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I primarily play RTS games. I play a lot of them. Have been for 30 years.
The demo is a demonstration of what the game is like and the technology that it is built with.
I have been testing it out trying different things. I would expect the AI to be smart enough at least to be able to protect itself like other games coming out nowadays.
Of course I am giving them commands. But I'm also giving the other 50 units on the screen at the same time commands and the units off screen that are equal to or greater than that number. How many commands do I need to get at once? Can I rely on the game to do anything at all? Sure doesn't seem like it right now.
Do you really not agree with me that the game needs targeting priorities? I'm seeing infantry shoot tanks while there are enemy infantry present and tanks shooting enemy infantry when there are enemy tanks present... Like yeah, I'm telling him what to do and I'm re commanding them, but come on.
The original command and conquer games didn't even have real attack moves but that was because of software limitations at the time. That no longer is an excuse.
A little bit of intelligence in the artificial intelligence would go a long way.
It could be argued we could have it as optional feature for single-player gameplay at least, but then it would look pretty weird if one part of the game would have this and second part not.
So you want all your soldiers to behave like Captain Miller at the end of Saving Private Ryan?
Right.
Guess those spitfires should've been firing rockets at some infantry in field further back too...
Try harder next time if you want to troll a thread.
That's like asking for auto aim in shooting games because it turns me off when I didn't aim right and it's 2024 there's no excuse to not have auto aim because technology has advanced.
We can't have a swarm of Cannon fodder Frontline infantry anymore meatshielding your tanks or send armor to lead the charge while your glass Cannon artillery shoots from the back. This was a thing because it forces your enemy to micromanage in the heat of the battle and giving specific commands could actually make a difference. Now, when a huge battle is taking place, people will ignore that thinking "don't worry, the AI will manage my troops better than I could micromanage".
People are getting lazier and more dependent on AI the more technology is advancing.
If we could manually set targeting priorities like some games have, that would be really cool actually.
I don't mind doing it once in a while, I'm used to playing games that you have to do that like age of empires for example, but it gets a little tedious when there are so many units on the field and this game is designed to mass spam units and this game seems to have an issue when you select units that are next to one another even if you just click, I am constantly selecting multiple of them so it has a real issue. I do not experience this in any other game
Fair point. Haven't considered the big cluster of units. Tbh I am hoping they will change that because its really bad design if you want to manage your army and its huge. I also hope there will be more options how to control bigger armies as well.
I really enjoy the game for what it is right now but honestly this would prevent me from purchasing the game right here. I talked to a couple of my friends who play these types of games with me and they said that they were really interested in this game but after they learned that targeting priorities are not a thing, they both said that they have no interest in getting the game because they don't feel like it being a click fest
Other note is.
Why tanks do not attack while moving?
Do we have one man piloting and shotting the tank?