Tempest Rising

Tempest Rising

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Cryptic Jul 18, 2024 @ 8:50pm
3
Unit targeting priorities
Are desperately needed. Watching five of my tanks die because they are all shooting at infantry instead of the enemy tanks that are just absolutely destroying them is a huge and I mean huge turn off. The fact that I need to manually tell them to do that is just terrible when there are so many units on the screen and so many different things that you need to be doing.

For the record I am a veteran of the old c&c games and many more rts games like age of empires (had the originals on CD) empire Earth, etc

Back then, technology was limited so things were as they were for a reason but now there's really no excuse.
Last edited by Cryptic; Jul 19, 2024 @ 5:57am
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R4DFIELD Jul 18, 2024 @ 8:53pm 
2
1
Imagine giving units orders in a RTS game
Cryptic Jul 18, 2024 @ 9:15pm 
Originally posted by R4DFIELD:
Imagine giving units orders in a RTS game
Weak straw man...

I primarily play RTS games. I play a lot of them. Have been for 30 years.

The demo is a demonstration of what the game is like and the technology that it is built with.

I have been testing it out trying different things. I would expect the AI to be smart enough at least to be able to protect itself like other games coming out nowadays.

Of course I am giving them commands. But I'm also giving the other 50 units on the screen at the same time commands and the units off screen that are equal to or greater than that number. How many commands do I need to get at once? Can I rely on the game to do anything at all? Sure doesn't seem like it right now.

Do you really not agree with me that the game needs targeting priorities? I'm seeing infantry shoot tanks while there are enemy infantry present and tanks shooting enemy infantry when there are enemy tanks present... Like yeah, I'm telling him what to do and I'm re commanding them, but come on.

The original command and conquer games didn't even have real attack moves but that was because of software limitations at the time. That no longer is an excuse.

A little bit of intelligence in the artificial intelligence would go a long way.
Last edited by Cryptic; Jul 18, 2024 @ 9:46pm
DOOM THE PRIME EVIL Jul 18, 2024 @ 10:32pm 
yepp 100% agree flamer units attacking tanks while there are other infantry around is ♥♥♥♥♥♥♥♥
Evangelion Jul 19, 2024 @ 12:17am 
agree, I feel like the hard counters are even more serious in this game than in C&Cs or RA3, so players should be allowed to manually set target prioritization, just like Company of Heroes series.
Khaybar Jul 19, 2024 @ 4:05am 
I can feel your frustration since I also don't like to manually order units to attack precisely what they should. However, adding such feature would imo decrease the enjoyment from combat itself, because it would be closer to "click and forget" gameplay and I don't think we need that. (especially higher skilled players)
It could be argued we could have it as optional feature for single-player gameplay at least, but then it would look pretty weird if one part of the game would have this and second part not.
NOBLE SIX Jul 19, 2024 @ 4:10am 
A control card for the units which has targeting prioritisation would be neat.
Gondryx Jul 19, 2024 @ 4:42am 
LOL, so you want to select a big army, attack move to a location and auto win? control nothing, do nothing, how fun is that? Nothing needs to be changed here. Units usually attack the unit that is closest. The point of an rts game is to control each unit and its counters..
NOBLE SIX Jul 19, 2024 @ 5:14am 
Originally posted by Gondryx:
LOL, so you want to select a big army, attack move to a location and auto win? control nothing, do nothing, how fun is that? Nothing needs to be changed here. Units usually attack the unit that is closest. The point of an rts game is to control each unit and its counters..

So you want all your soldiers to behave like Captain Miller at the end of Saving Private Ryan?

Right.

Guess those spitfires should've been firing rockets at some infantry in field further back too...
Cryptic Jul 19, 2024 @ 5:54am 
Originally posted by Gondryx:
LOL, so you want to select a big army, attack move to a location and auto win? control nothing, do nothing, how fun is that? Nothing needs to be changed here. Units usually attack the unit that is closest. The point of an rts game is to control each unit and its counters..
When did I say that? When or where did I say that? My reply to the straw man of the first user clearly laid out exactly my thoughts.

