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I really don't know why people keep saying this.
If that were true, higher quality units would not cost more pop than lower quality.
It is plainly obviously a design decision.
No. Limit is probably because performance and higher quality units cost more because balancing needed because of limit itself
However, the game runs pretty well on a mid range system like mine, so i'd say they should up he playercount with larger maps.
I dont give a damn about performance and i dont see how a developer should define where my machines limits are.
When i notice that a 10v10 match with 30.000 units on the screen tanks my performance to 5 fps, i will avoid doing that in the future (or not).
Keep Ranked and Skirmish separated from each other.