Tempest Rising

Tempest Rising

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Ideas for new content
First of all, I have to say that you did a great job. After years, finally an RTS that really grabbed my heart and that I am incredibly happy with. The game is dynamic, the mechanisms are easy to learn, many unit abilities, the visuals are beautiful and the soundtrack is absolutely divine.

I understand that the game has only recently been released and that it will still be modified, new content will be added, etc., but could you please add the following in the future:

1) The Veti faction (I know it is already on the way, but I can't wait for it :-D)
2) Multiplayer maps for more players (for up to 6-8 players).
3) More quests (mainly side quests) for the Dynasty campaign (it has about 30 fewer in total than in the GDF campaign), to make the maps richer and add more challenges to the players.
4) Map editor – For creating new maps and with the ability to edit map quests, special events, etc. like in Warcraft, Songs of Conquest and others. This could create new maps and new game types such as:
a. Base Defense/Survival – Player(s) will build a base and must defend e.g. the main headquarters (a new building or a special building from the campaign) from raids by the opponent's AI (either they will have their own base or they will appear after a certain time). It would also be possible for each player to have their own base and whoever lasts longer wins. If there was an option to choose the map level according to difficulty (higher difficulty, stronger attacks on bases), it would be great.
b. Mining/Harvesting – Players will have to collect a certain amount of credits, but the maps could be enriched with special events (in 5 minutes a storm will come and turn off all the power and in the meantime an AI will appear and occupy the tempest field, etc.).
c. Scenarios – Maps with completely unique rules similar to the campaign, but perhaps for more players. E.g. could be a map where everyone controls a few special units and has to complete some goal and maybe even within a time limit to put pressure on the player. The maps could have more difficulty.
d. Modified original maps – I understand that the maps are complex and it will be difficult for an ordinary player to make such beautiful maps as the creators, so it would be nice if players could use ready-made maps from the creators and modify them, for example, to the above-mentioned modes (Defense/Mining/Scenario). This would increase the playability of already beautiful created maps.
5) Special building and unit for each faction – All specialists are infantry, so it would be nice to add at least 1 special building and 1 special mechanical unit (ground or air) for each faction in the future. This could increase the difference between the individual factions.
a. GDF – special building: Defense Headquarters = All your buildings including walls and towers would have greater resistance to attacks. Commander Plane = A plane that increased attack, defense and speed for all surrounding allies, but would itself be weaker and would only attack air units (so that it would have to rely on its ground allies). It could easily have an EMP ability that would disable machines, towers and buildings in a given area.
b. Dynasty – special building: Recovery Center = Selling buildings would return more money (if the player knows that, for example, they will not save the moved base, they can sell it and thus obtain significant funds to build a new army and base). Destroyer = A very slow special Voltaic tank that will shoot very slowly, but its power will be massive. It could have 2 abilities. The first would be a laser that would fire in a few seconds and destroy or monstrously injure EVERYTHING in its path (including its allies). This one would be fired at a longer distance. The second ability would be self-destruct (if the player knew the battle was lost, he would blow himself up and everything around him, including flying units).
c. Veti – until this faction is released and I don't know what all the buildings the faction will have, I don't dare to speculate what special building the Veti would have. But the special unit could be the War Ender unit, which is already in the campaign.

I would like to thank all the creators immensely for their work and thank them very much for creating such a masterpiece that I really enjoy. Thank you and good luck in the future development of this game.

P.S. I apologize for my terrible English :-D.