Tempest Rising

Tempest Rising

View Stats:
Some suggestions and rant about unit design
Dynasty must be buffed, thier construction method is slower especially when spamming defense turrets I can spam all types of GDF defense turrets all at the same instead Dynasty build order is locked to one construction at time

Dynasty units are inspired by Soviets from Red Alert more than Nod to be cheap and to use in mass especially infantry
But you will end using mass Assault Gunners and Missile Troopers
Demolitionist will be smoked before they will use thier Voltaic cannon or reach melee distance..

Same with flame weapons get outranged need a buff like an area of effect

Tempest Sphere should be detonated and used like a walking nuke not only as a giant wrecking ball

Voltaic tank is good is like Red Alert 3 Wave Force Artillery but can't shot behind objects so the GDF counterpart is superior

Porcupine is nice but not enough to pack a punch so you will need to field in huge numbers no mention is fragile

Air units SUCKS should be reworked like previous Command and Conquer games Generals, ,Tiberium Wars and Red Alert 3.

They look the same,their behavior, animation, it is the same the same "VTOL planecopter" with different skin the only model I like is the bomber from GDF support power "Tempest Air Strike" at least resemble an aircraft

An air unit has different purpouses, gunship, transport, bomber, fighter or a mix of that
air units the Peacekeeper or a Matchstick are like the Cryocopter from Red Alert 3 they need another flying unit to support for an "all out air attack" instead why use it when I can mass Quellers\Hammerheads and Condors\Levelers?

Drone Command Unit is cool air unit is like a flying aircraft carrier but it is too small to carry all those drones it should look like the Nod Carryall from Tiberium Wars but with massive size

Why aren't the cool like previous games? Remember the Comanche,the Stealth Fighter the Aurora Bomber the huge "B3" from Generals. did I mention the Spectre Gunship

Or the really cool futuristic VTOLs like the Orca, the Firehawk the V-35 Ox,the Vertigo Bomber and Hammerhead and Venom as cool gunships

Even those in the cartoonish Red Alert 3 were more useful and faster to use
.the Allies Vindicator, the Apollo, the Century Bomber did I mentioned the Harbinger gunship? (those were really fun to use) the Soviet Mig, and massive KIROV "X000D"
please give him a similar unit to the Dynasty

Helicopters\gunships should not require an airpad slot and jet fighters and bombers should return automatically when out of ordinance

The Good Guys I mean GDI... GDF as Greedy Drone Faction
is the most powerful faction no doubt their Airstrike ability in ther of destruction is superior to everything the Dynasty have to use drones to as scout and bomb them to Stone Age

I can use the Skycrane and the Riot Van with one Engineer for autorepair and fill the rest Drone Operators (their drones can both attack air and ground units) instead the other infantry units can attack only inside the Barracks and the Guard Tower.

Riot Trooper and Grenadiers should merge in one unit , Riot Troopers are too micro intesive and ranged beats melee in mass numbers
and Grenadiers don't have a selective second ability
"The Riot Grenadier" and give him a grenade launcher with EMP grenades, flashbangs incendiary whatever.

I don't want to talk about Drone Operators and Drone Maulers (aka the Mandalorians)
Drone Operators are more useful and cheaper Drone Maulers can't attack air units
(and their infamous grenade launcher that should have the Grenadier so 3 units can merge in one as Tier 3 unit)

The Humvee, I mean the Sentinel should carry infantry like its his red evil,communist counterpart the Havoc , and Engineers inside should have the ability to repair it like the Riot Van, the Sentinel should track enemies by default to be in synergy with the Crusader,the Guardian ...I mean the Hunter tank

Why do not design transport vehicles to be in sinergy with infantry?Like Red Alert 2\3 IFV or Tiberium wars APC?

"The Mammoth\Overlord Tank", "the Juggernaut\Pacifier with tracks Tempest\Nuke Artillery" know as the Trebuchet is the massive unit that make GDF superior to Dynasty in ground combat

Shieldmaiden and Scrambler are an example that is what is wrong for me in this game microintensive selective ability instead of default auto casting abilities and units that look like the same (like the prious mentioned aircrafts) even they have different purpouses.

Shieldmaiden is useful as support but support ones should not distract me when I manage other frontiline units, and please add a female voice or change name of the unit as lazy option

Scrambler is a meh unit for being a Tier 3 it look like the bastard son between the Mirage tank and the Diamondback from SC2 it all all the things to be a cool unit it stealth can attack both air and ground but need to be buffed.

I dont want to talk with the "Zerg\Protoss\Scrin" alien faction Veti because it is early access but maybe some models should have different size like the Golem or the "Wakandan\Stargate flying pyramid" Vimana should be more bigger

Overall I like the game atmosphere, is original alternate post apocalyptic timeline but the characters are boring maybe because we are used to famous actors like Tiberium Wars and Red Alert 3

To summarize the only thing that I dislike the most is the micromanage of the abilities of the units,it should have by default like repair,marking,alternate\secondary attack making the game more fluid "so one unit two abilities" that can be switched by pressing one key
other that is a waste of time because the game isn't a tactical RTS with pause.
< >
Showing 1-1 of 1 comments
Lotor13 May 6 @ 1:53pm 
Originally posted by MarcelloITA:
and Grenadiers don't have a selective second ability

The lack of Grenadier's secondary active ability is okay.

Not every unit needs to have abilities like in C&C RA3
< >
Showing 1-1 of 1 comments
Per page: 1530 50