Jan 3, 2024 @ 1:58pm 
Nice. Did you have to deploy it successfully or will it function even after dropped from a downed Petrel
Trench1936 Jan 4, 2024 @ 6:01am 
Originally posted by Zaphod:
Nice. Did you have to deploy it successfully or will it function even after dropped from a downed Petrel
The Petrel doesn't need to survive, the Bear will survive a fall from any height and as long as it lands near the enemy carrier it can destroy it in a few shots.
< >
Showing 16-22 of 22 comments
Per page: 1530 50