Tempest Rising

Tempest Rising

View Stats:
BakedAFSorry Apr 17 @ 6:28pm
4
3
3
3
Active Pause in Single Player
We should be able to do stuff like make build queues when paused
< >
Showing 1-15 of 139 comments
nafcom Apr 17 @ 6:30pm 
that would defeat the "real time" in RTS (Real Time Stategy) games ^^
Originally posted by BakedAFSorry:
We should be able to do stuff like make build queues when paused

The lack of this is what caused me to remove it from my wish list in the first place, times of changed and this should be a basic feature of any modern rts.
nafcom Apr 17 @ 6:57pm 
so you are remove it because you demand a real time strategy game to no longer be real time? heh. so you demand to be able to cheat in game by default.
Originally posted by nafcom:
so you are remove it because you demand a real time strategy game to no longer be real time? heh. so you demand to be able to cheat in game by default.
You could pause and speed up time in other RTS games... Also the queue doesn't build anything until you un-pause so its not cheating it just lets you plan a bit slower...
Originally posted by BakedAFSorry:
Originally posted by nafcom:
so you are remove it because you demand a real time strategy game to no longer be real time? heh. so you demand to be able to cheat in game by default.
You could pause and speed up time in other RTS games... Also the queue doesn't build anything until you un-pause so its not cheating it just lets you plan a bit slower...

Exactly this.



Originally posted by nafcom:
so you are remove it because you demand a real time strategy game to no longer be real time? heh. so you demand to be able to cheat in game by default.

In a single player game, there is no such thing as a cheat, and I wouldn't expect it to work in mutiplayer, if I ever even bothered with that.
puppet74 Apr 17 @ 8:23pm 
no, thats called turn based lol. go play a turn based tactics game. this is " real time"
It's called Real time, With Pause, action plays out in Real time, but you can Pause to think.
It's the middle ground between turn based and full real time.
Blitzwing Apr 18 @ 12:09am 
Originally posted by nafcom:
that would defeat the "real time" in RTS (Real Time Stategy) games ^^
old school RTS used to have game speed controls to slow down and speed up games.

like C&C, Age of Empires and Starcraft, so why not a pause option to give orders?
let people have fun the way they want.
Originally posted by Alexandra Lorular:
It's called Real time, With Pause, action plays out in Real time, but you can Pause to think.
That's turn based
not real time strategy.

Originally posted by Blitzwing:
Originally posted by nafcom:
that would defeat the "real time" in RTS (Real Time Stategy) games ^^
old school RTS used to have game speed controls to slow down and speed up games.

like C&C, Age of Empires and Starcraft, so why not a pause option to give orders?
let people have fun the way they want.
what old school games had slowing down, and speeding up? cause it ain't C&C or warcraft or starcraft.
321- Apr 18 @ 12:18am 
Ground Control 2 has it in 2004, World in Conflict had it in 2007. A bunch of games did, it's not a new or controversial thing. Though i only ever used it for screenshoting purposes. For example you'd fire a rocket launcher in Ground Control then pause the scene. And you could go an zoom all the way that you'd see the writing on the rocket. Or you could pause at the moment of an explosion and then zoom and rotate around it, like you're watching Matrix.

Thats about it, games were never THAT difficult that one would need to actively use pause for gameplay purposes. Cant imagine a 2025 RTS where devs have convinced themselves that RTS was always super hard and complex and that they need to mellow everything to get the maximum audience possible would pose any type of issue to anyone playing the campaign. I wouldnt let such a minor thing prevent one from playing
Originally posted by 321-:
Ground Control 2 has it in 2004, World in Conflict had it in 2007. A bunch of games did, it's not a new or controversial thing. Though i only ever used it for screenshoting purposes. For example you'd fire a rocket launcher in Ground Control then pause the scene. And you could go an zoom all the way that you'd see the writing on the rocket. Or you could pause at the moment of an explosion and then zoom and rotate around it, like you're watching Matrix.

Thats about it, games were never THAT difficult that one would need to actively use pause for gameplay purposes. Cant imagine a 2025 RTS where devs have convinced themselves that RTS was always super hard and complex and that they need to mellow everything to get the maximum audience possible would pose any type of issue to anyone playing the campaign. I wouldnt let such a minor thing prevent one from playing
You've always had the ability to pause a game. You just couldn't queue orders or micro. Unless those games were specifically decided behind that kind of gameplay loop which there were a few. Majority of games only had pausing, and that was enough. Any game with base management, unit micros.. ever had silly things like that. You'd see that maybe in 4x strategy games.. because it requires a bit of mental thought.
SMJSMOK Apr 18 @ 12:37am 
People who say that it would make the game turn based: No, it would make it real time with pause. There's a difference, in turn based, the sides take turns, in RTWP, the battles still play out in real time, but the player is able to pause, issue commands, then unpause and let those commands play out. There are no turns.
Last edited by SMJSMOK; Apr 18 @ 12:38am
Originally posted by Alexandra Lorular:
Originally posted by BakedAFSorry:
We should be able to do stuff like make build queues when paused

The lack of this is what caused me to remove it from my wish list in the first place, times of changed and this should be a basic feature of any modern rts.

That's completely fine. The game is becoming a smash hit. Can't cater to everyone.
Originally posted by puppet74:
no, thats called turn based lol. go play a turn based tactics game. this is " real time"
You could do this in C & C so yeah I don't think you know wtf you are talking about frankly
< >
Showing 1-15 of 139 comments
Per page: 1530 50