Symphony of War: The Nephilim Saga

Symphony of War: The Nephilim Saga

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Reclassing jules.
What are peoples oppinions on reclassing jules to be a mounted archer instead of a walking one?
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Showing 31-45 of 53 comments
Originally posted by YariMurai:
tbh archer is kinda bad in this game. I just put him a in light bow cav squad and have him run around picking up loots rather than actually fighting.
wrong they are meh at 1st, then wipe in one volley later.
Last edited by Simple Kind of Man; Aug 4, 2022 @ 12:01pm
Raymond Aug 4, 2022 @ 5:09pm 
Originally posted by Bishop:
They are good at sniping leaders or softening strong melee squads I think. Then someone else can force them surrender.
Idk what you define "strong melee" squad. If that melee squad got anything like a competent healer your archer ended up HEALING them instead (and yes, I am talking about warbow). Time better spend using ambush to one turn their squads instead. Unless the map is specifically made for archer, I never bring them.
Steelfleece Aug 4, 2022 @ 5:50pm 
Originally posted by YariMurai:
Originally posted by Bishop:
They are good at sniping leaders or softening strong melee squads I think. Then someone else can force them surrender.
Idk what you define "strong melee" squad. If that melee squad got anything like a competent healer your archer ended up HEALING them instead (and yes, I am talking about warbow). Time better spend using ambush to one turn their squads instead. Unless the map is specifically made for archer, I never bring them.
I'll often send horsebow/raider squads specifically to hit healers and mages. Set the attack to aggressive and they'll put more effort into trying to hit low-health targets like the above. Once the soft targets are dead or mauled, it's a lot easier for the melee line squads to batter down what's left. Current playthrough I wound up with no warbow squads but 4 raider squads, now in samuraider format. Send them in, aggressive attack, pull back, then move the infantry line up to finish off what's left and screen for the raiders (although samuraider squads don't need to be screened that much). In some cases they'll actually destroy enemy squads in one volley, especially if it's something like the mage-and-dragon squads in the lava cave chapter.
The Kaiser Aug 5, 2022 @ 7:59am 
Originally posted by YariMurai:
Originally posted by Bishop:
They are good at sniping leaders or softening strong melee squads I think. Then someone else can force them surrender.
Idk what you define "strong melee" squad. If that melee squad got anything like a competent healer your archer ended up HEALING them instead (and yes, I am talking about warbow). Time better spend using ambush to one turn their squads instead. Unless the map is specifically made for archer, I never bring them.

That healer is probably dead after getting hit by 9 warbows. Using aggressive attack I frequently wipe them out with ease. Warbows are awesome.
Panthaz89 Aug 5, 2022 @ 8:57am 
Originally posted by YariMurai:
Originally posted by Bishop:
They are good at sniping leaders or softening strong melee squads I think. Then someone else can force them surrender.
Idk what you define "strong melee" squad. If that melee squad got anything like a competent healer your archer ended up HEALING them instead (and yes, I am talking about warbow). Time better spend using ambush to one turn their squads instead. Unless the map is specifically made for archer, I never bring them.
the archer classes specialty is destroying the low armor units in a squad they most likely die after the first volley though I would save my extra action trait tomes for mages and let the bows get bowmanship/precision or the great utility that is free money from theivery if their skill is high.
Purple Sauce Aug 5, 2022 @ 11:31am 
Originally posted by Batailleuse:
Originally posted by Delimon:

You're saying this like you start out the game with the resources to make all those cannon units that cannot even counter attack 😂

well just like you cant really get 9 warbow anytime soon either.

you can find canon directly to recruit, i had 3 i think on my playthrough.

and you can always upgrade warbow to canon anyways later if you want to.

point being, offensively its easier to field 3-4 canon + support to a team than fielding 9 warbow that's all.

in my end game i have like 13-15 full team or near full tea, and lot of fodder with garbage i could field acting as capping unit or just surrendering moral broke units while the big army was bee lining ahead.

anything will crush end game enemies.

even units like the Rangers are stupidly overpowered, i had rakja with 5 rangers that i barely played and he was destroying any type of enemies, they have insane high dodge, require no materials on any upgrade and slap hard.

except a few bad classes, almost anything will kill everything end game presents you with.

3 ice mage = win
3-4 canon = win
1 Support Dragon rider = moral loss on next turn for letting an other army you want to upgrade do a force capture.

the mages armies i had with 2 heal + 2 sentinels were consistently crushing anything that attacked them

the only dangerous enemy in the game are high gunner/dragoon quantity armies. and they are the only thing you should focus on killing in your turn. everything else can be won letting enemies crushing on your armies and piling up the force surrender on the next turn.

use 2 healers in middle + sentinels Front row and field almost anything else with them is a win army.

Warbow units are extremely cheat to make. You can get them very early on. The only drawback is the strength requirement which you can bypass using strength books and rerolling the stores. You can literally field a squad of them by the time they are level 15-16 if you planned to and know what you are doing.
Purple Sauce Aug 5, 2022 @ 11:32am 
Originally posted by YariMurai:
Originally posted by Bishop:
They are good at sniping leaders or softening strong melee squads I think. Then someone else can force them surrender.
Idk what you define "strong melee" squad. If that melee squad got anything like a competent healer your archer ended up HEALING them instead (and yes, I am talking about warbow). Time better spend using ambush to one turn their squads instead. Unless the map is specifically made for archer, I never bring them.

