Tempest Rising

Tempest Rising

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Moonship Apr 18 @ 1:05am
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Difficulty is too hard
I think playing on Easy should be easy,but this game is too hard. Enemys are fast as hell building non stop Units and kills you after few minutes on easy.
Pls fix that.
There are also big Balance issues in MP ,
first game i was rushed by 3 rocket-jeeps even my towers in my base had not the range to shoot theese launchers so they could easyly take one building after another and i had no chance.
Also the Infantry units all seem useless, just the medic is too overpowered and cannot be killed even with multiple units they shoot him but he takes not much damage while the enemy kills your units in no time.

Make the game easyier in EASY and BALANCE the Ranges of towers and the Medics pls!!!!

Slow down the gameplay,i dont want to rush 5 minutes games just like the one who is 2 seconds faster will win this sucks! theres no strategy in rushing 3 rocket jeeps into enemys base...
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Showing 46-60 of 184 comments
dorohn Apr 19 @ 3:07pm 
Originally posted by Generic Roughneck:
Originally posted by Moonship:
I think playing on Easy should be easy,but this game is too hard. Enemys are fast as hell building non stop Units and kills you after few minutes on easy.
Pls fix that.
There are also big Balance issues in MP ,
first game i was rushed by 3 rocket-jeeps even my towers in my base had not the range to shoot theese launchers so they could easyly take one building after another and i had no chance.
Also the Infantry units all seem useless, just the medic is too overpowered and cannot be killed even with multiple units they shoot him but he takes not much damage while the enemy kills your units in no time.

Make the game easyier in EASY and BALANCE the Ranges of towers and the Medics pls!!!!

Slow down the gameplay,i dont want to rush 5 minutes games just like the one who is 2 seconds faster will win this sucks! theres no strategy in rushing 3 rocket jeeps into enemys base...

Geez, kids these days. If you think this is hard, then you'd be wetting your pants and crying over the old school games of this kind.

Sure Jane lets get you your pills
Xan84 Apr 19 @ 3:17pm 
Originally posted by morrokain10587:
Originally posted by Xan84:
That makes little sense unless they make a lot more difficulties levels since playing easy the way you describe, will never prepare you for normal. I suggest you play the campaign then.

Also how easy, easy should be is subjective. I think easy is as easy as it should be, it forces you to play in a style that would prepare you for normal or multiplayer. If you make it completely and I mean completely retarded the way you describe, I really don't see the point of it. This is not a city builder. For instance, home base resources run out very fast, if it would not expand, it would be dead in the water very fast as well.

Comparing my description to a city builder is a bit of an exaggeration dont you think? And that's just one example obvious adjustments to things like economy can be made- Such as only expanding WHEN the AI runs out, etc.

Now, if you reread what you wrote here, I think that comes to the heart of it. While constraints of some sort are a part of all games, "forcing" a player to play in a certain style to "prepare them" is more like training and less like fun to many people - who have therefore voiced their complaints.

Not everyone playing is playing to get better and treat it like a sport. Some are just messing around. And I think that is completely ok as long as that does not detract from a challenging experience for those who want it.

Sometimes I just want to watch tanks and planes blow stuff up. I don't necessarily want to micro and macro to stay ahead of an aggressive AI. Do I want it to attack my base? Yes. Do I want it to take over the map and then overwhelm me after it does with nonstop units? On the easiest setting no less? No.

What is easy or not is subjective, but what is apparently objective is that many find the easiest setting more frustrating than fun. Telling them they are wrong doesn't help anything.

If you are making a game for an elite group of hardcore gamers to show off their skill and leave everyone else out then the current state of difficulty is more in line with that concept right now.

If you are making a game that is supposed to be enjoyable and have a large audience, changes will have to be made.

And to be clear here I AM suggesting for more difficulty layers - not advocating for dumbing the game down as a whole. If anything, there could probably stand to be greater challenges added though I haven't tested that end yet.

I don't think it is, you said you wanted it to stick to its base, not expand and just send once in a blue Moon a few units your way. That sounds to me like someone wanting to just build a base and that is it.

You force them to play in a type of way since the game works that way. If you turtle you lose, its as simple as that. Fun is not relevant here. If this type of gameplay is not fun, you are playing the wrong game. Also I don't like the rush, rush gamestyle myself but it is what it is. If you want to turtle and do a slow push to the enemy, this is the wrong game to play.

They have to please the most people, not just people who are horrible bad at this game. If they make easy AI that easy then a lot of people will have nothing to play against and medium will be FAR to hard for those people. I don't treat it like a sport, I am not good at RTS games and yet I have no issues with easy AI, that means people who can't handle it, are extremely bad at the game. I actually finished the GDF campaign on easy, I play most of my games on easy.

