Tempest Rising

Tempest Rising

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BrutalGlory 20 ENE a las 11:35 a. m.
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This is really disappointing.
I've been looking forward to this for years now, and i can honestly say this is the first RTS I've been genuinely disappointed by in about a decade. It seems to have kept the core of the old C&C games, but it's also taken all the wrong lessons while discarding the good ones as well.

Granted I've only played the (GDF i believe it was called? it's GDI for all intents and purposes) but the tech tree is an absolute mess. The UI is also messy; ratios for abilities and seeing what units are selected don't match the rest of what's being displayed and reading the abilities is a literal headache.

There's no range indicators for base defenses (at least while building them at a minimum, maybe there is while selecting them but i'm not entirely sure) and we're using the C&C RA3 wall building system here which is painfully tedious (but not the range indicators from RA3 for some unknown reason)

I don't know what the devs were thinking with every units having abilities by the dozen either; sometimes less micro is more. The game can't seem to decide if it wants to be the pre- Tib 3 & RA3 where it was large-scale skirmishes and the micro was in moving and focus fire or Tib 3 & RA3 onwards where it's a more slow and methodical experience and the micro is based on abilities and sieges. The game seems to have a serious identity crisis by trying to cram everything possible into it.

Building garrisons are functionally useless with the upgrade that enables units to deal damage to units inside the structure. Watching 6 basic anti-tank units get slaughtered by 3 basic vehicles while garrisoned is *not* the C&C experience, i don't understand the decision making here. The whole point of infantry in a C&C game is that it's supposed to be cost effective when fighting from cover.

The repair bays are an outdated mechanic from the late 90s. I don't want to be asked to build half a dozen bays and then manually tell vehicles to repair themselves after a fight like i'm playing Generals. It's one thing to ask someone to micro, but this is absurd. In no universe should we be going back to 90's mechanics that we scrapped and require more micro/macro than playing already APM intensive games like AOE 2, AOE 4, WC3, or SC2 to name a few.

As for MCVs they're the worst offenders. The build radius is absolutely *horrible*, they're slow, for some reason packing and unpacking has a cooldown that's much too long, they require tech to build (Seriously, what the hell is this? Just make it default from the vehicle factory!). (I actually edited this part because upon reloading the game queing multiple buildings of the same type worked, it didn't initially don't ask why.)

The eco is an absolute MESS. Resources run out on each node *far* too quickly, and it doesn't seem like there's any justification for having more than one harvester per node. The base storage of 6000 without silos is also absurdly low, if i can keep a factory, 2 mcvs, a barracks, and an airfield all pumping off of 5 nodes and *still* need to be spamming silos just to keep up then there's a serious problem here. Just do away with the storage limit altogether; pick an identity, is this supposed to be a slower RTS or a faster one? I can crank out 5 factories and keep them going if that's what the devs choose, but don't expect me to make 30 silos in the process while trying to tech and do everything else. At some point i'd like to actually take fights instead of staring at my base.

I'm sure there's more but I think I've made my point. This game is a hot mess, I get the devs want it to be C&C but they've crammed all the worst aspects of C&C games into one and created a monster. The last few times there were demos available i couldn't get the game stable enough to try it, maybe it was better a year ago before they decided to rehaul everything, and if so they really need to revert some of the changes they may have made.

(Edit: Mistake of thinking multiple tech buildings needed to get all tech pods removed. Both icons would simply appear blacked out after building one on further testing - goes to UI complaint.)
Última edición por BrutalGlory; 24 ENE a las 1:33 a. m.
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Mr.Schnitzel 20 ENE a las 12:32 p. m. 
First demo version was rough and disappointing. After pulling the demo and disappearing for a year, I knew this project would bomb. Todays gaming just sucks man. All that CnC nostalgia hype and big promises and what you get is a half assed cash grab. Toodeloo
Última edición por Mr.Schnitzel; 20 ENE a las 12:32 p. m.
Cryptic 20 ENE a las 12:34 p. m. 
Publicado originalmente por Mr.Schnitzel:
First demo version was rough and disappointing. After pulling the demo and disappearing for a year, I knew this project would bomb. Todays gaming just sucks man. All that CnC nostalgia hype and big promises and what you get is a half assed cash grab. Toodeloo
Yeah and they released news about skins and cosmetics already LOL
BrutalGlory 20 ENE a las 12:38 p. m. 
Publicado originalmente por Cryptic:
Publicado originalmente por Mr.Schnitzel:
First demo version was rough and disappointing. After pulling the demo and disappearing for a year, I knew this project would bomb. Todays gaming just sucks man. All that CnC nostalgia hype and big promises and what you get is a half assed cash grab. Toodeloo
Yeah and they released news about skins and cosmetics already LOL
Figures. It takes balls to start fishing for whales after asking for $40 when the game is this low quality.
Última edición por BrutalGlory; 20 ENE a las 12:39 p. m.
TsudaTumiko 20 ENE a las 12:55 p. m. 
If every unit have abilities the this Will be a eSports Game more similar to red alert 3... I am not fan of it
Cryptic 20 ENE a las 12:57 p. m. 
Publicado originalmente por TsudaTumiko:
If every unit have abilities the this Will be a eSports Game more similar to red alert 3... I am not fan of it
Yup. The micromanagement is out of this world. More so than company of heroes became
TsudaTumiko 20 ENE a las 1:01 p. m. 
Publicado originalmente por Cryptic:
Publicado originalmente por TsudaTumiko:
If every unit have abilities the this Will be a eSports Game more similar to red alert 3... I am not fan of it
Yup. The micromanagement is out of this world. More so than company of heroes became

Coh has good amount of micro but game play is slower, this game is faster.

