Carrier Command 2

Carrier Command 2

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FlyinJ Aug 11, 2021 @ 7:49am
How does money generation work?
There is a tip in the manual that says that "islands generate money" and you get money by conquering them.

I have defeated three islands, and I have a grand total of 3,500 credits for the effort. This allows me to buy a single large bomb, or a single air frame. This doesn't seem like a sustainable income, and if I just get 500-1000 credits for each island defeated I don't see how I'll be able to afford reinforcements and ammo replenishment throughout the campaign...
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Showing 1-10 of 10 comments
NightH4wk1982 Aug 11, 2021 @ 7:53am 
I don't see the point in credits. The original CC was just fine with out them
Flash Aug 11, 2021 @ 7:55am 
From what I understand, islands generate money over time, not just a single-time payment.
Think of the money as resources and we're back at the original concept. The islands aren't Mining/Production/Defense anymore, but just give a flat mining bonus and the production is for a specific type of good.
FlyinJ Aug 11, 2021 @ 7:57am 
Originally posted by Flash:
From what I understand, islands generate money over time, not just a single-time payment.
Think of the money as resources and we're back at the original concept. The islands aren't Mining/Production/Defense anymore, but just give a flat mining bonus and the production is for a specific type of good.

How much money does a captured island generate, and when does that money arrive? Do different island types generate more/less money? Is there any way to see what your current money generation is and what is generating it?
Flash Aug 11, 2021 @ 7:58am 
Originally posted by FlyinJ:
Originally posted by Flash:
From what I understand, islands generate money over time, not just a single-time payment.
Think of the money as resources and we're back at the original concept. The islands aren't Mining/Production/Defense anymore, but just give a flat mining bonus and the production is for a specific type of good.

How much money does a captured island generate, and when does that money arrive? Do different island types generate more/less money? Is there any way to see what your current money generation is and what is generating it?
I have not the slightest idea.

Edit: WAIT, no, on the left, over the outfitting/logistics screen, there are two small monitors. The right one gives you an economic overview.

But other than that: no idea.
Last edited by Flash; Aug 11, 2021 @ 7:59am
Darloth Aug 11, 2021 @ 8:28am 
I could be wrong, but I think islands might generate about 1 credit per cycle per shield. I'll need to double check. you also get quite large single payments for blowing up units... something like 500 for a seal and up to 5000 for a swordfish.

I don't know how long the cycle is, but possibly something like a minute. Watching the economic terminal during a game would probably answer these questions.
Devil Dog Aug 11, 2021 @ 8:31am 
I saw a stream where it also showed credits (?) from destroying enemy units.

Dang, the more I read the more I don't regret buying the game in this state - seems they even went 'cheap' on the manual. How do they develop a game and not create a way (a manual) to convey the game mechanics they created, to the player. Especially a game that even with multiple players requires sooo much micro???
FlyinJ Aug 11, 2021 @ 9:08am 
Oh I had no idea you get bounties for killing units! That is really useful info.

It is really not cost efficient to take out a single seal with two IR missiles. This will definitely make me rethink my attack strategies.
SpiritFire Aug 19, 2021 @ 4:24pm 
1 credit per island every so many minutes is squat. i need to a way to remove the credits alltogether or add more.
Atova Aug 19, 2021 @ 5:24pm 
Currently working on a video for this. I have the salvage costs but island control and per minute is…strange, couldn’t work it out exactly and couldn’t tell if more shields meant more per minute…hopefully get the video up tomorrow that goes through the currency screen in some detail but I can’t accurately confirm numbers on some stuff
Last edited by Atova; Aug 19, 2021 @ 5:25pm
th0ma5 Aug 20, 2021 @ 6:42am 
Refitting islands to resource/money generation like in gaea mission would be strategically more interesting. It seems a bit "gamey" and unrealistic getting money for kills.
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Date Posted: Aug 11, 2021 @ 7:49am
Posts: 10