Tempest Rising

Tempest Rising

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Uninstalled the game today
Playing the game feels like a job, not a fun experience. Each mission has too much going on, too many simultaneous attacks and it has gone from being a fun game (first few levels of campaign) to being a total endless, mindless chore.

I play games for fun, not work.

PS - I'm not finding the game too hard, I'm finding it too tedious.
Last edited by MadMarkMagee; 3 hours ago
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Showing 1-15 of 34 comments
I had a completely different experience and greatly enjoyed the game.
Best of fortune playing other games that might be a better fit for you. If you find any other RTS worth giving a try, feel free to share.
Lotor13 May 5 @ 6:46am 
How about to simply reducing the difficulty?

Campaign is fine on normal, and there is also easy difficulty...

EDIT:
Originally posted by MadMarkMagee:
PS - I'm not finding the game too hard, I'm finding it too tedious.

How about to have a cup of coffee or short nap before gaming?
Last edited by Lotor13; May 5 @ 10:18am
Phobos548 May 5 @ 7:03am 
I'm also liking the game. Depends of your own preferences, I suppose?

These strategy games are fast, you have to manage a loot of harvesters early on, and build up a large force quickly. Defenses are only for the early game. Concentrate your efforts on the offense : harass the opponent base or the their harvesters. Don't let them breath. And repell their attacked, not only with your base defense, but also with your units.

It's not a turn base strategie game. And it's not a slow paced RTS. It's faster and a more offensive focused than age of empire for instance.
I can understand that some people don't like these kind of games. C&C was my second strategy game (the first one was... Warcraf!). So I'm more than familiar with these fast strategy style of games.
In fact the only thing I hate (also present in C&C) is the early engineer rush.
Nihil May 5 @ 7:03am 
I think older RTS games like C&C were much more overwhelming. But you didn't delete the game from your library. You max hid it.
I've enjoyed it, the missions never felt like a chore to me.
Taiki May 5 @ 8:10am 
Playing the game feels like the fun challenge that I need, not a job experience. Each mission has so much going on, so many simultaneous attacks and has gone from learning the game (first few levels of campaign) to being more and more challenging, a lot of interesting tasks and mechanics.

I play games for fun and challenges. I can even save

PS - I'm not finding the game too hard, I'm finding it challenging.
I'm also not finding the game too easy, luckily it's not boring.


(started playing on hard as with most games, but not the hardest difficulty either)

Just my personal opinion.
Last edited by Taiki; May 5 @ 8:11am
Faptor May 5 @ 8:28am 
Originally posted by MadMarkMagee:
PS - I'm not finding the game too hard, I'm finding it too tedious.
What campaign were you playing? I started off with the Dynasty and HATED it. I finally muscled my way through and am now loving every second of GDF.
Idk why they went in the direction they did for TD campaign but if you made the same mistake I did, just switch and prepare to enjoy your life again :D
Wehzy May 5 @ 8:34am 
Your post makes no sense because there is literally no FOMO in this game and its a singleplayer game. Makes no sense comparing it to a job, because you can always press pause or take a break.
Nihil May 5 @ 8:43am 
Originally posted by Wehzy:
Your post makes no sense because there is literally no FOMO in this game and its a singleplayer game. Makes no sense comparing it to a job, because you can always press pause or take a break.
For the record, OP didn't say anything about FOMO ;) Maybe you remember a different thread?
BIOX-PM May 5 @ 9:09am 
I'm guessing you started with Dynasty campaign, it's much harder than GDF, but not impossible, specially on normal difficulty. Also, using cheap units to scout the fog of war and completing secondary objectives before moving with the main objective makes a lot of difference, if you ignore intel and just go for the main objective with your most valuable units, indeed, you will struggle with a lot of crap being thrown at you. High ground also makes a gigantic difference.
I felt like GDF is the way to go to learn the game as the units have tactical advantage with range and drones which are easily replecable. Dynasty has firepower but requires much better defensive play.
Originally posted by Faptor:
Originally posted by MadMarkMagee:
PS - I'm not finding the game too hard, I'm finding it too tedious.
What campaign were you playing? I started off with the Dynasty and HATED it. I finally muscled my way through and am now loving every second of GDF.
Idk why they went in the direction they did for TD campaign but if you made the same mistake I did, just switch and prepare to enjoy your life again :D

I think I'm a bit similar there, I started off Dynasty myself up until mission 3 and then got overwhelmed. So then I took up GDF and "wow this is a joke" all the way up until GDF mission 4 even. So then I just finally went back to Dynasty and just had to deal with the dumb rushed defensive mission (which turned into me going around destroying everything asap) and every mission after became so much easier on Dynasty.
Originally posted by Wehzy:
Your post makes no sense because there is literally no FOMO in this game and its a singleplayer game. Makes no sense comparing it to a job, because you can always press pause or take a break.

If only there was a pause button.
Yai May 5 @ 11:02pm 
this game missing some major QOL for game or even description like popup tooltip in UI, mission detail,building UI and how many generate of power plant. what more is the unit cap that make it impossible to mass product army. another missing point is the build super weapon that can change game tide, not the one that are objective of check point.

what even worse is the lag of "battle fortress/bunker" unit/civilian building that can fire from garrison troop. it more like MMO fast rush than single player with campaign lore game.even engineer couldn't capture those alien structure. in C&C they still has scrin story while this game don't have. are they tried to make it like yuri revenge?
Cat 23 hours ago 
How hard/tedious the missions are compared to Tiberian Dawn missions?
Originally posted by Cat:
How hard/tedious the missions are compared to Tiberian Dawn missions?

Compared to original C&C, TR missions are far more complex with multiple phases. You need to take into consideration, that there is literary 30 years (of "RTS evolution") between Tiberian Dawn and Tempest Rising. Someone could call Tiberian Dawn missions "primitive" :WH3_skragHapp:

The mission objectives are clear (I understood 100% and english is not my native language :WH3_greasus_rofl:) and You see the position of the objectives on the map.

The mission design and difficulty are fine, but there is one "but"...

You can play pro-active and destroy inactive enemy forces dedicated for "next phase", which You have not activate yet.. Some missions could be "exploited" in this way.

C&C3 works with map extension, You got limited map available for "first phase", when You reach second phase, the map will expand. In Tempest Rising, the whole map is "available" from the start of the mission.
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