Tempest Rising

Tempest Rising

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Critical Issues: Blue Faction Stealth Detection & Host Disconnects Harming Gameplay
I'm writing to highlight a couple of critical issues that are significantly impacting the gameplay experience, especially for those of us who enjoy playing the Blue faction and engaging in multiplayer matches.

Blue Faction Communication Platforms Don't Detect Invisible Units:
Currently, the Blue faction's communication platforms seem to be completely unable to detect invisible/stealthed units. They simply don't see them at all, even when units are within expected detection range. This makes playing as or with the Blue faction incredibly challenging against any opponent utilizing stealth, as a key counter-mechanic appears to be broken or missing. It effectively neuters a core aspect of Blue's defensive or strategic capabilities against stealth.

Host Leaving Ends the Game for Everyone:
Another major problem is that if the server host disconnects or leaves the game, the entire match abruptly ends for all connected players. This is a huge source of frustration, especially in longer, hard-fought matches. Countless games have been cut short, and hours of gameplay have been lost instantly due to one person (the host) leaving. This severely discourages investment in multiplayer sessions.