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I'd love to see a bit more stationary defenses.. like large bases we need to bomb with the large bombs or bunker buster type stuff, an option for additional stationary carriers ect. Anything that would add to the life of a map as opposed to the predictable nature of the ai carrier.
As of right now so many weapons are trivial because there is either nothing to use them on or no need to.
I would also like artificial intelligence to hide its carrier behind the islands, piling on the player everything that he has accumulated using the systems deployed on the island.
Ideally enemy warships would also patrol more and try to attack your islands.
The carrier most definitely cheats but it's not super obvious. Once I destroyed its entire ground force which was followed by 5 minute delays in which it seemingly spawned itself new units. In a single attack I had to of destroyed at least 12 bears (after wiping out its initial groundforce) which it would deploy in duos in increments of around 5 minutes.
Another time it ignored all of my front line islands and beelined it towards my warehouse, Which it then proceeded to harass my backlines before eventually retreating back to it's own territory. However the entire time it seemed to have an infinite supply of ground units (but not air?).
The way that works is this -
If there is no player unit within a certain radius of an enemy carrier, it get's abstracted away into a sort of virtual unit with very different behaviors. When this happens, its stores are fully replenished and it is fully repaired.
I don't know exactly what this range is but it's definitely closer than I would like.
If I where to guess, your enemy carrier was probably moving in and out of that radius. Or perhaps he cleared out all your units and then you built a turret and that made him spawn back in fresh. Something like that.