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For example, on the final China generals mission, if you explicitly do *not* destroy all GLA structures in the base at the start - they don't attack you. This gives you infinite buildup time.
Also the infamous Croatia mission from tib wars.
Instead of trying to rescue your MCV (which triggered more bad things), you could instead capture a Nod base and produce their units to win the mission instead.
Touché , point still stands though, all I'm saying is that the game play feature of having to explore the entire map to get all secondary objectives incentive you to clear the map before finishing the main objectives. C&C never did that, off course you could on some maps exploit this as well but not as frequently as in Tempest rising, nor was it incentive by the game play.
I mean, am I the only one who cleans the entire map before starting with the missions when I have infinite time? Some bonus missions can only be done when you clean the map, but this game? You can miss bonus objects because the base or vehicle you have to destroy later is destroyed earlier. Whole bases are spawning in the old positions.
I build up my base in an enemy place before doing the mission. My base was down immediately after the mission was done, and the enemy base I destroyed then respawned again.
I really cannot understand how someone is testing this game and thinks, "It's fine, no one would clean the map before finishing the mission."
And other problems. Infinitely spawning enemies in the middle of the map. Why?
Agreed that there's some problems, what would you suggest to fix it?
In the briefings the secondary objectives should be made clear from the get go.
CnC does this very well but tempest rising not.
Why should anyone stop exploring the map without any reason?