You have no idea what you are doing. Are you even using artifacts correctly? There are literal artifacts that allow you to breech armor and most healers are NOT aoe healing. If you are breeching their armor that healing does not suffice. You have no idea what you are doing and it's getting rather annoying when someone who doesn't know the mechanics of a game speaks of it like they do.
Purple Sauce Aug 5, 2022 @ 11:34am 
Originally posted by The Kaiser:
Originally posted by YariMurai:
Idk what you define "strong melee" squad. If that melee squad got anything like a competent healer your archer ended up HEALING them instead (and yes, I am talking about warbow). Time better spend using ambush to one turn their squads instead. Unless the map is specifically made for archer, I never bring them.

That healer is probably dead after getting hit by 9 warbows. Using aggressive attack I frequently wipe them out with ease. Warbows are awesome.

^

It's pretty obvious dude has never used a warbow squad, healers have, quite literally, ZERO armor other than valks, and the enemy doesn't even use those the vast majority of the game. Most of the time, the healer will be healing themselves if they even survive.
Big Mad Wolf Aug 5, 2022 @ 1:03pm 
Originally posted by Delimon:

Warbow units are extremely cheat to make. You can get them very early on. The only drawback is the strength requirement which you can bypass using strength books and rerolling the stores. You can literally field a squad of them by the time they are level 15-16 if you planned to and know what you are doing.

Warbows are one of the most expensive units early on, as long you do not have the tech to reduce iron and obsidian costs. So they are not really cheap.

How ever it depends on the size of your army, more troops means more upgrade costs.
DeNarr Aug 5, 2022 @ 1:13pm 
Warbow all the way with him. It's amazing, and I can typically knock out leaders no problem from crazy distance.
farhorizon Aug 5, 2022 @ 4:40pm 
Big fan of Jules as a raider for survival & versatility.

I like giving my raider groups the +2 movement boots as well, so they can do even deeper hit and run attacks to soften up tough targets.

With the right artifacts they can also just take out many squads in 1 shot. I'm a big fan of the interaction between st teresa's tiara and something like balmung (+10str and +8magic) or the blood staff +20 magic. Bonus if you have some dark element raiders for ++str and ++magic to convert all of that magic to strength.

At level 49, I have a dark raider with 70+62 strength after using tiara + balmung given his 44 base magic. Third artifact is to get the squad to 9 capacity, so missing out on adding another 20 from the blood staff.
Last edited by farhorizon; Aug 5, 2022 @ 4:45pm
Raymond Aug 5, 2022 @ 4:45pm 
Originally posted by Delimon:
You have no idea what you are doing. Are you even using artifacts correctly? There are literal artifacts that allow you to breech armor and most healers are NOT aoe healing. If you are breeching their armor that healing does not suffice. You have no idea what you are doing and it's getting rather annoying when someone who doesn't know the mechanics of a game speaks of it like they do.
I beaten the game and never seen such a book. Just got a warbow squad up and running on my last warlord run. Chapter 15 now and they still suck, had to redo the whole run because of them. Trash unit. People praising them obviously playing on easy or normal mode.
Big Mad Wolf Aug 5, 2022 @ 4:58pm 
Originally posted by YariMurai:
Originally posted by Delimon:
You have no idea what you are doing. Are you even using artifacts correctly? There are literal artifacts that allow you to breech armor and most healers are NOT aoe healing. If you are breeching their armor that healing does not suffice. You have no idea what you are doing and it's getting rather annoying when someone who doesn't know the mechanics of a game speaks of it like they do.
I beaten the game and never seen such a book. Just got a warbow squad up and running on my last warlord run. Chapter 15 now and they still suck, had to redo the whole run because of them. Trash unit. People praising them obviously playing on easy or normal mode.

I played on Warlord with Permadeath, so no.

In the last fight Warbows for sure outclass Raiders in fighting the boss, and even before that their range attack can be very handy, even more with the right items and can even devestate other archers attacking them.
Last edited by Big Mad Wolf; Aug 5, 2022 @ 5:02pm
RadicalMooseLamb Aug 5, 2022 @ 5:44pm 
Originally posted by Big Mad Wolf:
Originally posted by YariMurai:
I beaten the game and never seen such a book. Just got a warbow squad up and running on my last warlord run. Chapter 15 now and they still suck, had to redo the whole run because of them. Trash unit. People praising them obviously playing on easy or normal mode.

I played on Warlord with Permadeath, so no.

In the last fight Warbows for sure outclass Raiders in fighting the boss, and even before that their range attack can be very handy, even more with the right items and can even devestate other archers attacking them.

Going to jump into this. I'm near the end of the game. Warbow is absolutely devastating. And Jules as a warbow squad is unmatched. Yes on Warlord like the guy above stated. Use the artifact that makes sure he attacks first when someone tries to melee him. Always attack with range (never in melee). He will be able to stack so many warbows his unit power gets so high he will very rarely be chosen as an attack target.

There literally is no better squad in the game. He can solo entire maps. One barrage can kill 85% of groups. Or leave them with like one unit with 5hp. There is a reason Jules is one of the few recommend units for the true hardest level in the game.
Rajin Aug 5, 2022 @ 6:29pm 
I don´t understand why you would play mass warbow. Mix in 1-2 Cannons for the aoe, and the warbows clean up the rest. In the lategame i could onehit nearly every enemy squad with it, although i didnt go full offensiv mixing in a samurai and healer.

And the other guy thinking artifacts are books and still claims he knows everything about the game, and all others are noobs... lel xd
Last edited by Rajin; Aug 5, 2022 @ 6:30pm
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Date Posted: Jul 30, 2022 @ 1:05am
Posts: 53