Tempest Rising

Tempest Rising

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Exploitable ''bug''
Hey, not sure how to label this but its not a bug in a normal sense however it is an exploit in the campaign.
Before finish main missions on any campaign map you can simply clear the entire map and then finish of the objectives one by one.

I ran into this due to wanting to complete all secondary objectives first which resulted in me scouting and clearing the entire map (started of with the dynasty campaign).

This exploit kind of breaks the difficulty setting of the campaign due to most mission start of by giving you command of a few units before you reach your MCV or w/e. Now I do still enjoy the game a lot and it plays a lot like a mix of C&C tib 3 with RA 3.

This never worked in the C&C franchise due to the opponent never stopped producing units even in the early scouting stages. Meaning you needed to finish the objective since you were on the clock from the get go.

Now some maps has a ''fix'' for this where progressing the main missions spawns new enemy bases/units. I do believe however a better way to controll this would either be to revert to the old ''you're on the clock'' or control it by limiting the map generation.
That way it would be easier to control the players action and force them to complete the main objective to gain access to a new part of the map.

Lastly, I don't really understand why people are complaining about the AI so much. Looking back at C&C Generals for instance you could easily 1v7 insane AI while the AI in this game actually plays rather well, not just spamming units but using abilities in a good way to. Although I do miss the super weapons.

My tip for the new comers, use high ground, spam more units and defences than you think you need and then you are pretty much good.

P.S. Kane lives.
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Showing 1-5 of 5 comments
This Kind of thing absolutely existed in CnC. Maybe not clear the map at the start level, but deliberately not triggering certain objectives that cause bad things to happen until you are very prepared has long been a thing.

For example, on the final China generals mission, if you explicitly do *not* destroy all GLA structures in the base at the start - they don't attack you. This gives you infinite buildup time.

Also the infamous Croatia mission from tib wars.
Instead of trying to rescue your MCV (which triggered more bad things), you could instead capture a Nod base and produce their units to win the mission instead.
Last edited by PsychoticSoul; Apr 21 @ 3:11am
Originally posted by PsychoticSoul:
This Kind of thing absolutely existed in CnC. Maybe not clear the map at the start level, but deliberately not triggering certain objectives that cause bad things to happen until you are very prepared has long been a thing.

For example, on the final China generals mission, if you explicitly do *not* destroy all GLA structures in the base at the start - they don't attack you. This gives you infinite buildup time.

Also the infamous Croatia mission from tib wars.
Instead of trying to rescue your MCV (which triggered more bad things), you could instead capture a Nod base and produce their units to win the mission instead.


Touché , point still stands though, all I'm saying is that the game play feature of having to explore the entire map to get all secondary objectives incentive you to clear the map before finishing the main objectives. C&C never did that, off course you could on some maps exploit this as well but not as frequently as in Tempest rising, nor was it incentive by the game play.
Z3r0cks Apr 21 @ 4:35am 
That's a huge problem in my opinion. CnC expands the map after the primary mission. Mostly, you're not able to clean the whole map. In this game, the dev gives a fu** about this problem.

I mean, am I the only one who cleans the entire map before starting with the missions when I have infinite time? Some bonus missions can only be done when you clean the map, but this game? You can miss bonus objects because the base or vehicle you have to destroy later is destroyed earlier. Whole bases are spawning in the old positions.

I build up my base in an enemy place before doing the mission. My base was down immediately after the mission was done, and the enemy base I destroyed then respawned again.

I really cannot understand how someone is testing this game and thinks, "It's fine, no one would clean the map before finishing the mission."

And other problems. Infinitely spawning enemies in the middle of the map. Why?
Originally posted by Z3r0cks:
That's a huge problem in my opinion. CnC expands the map after the primary mission. Mostly, you're not able to clean the whole map. In this game, the dev gives a fu** about this problem.

I mean, am I the only one who cleans the entire map before starting with the missions when I have infinite time? Some bonus missions can only be done when you clean the map, but this game? You can miss bonus objects because the base or vehicle you have to destroy later is destroyed earlier. Whole bases are spawning in the old positions.

I build up my base in an enemy place before doing the mission. My base was down immediately after the mission was done, and the enemy base I destroyed then respawned again.

I really cannot understand how someone is testing this game and thinks, "It's fine, no one would clean the map before finishing the mission."

And other problems. Infinitely spawning enemies in the middle of the map. Why?

Agreed that there's some problems, what would you suggest to fix it?
In the briefings the secondary objectives should be made clear from the get go.
Z3r0cks Apr 21 @ 5:45am 
Originally posted by Tjuven i Bagdad:
Originally posted by Z3r0cks:
That's a huge problem in my opinion. CnC expands the map after the primary mission. Mostly, you're not able to clean the whole map. In this game, the dev gives a fu** about this problem.

I mean, am I the only one who cleans the entire map before starting with the missions when I have infinite time? Some bonus missions can only be done when you clean the map, but this game? You can miss bonus objects because the base or vehicle you have to destroy later is destroyed earlier. Whole bases are spawning in the old positions.

I build up my base in an enemy place before doing the mission. My base was down immediately after the mission was done, and the enemy base I destroyed then respawned again.

I really cannot understand how someone is testing this game and thinks, "It's fine, no one would clean the map before finishing the mission."

And other problems. Infinitely spawning enemies in the middle of the map. Why?

Agreed that there's some problems, what would you suggest to fix it?
In the briefings the secondary objectives should be made clear from the get go.
First of all, it would be nice if the game told the player: "You can attack this, but it's not intended. live with the consequences."
CnC does this very well but tempest rising not.
Why should anyone stop exploring the map without any reason?
Last edited by Z3r0cks; Apr 21 @ 5:45am
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