Tempest Rising

Tempest Rising

View Stats:
The campaign missions are exhausting.
They pack everything they can into one mission like:

- Don't let the unit or structure die
- Escort to this location
- Defend for X amount of time
- Build this or that
Last edited by PeaceThroughPower; May 2 @ 7:18pm
< >
Showing 1-5 of 5 comments
Node May 2 @ 7:11pm 
What would you prefer? I found the campaign nice and spent already over 60 hrs in this game trying to beat insane mode. Well worth money spent.
Revy May 2 @ 9:45pm 
Finished both campaigns on insane and it was a blast
It's definitely more stressful than chill. I think it's well done and those who like a challenge will be happy, but I would have prefered a few more easier missions just to pad out the pacing before it ramps up so much.

The last missions are very stressful trying to do everything and also get bonus objectives.
Jules May 3 @ 8:53am 
Yeah I can sort of understand. It is awkward to understand the pace a Mission in build Units and Strength when the Mission objectives are unclear, and expand mid Mission. Its kinda frustrating and stressful. On the other hand we only get 11 Missions per Faction. So we cannot complain that we haven't got an expansive campaign. Its bit like real life, objectives change and new challenges emerge.
Originally posted by Jules:
Yeah I can sort of understand. It is awkward to understand the pace a Mission in build Units and Strength when the Mission objectives are unclear, and expand mid Mission. Its kinda frustrating and stressful. On the other hand we only get 11 Missions per Faction. So we cannot complain that we haven't got an expansive campaign. Its bit like real life, objectives change and new challenges emerge.

and you can play on easy, they dont force you to play on hard, and easy is easy
< >
Showing 1-5 of 5 comments
Per page: 1530 50