Creating a lot of micro with 200 population is a mistake that took down sc2 prime as RTS and it is something aoe IV and aoe ll DE did correctly
BrutalGlory 20 ENE a las 1:15 p. m. 
Publicado originalmente por TsudaTumiko:
Publicado originalmente por Cryptic:
Yup. The micromanagement is out of this world. More so than company of heroes became

Coh has good amount of micro but game play is slower, this game is faster.

Creating a lot of micro with 200 population is a mistake that took down sc2 prime as RTS and it is something aoe IV and aoe ll DE did correctly
That was my general argument. RA3 was *much* slower, and that's how heavy micro fights should be. But Cryptic is right, this has COH levels of micro on steroids and it's expected to be done while doing the traditional C&C macroing of multiple bases/MCVs (the economy is absurd, you mine out like 5 tib/ore fields worth of ♥♥♥♥ in 15 minutes), and all while doing fights that go about as fast as RA2.

The devs really need to pick and identity that isn't bipolar and stick with it. If they *just* did that this game would be significantly better.
SpookyPancakes 20 ENE a las 1:22 p. m. 
Publicado originalmente por Bankai9212:
After graven I doubt the mp with be long supported or stable.

I was curious so i did some digging into their past games, yikes lots of duds (all except ghost runner) on the dev side, the publishers standouts are doom/duke nukem likes (I've played Ion fury its actually pretty good). So uh yeah having any faith in this project seems more like insanity, especially as the reviews for their previous projects are "has an identity crisis of picking modern systems and trying to be classic".
jackattak 20 ENE a las 1:30 p. m. 
I also have been waiting for this for a long time, like most of us I imagine. Seems pretty on point thus far, about an hour in. Cinematics are worthy. As I find with most games in the genre, the camera zoom is quite limited. I know devs do this on purpose for ambiance/gameplay reasons. Will be anticipating camera zoom mod.
DavideOwNzAll 20 ENE a las 1:57 p. m. 
tanks not attacking in movement is really horrible
King_Kiff 20 ENE a las 2:17 p. m. 
this is called feedback....

remove your EMOTIONS and give the devs this IMPORTANT FEEDBACK in the form of dot points with how you'd like them changed.

Not an emo paragraph for each point.
BrutalGlory 20 ENE a las 2:28 p. m. 
Publicado originalmente por King_Kiff:
this is called feedback....

remove your EMOTIONS and give the devs this IMPORTANT FEEDBACK in the form of dot points with how you'd like them changed.

Not an emo paragraph for each point.
I'll pass thanks. Expressing emotion with some sarcasm is a good way to get across to the devs just how bad the game feels to play right now. You're free to whitewash your own complaints should you have any though. And if this is your definition of emo then i'd hate to see how you respond in everyday conversations.

Good luck with the whole controlling speech thing you're going for though. It's an uphill battle, i'll be rooting for ya.
Bankai9212 20 ENE a las 2:44 p. m. 
Publicado originalmente por SpookyPancakes:
Publicado originalmente por Bankai9212:
After graven I doubt the mp with be long supported or stable.

I was curious so i did some digging into their past games, yikes lots of duds (all except ghost runner) on the dev side, the publishers standouts are doom/duke nukem likes (I've played Ion fury its actually pretty good). So uh yeah having any faith in this project seems more like insanity, especially as the reviews for their previous projects are "has an identity crisis of picking modern systems and trying to be classic".
Ghost runner has several devs and ion fury was made by voidpoint with 3drealms publishing it. The irony is that ion is an IP they own yet void point made a better game then the ip owner.
Bankai9212 20 ENE a las 2:45 p. m. 
Publicado originalmente por King_Kiff:
this is called feedback....

remove your EMOTIONS and give the devs this IMPORTANT FEEDBACK in the form of dot points with how you'd like them changed.

Not an emo paragraph for each point.
The game releases in 3 months what feedback can they even use at this point?
Última edición por Bankai9212; 20 ENE a las 2:47 p. m.
JDPUK 20 ENE a las 2:51 p. m. 
Publicado originalmente por Cryptic:
Publicado originalmente por Mr.Schnitzel:
First demo version was rough and disappointing. After pulling the demo and disappearing for a year, I knew this project would bomb. Todays gaming just sucks man. All that CnC nostalgia hype and big promises and what you get is a half assed cash grab. Toodeloo
Yeah and they released news about skins and cosmetics already LOL

I haven't seen that anywhere, where is that? Always nice to see a Gladius player, remember you on those forums.
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Publicado el: 20 ENE a las 11:35 a. m.
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