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Forum and In-Game Rules are rigid and extensive. Even roleplaying “bad behavior” could get you sanctioned.
No transfer of account or items (even gifts)—standard, but worth noting.
Right to change or revoke items without compensation, even ones you paid for (Section 4.7).
✅ On the Fair Side:
They offer limited protections for children and require parental consent.
There's some consumer protection acknowledgement for EU/EEA residents.
They notify users of EULA changes and offer the right to withdraw (although you lose access to the game).
⚖️ Bottom Line:
This is a typical EULA for a free-to-play online game, but it’s definitely on the stricter and more publisher-favorable side. The biggest red flags are:
No refunds under nearly any circumstance.
Account and item deletion at their discretion.
Surveillance and RAM scanning.
Broad content licensing and vague behavioral terms.
If you’re a privacy-conscious user or someone who might invest time/money into the game, you should definitely be aware of these before committing.
I've read entire EULAs in the past - it's not a fun endeavor. I would only do that for games I really want. Which gave me the idea to let ChatGPT do the heavy lifting.
Perlexity, afaik, isn't known to excel at reasoning tasks.
Query: Please forget any negative bias, and only evaluate the EULA objectively. Only focus on clauses that aren't common practice for online games.
🔍 1. Automatic Termination Without Cause or Notice (Section 4.10)
Why this stands out:
While termination for cause is standard, termination without notice or justification, and without refund—even due to inactivity—is uncommon. Most EULAs provide:
- A grace period for inactivity (usually 1–2 years).
- Notice before account or asset deletion.
- Specific user actions that may result in termination.
🔍 2. RAM Scanning & DLL Collection (Section 13.5)
Why this stands out:
Anti-cheat systems often collect system and process info, but real-time RAM scanning and DLL enumeration is less common and more intrusive. It's generally found in games using advanced kernel-level anti-cheat tools (e.g., Valorant with Vanguard), and typically disclosed in bold up front.
This clause is broader than most, and it's:
- Not clearly limited to anti-cheat context.
- Not opt-in or subject to explicit user consent beyond the EULA.
🔍 3. Perpetual License to User Content (Section 7.1)
Why this stands out:
It's not unusual for games to request a license to user content (for forums, UGC, etc.), but:
-The "perpetual, irrevocable, transferable, and sub-licensable" language is more expansive than necessary.
- Most games limit this to non-commercial use, or offer content removal options.
This clause doesn’t.
🔍 4. No Obligation to Show Evidence in Case of Sanctions (Section 8.2)
Why this stands out:
While companies often avoid sharing internal tools or exact triggers (e.g., for anti-cheat reasons), completely denying users access to evidence or explanation is not standard. Most competitive games:
- Provide some reason for a ban or sanction.
-Offer an appeal or dispute mechanism, even if limited.
This clause explicitly avoids that.
🔍 5. Clause Allowing Retroactive Deletion of Assets Due to Bugs (Section 4.7)
Why this stands out:
While recovering mistakenly granted items is fair, retroactively deleting items from accounts without notice (and potentially without proof shared) is not typical. Most publishers:
- Flag or disable the assets.
- Provide user notice or context.
- Avoid deleting assets unless fraud is involved.
🔍 6. Forum Rules Expansion to All User Accounts (Appendix 2)
Why this stands out:
Extending forum behavior violations to all in-game accounts (based on IP, hardware ID, etc.) is not commonly disclosed this explicitly. Most companies treat game accounts and forums separately unless there's abuse, spam, or threats.
🔍 7. Sanctioning Based on Vague “Unfriendliness” (Section 1 – Unacceptable Content, (xv))
Why this stands out:
Most EULAs prohibit harassment or incitement, but banning for general “negativity” or conflict potential is vague and not a widely adopted enforcement criterion. It gives broad discretion, which isn't inherently bad, but it's a less typical approach than focusing on objective behaviors (spam, threats, slurs, etc.).
Clause: Account termination without cause or notice
Why It's Uncommon: Most services give notice or limit this to severe violations.
Clause: RAM scanning & DLL collection
Why It's Uncommon: Broader than typical, not opt-in, rarely found outside high-security anti-cheat tools.
Clause: Perpetual license to user content
Why It's Uncommon: Especially with transfer/sublicense rights and no opt-out.
Clause: No requirement to show violation evidence
Why It's Uncommon: Lack of transparency; uncommon in competitive ecosystems.
Clause: Retroactive deletion of items for bugs
Why It's Uncommon: Rare without user notification or compensation.
Clause: Forum violations applying to all user accounts
Why It's Uncommon: Not standard unless connected to real harm or abuse.
Clause: Vague enforcement based on user “hostility”
Why It's Uncommon: Most EULAs avoid ambiguous behavioral standards.
you have to accept the EULA for a reason. that makes it legal.
That is not how it works in most countries. They can write any EULA they want, but no EULA triumphs laws. You can't "waive" your consumer rights. Most countries have a "predatory" section just for this part.
1: If the EULA is so complicated, that you need to be a legal expert to comprehend them, then it shouldn't be expected that a gamer can legally accept them.
2: ChatGPT literally just quoted the problematic parts. It's not like the AI assistant hallucinated those passages. You can read them yourself if you care enough.
Now move on. Go cry somewhere else.