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Best of fortune playing other games that might be a better fit for you. If you find any other RTS worth giving a try, feel free to share.
Campaign is fine on normal, and there is also easy difficulty...
EDIT:
How about to have a cup of coffee or short nap before gaming?
These strategy games are fast, you have to manage a loot of harvesters early on, and build up a large force quickly. Defenses are only for the early game. Concentrate your efforts on the offense : harass the opponent base or the their harvesters. Don't let them breath. And repell their attacked, not only with your base defense, but also with your units.
It's not a turn base strategie game. And it's not a slow paced RTS. It's faster and a more offensive focused than age of empire for instance.
I can understand that some people don't like these kind of games. C&C was my second strategy game (the first one was... Warcraf!). So I'm more than familiar with these fast strategy style of games.
In fact the only thing I hate (also present in C&C) is the early engineer rush.
I play games for fun and challenges. I can even save
PS - I'm not finding the game too hard, I'm finding it challenging.
I'm also not finding the game too easy, luckily it's not boring.
(started playing on hard as with most games, but not the hardest difficulty either)
Just my personal opinion.
Idk why they went in the direction they did for TD campaign but if you made the same mistake I did, just switch and prepare to enjoy your life again :D
I felt like GDF is the way to go to learn the game as the units have tactical advantage with range and drones which are easily replecable. Dynasty has firepower but requires much better defensive play.
I think I'm a bit similar there, I started off Dynasty myself up until mission 3 and then got overwhelmed. So then I took up GDF and "wow this is a joke" all the way up until GDF mission 4 even. So then I just finally went back to Dynasty and just had to deal with the dumb rushed defensive mission (which turned into me going around destroying everything asap) and every mission after became so much easier on Dynasty.
If only there was a pause button.
what even worse is the lag of "battle fortress/bunker" unit/civilian building that can fire from garrison troop. it more like MMO fast rush than single player with campaign lore game.even engineer couldn't capture those alien structure. in C&C they still has scrin story while this game don't have. are they tried to make it like yuri revenge?
Compared to original C&C, TR missions are far more complex with multiple phases. You need to take into consideration, that there is literary 30 years (of "RTS evolution") between Tiberian Dawn and Tempest Rising. Someone could call Tiberian Dawn missions "primitive"
The mission objectives are clear (I understood 100% and english is not my native language
The mission design and difficulty are fine, but there is one "but"...
You can play pro-active and destroy inactive enemy forces dedicated for "next phase", which You have not activate yet.. Some missions could be "exploited" in this way.
C&C3 works with map extension, You got limited map available for "first phase", when You reach second phase, the map will expand. In Tempest Rising, the whole map is "available" from the start of the mission.