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Sure Jane lets get you your pills
I don't think it is, you said you wanted it to stick to its base, not expand and just send once in a blue Moon a few units your way. That sounds to me like someone wanting to just build a base and that is it.
You force them to play in a type of way since the game works that way. If you turtle you lose, its as simple as that. Fun is not relevant here. If this type of gameplay is not fun, you are playing the wrong game. Also I don't like the rush, rush gamestyle myself but it is what it is. If you want to turtle and do a slow push to the enemy, this is the wrong game to play.
They have to please the most people, not just people who are horrible bad at this game. If they make easy AI that easy then a lot of people will have nothing to play against and medium will be FAR to hard for those people. I don't treat it like a sport, I am not good at RTS games and yet I have no issues with easy AI, that means people who can't handle it, are extremely bad at the game. I actually finished the GDF campaign on easy, I play most of my games on easy.
I actually proposed they add far more difficulties but as they did not do that and decided to stick with the ones that are right now in the game, you can't make easy to easy or most people will find easy to easy and medium FAR to hard. Ending up with no difficulty to play at.
Again, if you get steamrolled by easy its a you problem, this is a strategy game, its not a city builder and if they decrease easy AI more it would be a city builder since anything lower is on that level. I can't even understand how people can be this bad. On easy you don't even need more then 1 baracks and 1 factory to build tank and you can't lose as long as you keep expanding to have at least 3-4 extractors and keep making units. You don't need to be some hardcore player for it, just lol my man. Again, easy is insane easy. If you have issues with it, try watching some youtube vids of people playing it and try to improve a bit.
Again, keep in mind, the people who complain here are a very small fraction of the player base. Its not even a blip on the radar. Unless they decide to add more difficulties and I don't think they will, giving easy AI a complete lobotomy as you want, its going to make easy to easy and medium far to hard for most people as I said above.
Less than 10% of players Have beaten the 5th mission in the campaign. Less than 15% of players have beaten an easy AI on skirmish.
Your response says all I need to know about your mentality. I mean seriously:
"Fun is not relevant here. If this type of gameplay is not fun, you are playing the wrong game."
Good luck turning any kind of profit on this with that tryhard attitude. Nevermind all the examples given to the contrary that easy is not "standard easy" by any comparison to similar games in the genre.
Yeaah lets just ignore that altogether. Shhhhhhh....
We dont like comparisons we just like shaming people to feel superior. GL my friend.
First, to say that SC is the best RTS because it is a "Get good" game is nonsense. It is also considered such because it has, to this day, one of the best campaigns ever. Amazing writing.
Ironically that campaign was also very easy until the later missions.
What makes SC multiplayer so good is more complex, and is partly because of the skill ceiling I will concede. But, it is also very easy to pick up and play. Because the campaign was a slow paced easy entry into it.
But when people reminisce about starcraft it is almost always due to messing around during lan parties. It wasn't about the sweaty practice sessions throwing themselves against the ladder meat grinder.
Also many of the later GDF missions have exploits to give you more time. Don’t go for the main objectives. Try to complete secondary objectives first and eliminate everything else on the map prior. Manually save. Don’t trust the autosaves.
Try something different next time before the enemy comes. Like using drone operators to support base defenses in the early missions. Always have a reaction force to supplement your defense until you have enough base defenses. Always keep units like shield maidens and riot apcs in support of base defenses,
economy: a minimum of two harvesters is needed to build up your base and army. If you’re smart, and are willing to play a long game, you have one harvester to each field of tempest. That ratio of a harvester to a field will keep the tempest from being depleted in that field. If it’s outside of your base you’ll have decide whether it’s in the ai path of attack forces or if there is simply an outpost of sorts there. If an outpost, take it over or destroy it, then start your own outpost with an mcv or the outpost ability. If there are attack waves near the field, you won’t be able to be conservative with the fields. Build the amount of harvesters per the fields you can shortly reach then pull them back into your base when you get the attack wave warning. You’ll deplete your fields fast if you have more than one harvester to a field.
Keeping a bank. If there is no time limit (or you can exploit it), and you can efficiently and safely accumulate tempest in a campaign mission, build up a bank of credits. 1000 credits for base repairs and at least 2000 for base defense replacement along with replacing units that supplement base defenses. Exe: Shield maiden for AA and repairs and riot apc to stop infantry rushes.
If there are attack waves on a mission, they will get progressively harder with each objective you complete. If you discovered a timer after completing an objective, go back to a previous save you did not discover it. Then avoid that objective until you are ready.
This is my process for insane ai campaign play through . If you think and skirt around what is immediately required you can get the opportunity to build a solid base and army. Exploit the he🏒🏒 out of the tempest campaign.
While i had no issue completing easy missions on campaign, the pressure was still annoying overall once the timer missions started.
People talking about building units only are insane, a game should allow you, at least on easy, to not have to focus on units ONLY. It's why its called easy, you can take things slow, build up defences, explore buildings strats and play with fun things like air-force spamming, without worrying about losing.
tons of tempest to harvest, lots of high ground advantage, access to mines, access to support abilities like comms and repair towers, and you can cheese the final area by ignoreing sky cranes and just place a supply beacon down and build a barracks and towers at the landing area and then build an army from there
Command and Conquer remasterd is difficult i will admit that their ai even know how to micro, kill your havester with air unit. Constant focus harrass your havester from time to time.
So here we are. New players will give up on the game whilst other shout at them to 'get gud'. Then wonder why there are no players left to beat against.