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GDF has "Tempest Strike" and Dynasty
As it was noted, Tempest Rising is not C&C remake or 1to1 copy to specific C&C game, so it does multiple things in own way.
I think you might be surprised how many people have no (or next to no) interest at all in competitive mp or even versus multiplayer.
People always assume every game's community consists of PvP freaks.
There are only a couple of RTS games which have a very hard PvP community.
Most of them, and even C&C is among them is made out of people who play single player campaign and skirmishes and make their own maps.
Are you sure?
This is the most blatant copy of an older successfull game series. Nothing wrong with that but not only is the faction name identical except 1 letter, but even their art style with the blues and reds and the resource type which has to be harvested with harvesters and do damage to units which step on it through the same plot twists with the "badies" knowing something more and sinister about the resource than the other faction which turns out to be a major catalyst for a 3rd alien faction. And the mandatory betrayal within the badies faction which you need to push back. And in the end of the game the bad guys using the said mysterious volatile resource to blow it up with a super weapon developed primarily for that resource to destroy it and achive a mysterious goal with it.
Oh yes and the good guys arsenal consisting of mainly tanks and aircraft with high tech gadgets and the badies utilizing more the fire/flamethrover and the mysterious resource and psychic abilities....did i forget something?
How about the "Tempest Strike" and "Tempest Missile"
???
Do You see PvP players as "rivals" to solo players?
Or why this "Us against Them" mentality?
To make RTS game attractive for PvP is essential for "survive" and future development.
I am primary solo player, I play skirmish with AI a lot, and I can see "benefits" if the RTS has active and live PvP scene - it keeps the game "alive" and keep updating and balancing the game, which is good for singleplayer. Balanced gameplay is more fun than unbalanced, the OP "stuff" is boring in singleplayer too..
To keep RTS attractive for PvP players is esential.
Like Age of Empires 2, Company of Heroes or Starcraft...
Maybe a tribble weapon pulled from Star Trek, just infest their entire base. : )
And the point?
This is directly C&C style game (clone), but not 1to1 copy or remaster to specific C&C game..
Tempest Rising is using "this and that" from older C&C games, but does not have any "duty" to "do anything" because some older C&C did it.
I want a nuke or some sort of MOAB or something for one of the factions. An orbital laser strike would make sense for the GDF.
So yeah, MOAB or nuke for Dynasty, laser strike for GDF. We need more boom.
and most of players are single players. so the 1% multiplayer or make a contest out of every game stop crying and forcing your wishes to 99% of the other player base.
If you want contest go play call of duty, battlefield, fortnite