I actually proposed they add far more difficulties but as they did not do that and decided to stick with the ones that are right now in the game, you can't make easy to easy or most people will find easy to easy and medium FAR to hard. Ending up with no difficulty to play at.

Again, if you get steamrolled by easy its a you problem, this is a strategy game, its not a city builder and if they decrease easy AI more it would be a city builder since anything lower is on that level. I can't even understand how people can be this bad. On easy you don't even need more then 1 baracks and 1 factory to build tank and you can't lose as long as you keep expanding to have at least 3-4 extractors and keep making units. You don't need to be some hardcore player for it, just lol my man. Again, easy is insane easy. If you have issues with it, try watching some youtube vids of people playing it and try to improve a bit.

Again, keep in mind, the people who complain here are a very small fraction of the player base. Its not even a blip on the radar. Unless they decide to add more difficulties and I don't think they will, giving easy AI a complete lobotomy as you want, its going to make easy to easy and medium far to hard for most people as I said above.
Originally posted by Xan84:
I don't think it is, you said you wanted it to stick to its base, not expand and just send once in a blue Moon a few units your way. That sounds to me like someone wanting to just build a base and that is it.

You force them to play in a type of way since the game works that way. If you turtle you lose, its as simple as that. Fun is not relevant here. If this type of gameplay is not fun, you are playing the wrong game. Also I don't like the rush, rush gamestyle myself but it is what it is. If you want to turtle and do a slow push to the enemy, this is the wrong game to play.

They have to please the most people, not just people who are horrible bad at this game. If they make easy AI that easy then a lot of people will have nothing to play against and medium will be FAR to hard for those people. I don't treat it like a sport, I am not good at RTS games and yet I have no issues with easy AI, that means people who can't handle it, are extremely bad at the game. I actually finished the GDF campaign on easy, I play most of my games on easy.

I actually proposed they add far more difficulties but as they did not do that and decided to stick with the ones that are right now in the game, you can't make easy to easy or most people will find easy to easy and medium FAR to hard. Ending up with no difficulty to play at.

Again, if you get steamrolled by easy its a you problem, this is a strategy game, its not a city builder and if they decrease easy AI more it would be a city builder since anything lower is on that level. I can't even understand how people can be this bad. On easy you don't even need more then 1 baracks and 1 factory to build tank and you can't lose as long as you keep expanding to have at least 3-4 extractors and keep making units. You don't need to be some hardcore player for it, just lol my man. Again, easy is insane easy. If you have issues with it, try watching some youtube vids of people playing it and try to improve a bit.

Again, keep in mind, the people who complain here are a very small fraction of the player base. Its not even a blip on the radar. Unless they decide to add more difficulties and I don't think they will, giving easy AI a complete lobotomy as you want, its going to make easy to easy and medium far to hard for most people as I said above.

Less than 10% of players Have beaten the 5th mission in the campaign. Less than 15% of players have beaten an easy AI on skirmish.

Your response says all I need to know about your mentality. I mean seriously:

"Fun is not relevant here. If this type of gameplay is not fun, you are playing the wrong game."

Good luck turning any kind of profit on this with that tryhard attitude. Nevermind all the examples given to the contrary that easy is not "standard easy" by any comparison to similar games in the genre.

Yeaah lets just ignore that altogether. Shhhhhhh....

We dont like comparisons we just like shaming people to feel superior. GL my friend.
Eric Apr 19 @ 3:43pm 
Infantry are not useless drone operator is actually broken, rocket troop are good, the one that are useless are the two light tank
Madrox8 Apr 19 @ 4:08pm 
starcraft 1 never had difficulty settings, even in the remaster, if you did a skirmish and say went agesnt protoss, there is a chance they will 4 gate rush you. game is also considered the best rts of all time because it is a type of game of "get good". play the campaign and learn how the units work since they do have mini tutorials for those units
Brood War is particularly mean but I did beat it back in the day.
Madrox8 Apr 19 @ 4:11pm 
i never did beat the zerg campaign in brood war, was on one of the last missions, just kept dieing to early guardian attacks
skill issue
Originally posted by Madrox8:
starcraft 1 never had difficulty settings, even in the remaster, if you did a skirmish and say went agesnt protoss, there is a chance they will 4 gate rush you. game is also considered the best rts of all time because it is a type of game of "get good". play the campaign and learn how the units work since they do have mini tutorials for those units

First, to say that SC is the best RTS because it is a "Get good" game is nonsense. It is also considered such because it has, to this day, one of the best campaigns ever. Amazing writing.

