Tempest Rising

Tempest Rising

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Suggestions for better mission design
I have a few suggestions for designing better missions in the future:

1. Less timed objectives
2. Less "loss-of-player-control" cinematic moments in the middle of missions
3. Less "surprise-here's-a-whole-new-enemy-base/army-out-of-nowhere" moments
4. State and implement all objectives at the outset of the mission
5. Less tower defense missions
6. Include bullet-point mission objectives, stated very clearly and succinctly in the "briefing transcript"
Last edited by PhamTrinli; May 8 @ 11:50am
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I agree timed objectives are annoying so should be used sparingly, but I'm not sure I agree about the other points. The objectives are clearly set out, and giving all of them at the start isn't necessary if you can't do them immediately or they're story related. I also like tower defense missions.
I very much agree with point 2. Taking control away from the player mid-mission is one of my pet peeves. The others are more subjective.
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