Tempest Rising

Tempest Rising

View Stats:
MANFACE! Apr 18 @ 10:28pm
8
4
Nerf the AI already...
Dear "Git Gud" commenters: Please F:missing:k you up your :thebutt:
Easy is to LEARN the game and find out about the mechanics.
NOT to be rushed by the enemy and being bamboozled...
This game is not enjoyable to newcomers or casuals with this broken AI...
< >
Showing 1-15 of 116 comments
yer i wish this ♥♥♥♥ would get fixed easy is meant for fun not ♥♥♥♥♥♥♥♥ steam rolled over by the AI in 5 mints
the Retribution mission is way overtuned
Valcrist Apr 18 @ 10:50pm 
yeah the AI is horrible its not fun at all, i find playing this game incredibility frustrating, horribly overtuned, some of the worst AI yet in a RTS, not even easy is enjoyable.
Last edited by Valcrist; Apr 18 @ 10:50pm
I actually think the AI is fine not had any trouble on normal. did my first skirmish game on normal and won also done a few campaign missions and not had any trouble.
djcarey Apr 18 @ 11:22pm 
Lol... uhhh
Eric Apr 18 @ 11:57pm 
Lower difficulty
uSIHitMan Apr 19 @ 12:59am 
If its ur first rts. Understandable. If its not. Then definitly omega lvl of skillissue.
aRkedos Apr 19 @ 1:04am 
just keep that macro management going, always pump out units non stop, you get to 200 supply so easy in this game :D
dozilla Apr 19 @ 1:12am 
Originally posted by ⓀⒾⓦⒾ‰:
the Retribution mission is way overtuned
i'm getting destroyed on this mission lol. I've brought over 40 units in the air carriers and don't stand a chance, meanwhile base is getting attacked every 2 mins. I just can't take out those final sams....
Gin Kenshin98 Apr 19 @ 1:19am 
2
Originally posted by MANFACE!:
Dear "Git Gud" commenters: Please F:missing:k you up your :thebutt:
Easy is to LEARN the game and find out about the mechanics.
NOT to be rushed by the enemy and being bamboozled...
This game is not enjoyable to newcomers or casuals with this broken AI...
Try doing easy on a 2v2 map, and give yourself 2 allies against 1 AI. They will take the heat off of you, and you’ll have time to learn the game, gain muscle memory, and get your build order down.

After that, gradually adjust the difficulty (2v2, 1v1, normal Ai…etc).

That should be a good way to learn the game while waiting for an update.
Blitz Apr 19 @ 1:22am 
L2P Get Gud QQ BK
Kolgrimr Apr 19 @ 1:30am 
Originally posted by MANFACE!:
F:missing:k you up your :thebutt:
:SmartAss:
Moriendor Apr 19 @ 4:20am 
I'm playing (well, WAS playing) the campaign on 'normal' and mission THREE of Dynasty is already mission impossible for me (a slightly rusty RTS player at my age of 50+).

I watched YT clips in the meantime and I shall try again to mimic what those dudes did but even they only made it with little time left on the timer (tbh missions with a time limit are not a favorite of mine) in spite of clicking like madmen, knowing exactly what they were doing, not missing a single click.

So, now I started a GDF campaign but looking at the forums here, I already know that I won't make it past mission 4 because that one seems to be insane difficulty on 'normal' as well.

I guess my only hope at this point is that the upcoming 3rd faction will have easier missions for normies like me (silly me, thinking that 'normal' difficulty would be normal).
And, yes, I played C&C day one back in 1995 when it came out, played through the whole series and never had much trouble but this game is kind of different.

I'm also not a fan of the game punishing a slower/turtling approach. A well designed game should support all playstyles about equally and not force you to play aggressively via time limits and whatnot.

Oh well. It was only €39 down the toilet (GMG key). I've wasted money worse than this so it's OK but lesson learned. Games by this dev are not for me.
Playing on normal difficulty, I don't really mind the AI, but I noticed that it starts strong and kinda gets bored in time and lets you win. Was especially evident on the last mission of the Dinasty campaign.

4th mission of the GDF campaign wasn't fun or challenging but extremely tedious and boring. The constant scripted off-map spawns felt cheap, unlike in missions where you're surrounded by enemy bases that flood your base. Maybe because it feels like you're never progressing the mission.
Originally posted by Moriendor:
I'm playing (well, WAS playing) the campaign on 'normal' and mission THREE of Dynasty is already mission impossible for me (a slightly rusty RTS player at my age of 50+).

I watched YT clips in the meantime and I shall try again to mimic what those dudes did but even they only made it with little time left on the timer (tbh missions with a time limit are not a favorite of mine) in spite of clicking like madmen, knowing exactly what they were doing, not missing a single click.

So, now I started a GDF campaign but looking at the forums here, I already know that I won't make it past mission 4 because that one seems to be insane difficulty on 'normal' as well.

I guess my only hope at this point is that the upcoming 3rd faction will have easier missions for normies like me (silly me, thinking that 'normal' difficulty would be normal).
And, yes, I played C&C day one back in 1995 when it came out, played through the whole series and never had much trouble but this game is kind of different.

I'm also not a fan of the game punishing a slower/turtling approach. A well designed game should support all playstyles about equally and not force you to play aggressively via time limits and whatnot.

Oh well. It was only €39 down the toilet (GMG key). I've wasted money worse than this so it's OK but lesson learned. Games by this dev are not for me.
Rust is a hell of a drug. I'm in my late 20s and got destroyed by normal AI when I played skirmish in the demo. Also played the usual games back in the day, but never was a very skilled player. I did play SC2 coop a few years back and was pretty good at it somewhat.

The point being is that practice helps a lot. Obviously I'm not an older person so can't say for sure, just that from my experience the more I play and get used to it, and gain muscle memory, the better it is.

A tip I saw from another poster is that when the enemy gets reinforcements from outside the map, get any unit to spawn camp them and reveal the fog of war, they shouldn't be spawning anymore.

Also the third faction might not have a campaign, at least it's not confirmed being they'll coming at some point.

There's always the option of playing on easy. I usually don't take it, but there's no shame in it. Your enjoyment should always come first.
< >
Showing 1-15 of 116 comments
Per page: 1530 50