Ironically that campaign was also very easy until the later missions.

What makes SC multiplayer so good is more complex, and is partly because of the skill ceiling I will concede. But, it is also very easy to pick up and play. Because the campaign was a slow paced easy entry into it.

But when people reminisce about starcraft it is almost always due to messing around during lan parties. It wasn't about the sweaty practice sessions throwing themselves against the ladder meat grinder.
If you’re willing to put the time in, you can beat insane ai in the campaign while turtling. Get familiar with unit abilities like shield maiden’s repair pod or riot apc’s suppressing ability then supplement your base defenses with those units along with others.

Also many of the later GDF missions have exploits to give you more time. Don’t go for the main objectives. Try to complete secondary objectives first and eliminate everything else on the map prior. Manually save. Don’t trust the autosaves.

Try something different next time before the enemy comes. Like using drone operators to support base defenses in the early missions. Always have a reaction force to supplement your defense until you have enough base defenses. Always keep units like shield maidens and riot apcs in support of base defenses,

economy: a minimum of two harvesters is needed to build up your base and army. If you’re smart, and are willing to play a long game, you have one harvester to each field of tempest. That ratio of a harvester to a field will keep the tempest from being depleted in that field. If it’s outside of your base you’ll have decide whether it’s in the ai path of attack forces or if there is simply an outpost of sorts there. If an outpost, take it over or destroy it, then start your own outpost with an mcv or the outpost ability. If there are attack waves near the field, you won’t be able to be conservative with the fields. Build the amount of harvesters per the fields you can shortly reach then pull them back into your base when you get the attack wave warning. You’ll deplete your fields fast if you have more than one harvester to a field.

Keeping a bank. If there is no time limit (or you can exploit it), and you can efficiently and safely accumulate tempest in a campaign mission, build up a bank of credits. 1000 credits for base repairs and at least 2000 for base defense replacement along with replacing units that supplement base defenses. Exe: Shield maiden for AA and repairs and riot apc to stop infantry rushes.

If there are attack waves on a mission, they will get progressively harder with each objective you complete. If you discovered a timer after completing an objective, go back to a previous save you did not discover it. Then avoid that objective until you are ready.

This is my process for insane ai campaign play through . If you think and skirt around what is immediately required you can get the opportunity to build a solid base and army. Exploit the he🏒🏒 out of the tempest campaign.
Last edited by Bob The Bird; Apr 19 @ 5:49pm
agreed, especially for some of us who are not as fast anymore lol, it gets overwhelming. Doesn't help that they don't have the pause button enabled.

While i had no issue completing easy missions on campaign, the pressure was still annoying overall once the timer missions started.

People talking about building units only are insane, a game should allow you, at least on easy, to not have to focus on units ONLY. It's why its called easy, you can take things slow, build up defences, explore buildings strats and play with fun things like air-force spamming, without worrying about losing.
Madrox8 Apr 19 @ 5:52pm 
well with the original post it really is talking about MP, when the learning is early campaign, he never mentioned campaign at all hence when i post its about skirmish, other ppl brought up campaign cus they cant get past the defence mission even tho the mission tells you that you need heavy defence especially when moving out, that mission is teaching you to multi task instead of death balling all units.

tons of tempest to harvest, lots of high ground advantage, access to mines, access to support abilities like comms and repair towers, and you can cheese the final area by ignoreing sky cranes and just place a supply beacon down and build a barracks and towers at the landing area and then build an army from there
The AI is almost doing nothing on easy. Either ragebait or you went afk for 20 minutes during the game.
XenoxXx Apr 20 @ 5:54am 
basically just need macro skill build 4-5 refinery and 2 factory. barrack depend on mission if u need more technician u build 2 barrack. basic micro will be try to click your near dead unit to behind let your full health unit tank the damage.

Command and Conquer remasterd is difficult i will admit that their ai even know how to micro, kill your havester with air unit. Constant focus harrass your havester from time to time.
Last edited by XenoxXx; Apr 20 @ 6:17am
Jules Apr 20 @ 7:40am 
Some of asked the Developers during the Demo Phases for more Difficulty levels. Since for some of us the DYN(Normal) seemed to be very aggressive, and 'difficult' to win against. All we suggested was to have two more Difficulty levels, lower the Difficulty of DYN(Normal), another mid tier difficulty and add an Insane level to Skirmish. So the "Get Gud" guys can be satisfied as well as casual and new RTS players. But the Developers did not listen to our suggestions. They are in an echo chamber, listening to all the die hard RTS 'fans'

So here we are. New players will give up on the game whilst other shout at them to 'get gud'. Then wonder why there are no players left to beat against.
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