Carrier Command 2

Carrier Command 2

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Skelly Oct 25, 2022 @ 10:12am
Carrier Fight
Spent over 10 hours in the campaign capturing islands and gathering what I wanted just to have the enemy carrier charge towards me at full speed as I proceed to wipe him out with my 160mm deck gun in less than 10 minutes... Kind of a disappointing buildup. Didn't even deploy a single unit nor used any of the equipment I had been gathering up until that point lol
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Showing 1-8 of 8 comments
Darloth Oct 25, 2022 @ 10:25am 
Sometimes it does that, yeah. Sometimes it'll throw cruise missiles and manta strikes over an island at you, but... no telling which.
Ataxio Oct 25, 2022 @ 10:30am 
The 160m can really cheese it. Once you figure out how easy it is to smack it down with large bombs or rockets it's even easier... and don't get me started on torps. I've been just wiping stuff out with walls of torpedoes up to two islands away :f

I'd love to see a bit more stationary defenses.. like large bases we need to bomb with the large bombs or bunker buster type stuff, an option for additional stationary carriers ect. Anything that would add to the life of a map as opposed to the predictable nature of the ai carrier.

As of right now so many weapons are trivial because there is either nothing to use them on or no need to.
Archont9 Oct 29, 2022 @ 8:37pm 
And I saw where he was, and started spamming torpedoes in his direction non-stop, released 100 pieces (more precisely, I released until the game ended, most of these torpedoes were still floating in search of targets).

I would also like artificial intelligence to hide its carrier behind the islands, piling on the player everything that he has accumulated using the systems deployed on the island.
FOARP Oct 30, 2022 @ 10:49am 
There's no getting away from the deck-gun just being OP. Since CIWS are also OP, as are torpedoes, you can get by just using those three weapons if you want. All three should be nerfed, preferably by making them slower and less accurate. There should be more need for air-strikes against enemy carriers.

Ideally enemy warships would also patrol more and try to attack your islands.
The Baron Nov 6, 2022 @ 6:56am 
This was a flaw with the original game too - one or two kamikaze mantas full of missiles would usually do the job if everything hit.
Skelly Nov 9, 2022 @ 12:04pm 
I have so many mixed feelings on the enemy carrier because every once in awhile it will do something that really surprises me and feels almost human-like. But then other times it completely flips out and can act borderline suicidal. In my current game it sieged one of my islands that I was far away from and the way it attacked it was really cool. With waves of aircraft trying to support the ground forces it deployed before finally retreating once my carrier arrived as it had failed to capture the island after a near 30 minute siege.

The carrier most definitely cheats but it's not super obvious. Once I destroyed its entire ground force which was followed by 5 minute delays in which it seemingly spawned itself new units. In a single attack I had to of destroyed at least 12 bears (after wiping out its initial groundforce) which it would deploy in duos in increments of around 5 minutes.

Another time it ignored all of my front line islands and beelined it towards my warehouse, Which it then proceeded to harass my backlines before eventually retreating back to it's own territory. However the entire time it seemed to have an infinite supply of ground units (but not air?).
Originally posted by Skelly:
The carrier most definitely cheats but it's not super obvious. Once I destroyed its entire ground force which was followed by 5 minute delays in which it seemingly spawned itself new units. In a single attack I had to of destroyed at least 12 bears (after wiping out its initial groundforce) which it would deploy in duos in increments of around 5 minutes.

Another time it ignored all of my front line islands and beelined it towards my warehouse, Which it then proceeded to harass my backlines before eventually retreating back to it's own territory. However the entire time it seemed to have an infinite supply of ground units (but not air?).

The way that works is this -
If there is no player unit within a certain radius of an enemy carrier, it get's abstracted away into a sort of virtual unit with very different behaviors. When this happens, its stores are fully replenished and it is fully repaired.

I don't know exactly what this range is but it's definitely closer than I would like.

If I where to guess, your enemy carrier was probably moving in and out of that radius. Or perhaps he cleared out all your units and then you built a turret and that made him spawn back in fresh. Something like that.
Archont9 Nov 10, 2022 @ 3:00am 
Originally posted by Colonel Sanders Lite:
Originally posted by Skelly:
The carrier most definitely cheats but it's not super obvious. Once I destroyed its entire ground force which was followed by 5 minute delays in which it seemingly spawned itself new units. In a single attack I had to of destroyed at least 12 bears (after wiping out its initial groundforce) which it would deploy in duos in increments of around 5 minutes.

Another time it ignored all of my front line islands and beelined it towards my warehouse, Which it then proceeded to harass my backlines before eventually retreating back to it's own territory. However the entire time it seemed to have an infinite supply of ground units (but not air?).

The way that works is this -
If there is no player unit within a certain radius of an enemy carrier, it get's abstracted away into a sort of virtual unit with very different behaviors. When this happens, its stores are fully replenished and it is fully repaired.

I don't know exactly what this range is but it's definitely closer than I would like.

If I where to guess, your enemy carrier was probably moving in and out of that radius. Or perhaps he cleared out all your units and then you built a turret and that made him spawn back in fresh. Something like that.
If the mechanics are really like that, then I'm disappointed. It seemed to me that the enemy aircraft carrier uses only the weapons that it has crafted thanks to the occupied islands. When he doesn't have torpedoes, he doesn't have torpedoes) And not so that he has everything in abundance at the entrance to a certain zone of his.
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Date Posted: Oct 25, 2022 @ 10:12am
Posts: 8