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It's not soulless, they clearly invested a lot of time in the mechanics and don't even have half the budget as anything Westwood made after they sold out to EA for 120MIL.
You don 't even own the game on steam, so unless you want to admit to us that you pirated the game i would take your opinion with a large grain of salt.
But I haven't played the game so maybe it's great. I'll wait for a sale. I'm just explaining how I feel about it and why im not buying it yet.
FMVs are harder to make and more expensive than cutscenes.
For MP maps, RTSs today aren't as big of a thing as before, so devs need to prioritize what they need to spend resources on if they hope to launch the game. It's clear they mainly focused on campaign, and decided to launch with the bare minimum MP maps and add more later after launch (and hopefully a map maker). Back then devs didn't need to make thing compromise, since they knew the game would sell since the genre was big, esp if you're one of the big IPs like WC/SC/CNC.
Basically the FMV point again, but I agree that even in 3D cutscenes, you can make a bigger and more out these figure. But that human touch made Kane what he is, it's much harder to replicate it.
The limit is due to performance iirc. I'm guessing it's also the reason why the max player count is 4. Hopefully when the game is more optimized then it'll either increase or gets removed. Majority people don't have an issue with it since it's hard to reach for most playstyles. Plus, I wouldn't say that this is a pillar of those games regardless.
Again, it's easy to claim lack of passion when you're comparing it to stuff that defined your gaming childhood, and not acknowledging that game dev, esp for this genre, is harder than it was. Life is generally harder than it was before.
This isn't to say that you're wrong in what you feel, just wanted to provide context since so many people see this as a cut and dry topic and end on very simplistic conclusions.
As a C&C and Westwood fan who purchased the original game on launch back in 1995.... I couldn't disagree more.
Take away the cheese that is the FMVs, apply the core modern C&C 3 mechanics and you get Tempest Rising.
Don't get me wrong. I hate what EA did to the franchise and quite possibly the entire genre. They will never be forgiven for that. Seriously, EA suck hard... But....
We cannot be clouded in Nostalgia forever. The old C&C games were great. An absolutely brilliant masterclass and shining example of the genre. But it is in the past, and we cannot be holding candles to everything that comes out.
What Tempest Rising just attempts to do is bring back what made those games great. It is done by a team that clearly loved and grew up with these games. But asking them to recreate the magic of a Westwood development team that defined and then refined the entire genre is asking a bit much don't you think?
This is a great clone, and for the most part, succeeds really rather well. Its comparisons to C&C are warranted, and quite frankly if this was C&C 4 with a slightly different story, then it would have done the job well enough.
Let's just take this game for what it is, and be proud we actually got a decent RTS for once. If we don't want this genre to disappear, we have to show support for the games that actually do it right for once!
you can think what you want and its ok, but to call the game soulless, yeah thats too far
its a better C&C then the other game we dont talk about, and they never said this is a C&C its just an RTS game, like C&C, starcraft, Age of Empires, Earth 2160 and many more
and second: we wont get ever a Kane 2.0, Kane is Kane there is only one.
And KANE LIVES IN DEATH
IN THE NAME OF KANE
KANE LIVES IN DEATH
KANE LIVEEEEEES
Fraction of the budget EA gave to C&C devs.
Their first game of this kind.
Around 40 people working at slipgate, compared to 100+ at EA LA at the time.
No strong RTS market, so risk move for business to make such a game, which few companies do, compared to back in the day when RTS was booming.
Yeah, apples and oranges.
If someone cannot see the performance delivered by the team, they basically show they have zero idea what they are talking about.
While i see a lot of love here especially with unit voices and all that, the campaign feels soulless to a degree simply because the FMV is missing.
You can say what you want, but it makes a huge difference whether i have animated 3D model of a person talking its text or an actual person leading me through the campaign.
The FMV with its changing cast and adapting to your progress (like a dude suddenly missing or being exchanged after the events of the previous FMV or missions) created a feeling of couch buddies motivating you to beat the crap out of your enemy.
The FMV, no matter how cheesy and all, was, to me, the perfect way of creating an engaging RTS campaign.
Say what you want, i have played a ton of great RTS out there, but only 3 managed to create emotionally invested campaigns: Starcraft, Warcraft and C&C/Dune.
Tempest Rising, although heavily lacking content, is well crafted and has a lot of love in it.
But its narration should have taken more inspiration on that FMV front.
Not just for the fun style, but also for the good setup.
C&C was made with about 50 people running the Westwood Studios.
EA bought Westwood far far later, 1998 or something like that.
C&C was at about 1995, Dune 2 came earlier, at 1992 and already had FMVs and tons of content too.
So no, you are factually wrong.
Westwood was, when it created all the early C&C games and Dune working at the same level as these guys here.