Try harder next time if you want to troll a thread.
Cat Jul 19, 2024 @ 5:56am 
I prefer to play the game instead of letting the computer play for me. Using bait units has always been a huge part of rts. It punishes people for not paying attention and micromanaging their troops. This is actually a huge, I mean huge game-changing factor.

That's like asking for auto aim in shooting games because it turns me off when I didn't aim right and it's 2024 there's no excuse to not have auto aim because technology has advanced.

We can't have a swarm of Cannon fodder Frontline infantry anymore meatshielding your tanks or send armor to lead the charge while your glass Cannon artillery shoots from the back. This was a thing because it forces your enemy to micromanage in the heat of the battle and giving specific commands could actually make a difference. Now, when a huge battle is taking place, people will ignore that thinking "don't worry, the AI will manage my troops better than I could micromanage".

People are getting lazier and more dependent on AI the more technology is advancing.
Cryptic Jul 19, 2024 @ 5:56am 
Originally posted by DOOM THE PRIME EVIL:
yepp 100% agree flamer units attacking tanks while there are other infantry around is ♥♥♥♥♥♥♥♥
Exactly.

Originally posted by REVENANT:
A control card for the units which has targeting prioritisation would be neat.
If we could manually set targeting priorities like some games have, that would be really cool actually.

Originally posted by Khaybar:
I can feel your frustration since I also don't like to manually order units to attack precisely what they should. However, adding such feature would imo decrease the enjoyment from combat itself, because it would be closer to "click and forget" gameplay and I don't think we need that. (especially higher skilled players)
It could be argued we could have it as optional feature for single-player gameplay at least, but then it would look pretty weird if one part of the game would have this and second part not.
I don't mind doing it once in a while, I'm used to playing games that you have to do that like age of empires for example, but it gets a little tedious when there are so many units on the field and this game is designed to mass spam units and this game seems to have an issue when you select units that are next to one another even if you just click, I am constantly selecting multiple of them so it has a real issue. I do not experience this in any other game
Bueno Dawg Jul 19, 2024 @ 6:13am 
Targeting priorities would help tremendously. Most of my micro management was clicking the different units and telling them the right unit to attack, by the end of the demo I was a little over that aspect but besides that game is pretty good. Pretty much a modern C&C.
Last edited by Bueno Dawg; Jul 19, 2024 @ 6:13am
Khaybar Jul 19, 2024 @ 7:13am 
Originally posted by Cryptic:
I don't mind doing it once in a while, I'm used to playing games that you have to do that like age of empires for example, but it gets a little tedious when there are so many units on the field and this game is designed to mass spam units and this game seems to have an issue when you select units that are next to one another even if you just click, I am constantly selecting multiple of them so it has a real issue. I do not experience this in any other game

Fair point. Haven't considered the big cluster of units. Tbh I am hoping they will change that because its really bad design if you want to manage your army and its huge. I also hope there will be more options how to control bigger armies as well.
Cryptic Jul 19, 2024 @ 7:14am 
Honestly, if they simply added this kind of thing, it would really get away from the whole "whoever can click the fastest wins" because honestly that is super annoying.

I really enjoy the game for what it is right now but honestly this would prevent me from purchasing the game right here. I talked to a couple of my friends who play these types of games with me and they said that they were really interested in this game but after they learned that targeting priorities are not a thing, they both said that they have no interest in getting the game because they don't feel like it being a click fest
Last edited by Cryptic; Jul 19, 2024 @ 7:15am
Konargus Jul 19, 2024 @ 4:22pm 
A lot of games needs 'Set priorities feature'. So here I am asking for it.
Other note is.
Why tanks do not attack while moving?
Do we have one man piloting and shotting the tank?
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Date Posted: Jul 18, 2024 @ 8:50pm
Posts: 146