Tempest Rising

Tempest Rising

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Forced Camera Pans in Campaigns
Oh my god, why??? Every single time. I want to do something, The camera is forced to move to some event. I come back, whatever i wanted to do is either expired or a big crater.

I just lost the GDF campaign with the temple because the camera moved away while an attack wave was coming, breaching my defenses.

Why. Seriously Devs. Why.... Just ping it on the map like normal people or at least, freeze the game while doing so......
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Showing 1-5 of 5 comments
Dreepa Apr 20 @ 2:32am 
I also had a lot of trouble.
I think the in game events should automtically issue a stop order to all units.
No it should freeze everything else except the focussed area.
Thats how many games do it, basically pause the rest.

I personally hate automated camera pans or cutscenes going off.
Just let me play, if an event happens, create a beacon on the map, maybe blend in a button that lets me "go to event location" and have the dialogue go off regardless.
Imagine Starcraft 2 Coop would constantly interupt your gameplay with a force camera pan.
Dreepa Apr 20 @ 3:45am 
Well they copied C&C and it was part of C&C.
So I guess that's why it is in the game.
Keldorn Apr 20 @ 7:32am 
Exacly, i hate it too. I almost lost my sniper because of that.
Tordaddy Apr 20 @ 8:13am 
There is a message in the game that hitpoints do not change during cutscenes.
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Showing 1-5 of 5 comments
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