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r.SceneColorFringeQuality=0
r.Tonemapper.Quality=2
r.Shadow.MaxCSMResolution=8192
r.Shadow.RadiusThreshold=0.001
foliage.ForceLOD=0
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.1
Its really annoying the devs force the temporal Anti Aliasing garbage, the game blurs the crap out of itself on all moving units.
If your going the Unlocker Route to eliminate the crappy TAA, make sure r.Tonemapper.Quality=0, cause otherwise your just gonna have more unecessary post processing running in your game.