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Een vertaalprobleem melden
"He who controls the Spice, controls the Universe."
Good advice there. :)
GDF story I'm almost done at Insane difficulty, can't say for the other faction story
Difficulty is on point, I tried vs 3 AI at Easy for the 1vs3 achievement and won
Absolutely no way people find Easy hard at all, enemy is basically harmless
Even won as GDF vs DYN, setting starting credits at 20k, without building any rafinery and spamming just Drones going directly Barracks....
You just haven't figured out how to play yet.
The solution to this always seems to be "Well, build a rush build instead of turtling." and yet every time this argument pops up in every RTS game there's a large portion of players that prefer turtling. so there're no shortage of players that wish to play this way (because it's more fun for them that way, even if it's not generally an effective PVP strategy). Why are we shutting this large-ass group of players out while RTS as a genre dies in a ditch due to lack of interest?
Am I going to go through the trouble of developing a rush strategy when in general when I have no plans of even getting into PVP? Probably, because I REALLY want to find out how the story ends, but I suspect a larger portion of players don't have the patience to completely change their gameplay style when all they want to do is enjoy the story. More importantly, at this point I would support making a more relaxed mode, at least for story mode, just so that I don't have to read through this exact, ♥♥♥♥♥♥♥♥ argument AGAIN.
But you're right. A lot of players want to chill and build a cool base. There needs to be an easier option too.
Anyone telling you to "get better" or "it's not that type of game" is just completely wrong. It IS that type of game. A huge chunk of the playerbase of original C&C or Age of Empires or any RTS games play them almost like they're city-builders and that's fine...
And when it does attack, sometimes its 2 tanks, and sometimes its 9 tanks and infantry.
It attacks you when you are weak, since it can see when your main force is gone. It acts in many ways like the age of empires 4 AI. Expect aoe4 AI was busten for a long while, been unable to attack, and just afked.
Go to a gym and try to press 500 pounds. Easy for the big guys pressing even more. Impossible for the new guys. Learn to look down already.
3x HARD 15min
https://images.steamusercontent.com/ugc/5174885619448329/B5B91DBAFE2FC96380DD3208A9210DDA57005727/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
You must be true generals and know how to command your brave soldiers—only then can you win... Without a brain and tactics, it's impossible.
I'm definitely not good in PVP and never have been. I was stuck in silver forever in SC2 and even knocked back and fourth between bronze an silver a few times.
I'm in my late 40s. I just beat the game on normal difficulty with the dynasty faction, but found the GDF faction a lot more challenging for some reason. In fact the 4th mission took me 3 hours to beat due to making mistakes and learning from them.
The first few hours were the hardest because I had to just get used to the pacing and keybinds. After that the game got a lot easier. I don't mind losing though, I enjoy a challenge and I don't like any game that I can beat without putting effort it. If I just want to click and watch a winning screen then I could just watch people play it, I don't get satisfaction from just winning alone, and if I was one of those types of people who can't stand losing then I'd probably just download cheats or whatever. I sure as hell wouldn't try to convince people that the game is too hard and try to make the devs change it.
Some people will think a game is too easy, some will think its too hard, but making the game "great for everyone" is a game "great for no-one"
If you are struggling with the game, just keep trying. It feels so much better when you win that way.