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I played it on Hard and I don't think it's any reasonable without the meta upgrade to resist the effect of gunships attacks. Without that, the anti-air units die to air, which is a bit silly.
With the upgrade the mission becomes a bit tedious but doable. Using anti air repair pods and jeeps with range extension so your tanks are be able to shoot far as well as riot vans with engineers on the front supported by repair pods is a slow crawl, but can be done. You gotta just micro away damaged units, be careful in choke points.
The rate of attacks never slows down and those attacks are strong enough to chip away at you if you aren't fully focused on microing to repel them, but you are also expected to deal with a large base at the end and attacking with all that required repair spam also takes a lot of micro. Since a single squad of rocker launcher infantry can just delete your tank in two salvos you have to be everywhere at once.
This mission would benefit from some kind of capturable recon tower that would reveal the map around your base so you can at least see attacks coming on the minimap. That way you will know which side to focus on.
But really I would just reduce attack frequency after initial sam site objective, so the player has more time to micromanage the attack.
And do something about that red effect buildup from the air units, I don't think it's a reasonable mission without the immunity upgrade, meaning if you don't have a reset and you took something else - you have to redo the campaign from what I can see.
Bonus gripe: transport helicopters are slow as ass and boarding units is fiddly. If you select more than one vehicle at a time they will drive into each other and prevent each other from boarding. Coupled with slow heli speed it's actually painful to use them. Make it like sup-com where you can put a transport marker and assign transports to it or at the very least fix that buggy vehicle loading.
Grenade turrets and drone soldiers are your best friends, regular soldiers and tanks for the rest.
Drone infantry, hunter tanks, the AA/infantry tanks and then the starting support tanks to plop down repair fields cleaned out the map for me.
The counter attacks did occasionally hit the left side, which was my weakest since I pushed refineries down to the low ground, but that's about it.
The right side I just towered and walled up and could just ignore, since ramps are pretty good defensively.
The last part where u need to chopper ur troops across, u only need to do it once, then u just build a base across the other side of the map and spam out troops up there instead, at that point the enemys pretty much done.
if u think mission 4 is hard, lol wait till mission 5
How are you keeping all your units alive to afford many turrets and repairs for them? Are you doing some high APM micro?
What? There was an increase in enemy units, but that doesn't make it more difficult if you increase your own output. The game is not hard. As an old school RTS player I find it fun and a little easy at times.