Tempest Rising

Tempest Rising

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pop cap?
Really? population has never been a concern in any typoe of CnC game before. What gives?
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Showing 1-15 of 35 comments
PIKS KING Apr 17 @ 7:11pm 
Tell me when you even reached the pop cap
ITS INSANELY HIGH
Biff Apr 17 @ 7:23pm 
Originally posted by PIKS KING:
Tell me when you even reached the pop cap
ITS INSANELY HIGH
Flying units and higher tier units will get you there. They did in the demo at least.
Originally posted by PIKS KING:
Tell me when you even reached the pop cap
ITS INSANELY HIGH

It really isn't hard to hit that pop cap but it is going to largely depend on how you play RTS's in general.

I don't play PvP. I don't bother with any kind of "meta" or whatever. I just play against AI for my own enjoyment and a single game can last a couple of hours. Once you start really taking control of the map and you have to start spreading forces out, you will find that it isn't hard to hit that pop cap pretty easily.

If anything. I hope that they eventually add some kind of option to set the pop cap to higher amounts if desired. That way, those who want quicker games can have them while those that want larger, slower games can have some flexibility to tailor the experience.
Dutch Apr 17 @ 7:57pm 
For reference it's 200 (unless there's circumstances that allow it to go higher).
Lacky Apr 18 @ 2:38am 
Why Unit Limit?
Its a real good game the only think what i dont want is the Unit limit? Why we have this? I dont need it. Is there any way to set it off ^^?
I agree unit limit should be off for single player at least.
I kind of get it for MP though. To keep the focus on strategy
There's no way to remove it.

It's there for performance iirc.
HISKI LP Apr 18 @ 5:14am 
If it impact performance just put a warning "warning: exceeding 200 population may impact performance"
all RTS games have a unit cap
Originally posted by N a v y 3 0 0 1:
all RTS games have a unit cap


Except, famously, for CnC. Which is what this game was trying to be the spiritual successor of.
No, you don't. You are stuck in modern games instead of paying attention to the classics. The unit limit is a feature that is typical for RTS games that follow the Warcraft/Starcraft model. On the contrary, C&C-like RTS games do not have a unit limit. And this game is a C&C clone, not a WC3 clone. Almost the entire C&C series was without restrictions on the number of units, and there is a unit limit only in a couple of recent games that have not earned much popularity. Other iconic games, such as my first and favorite RTS Emperor: Battle for Dune, also have no limit.
HISKI LP Apr 18 @ 5:54am 
Originally posted by N a v y 3 0 0 1:
all RTS games have a unit cap

Ashes of the Singularity dont have a cap.
Originally posted by PIKS KING:
Tell me when you even reached the pop cap
ITS INSANELY HIGH
200. Insanely high? You been smoking some funny stuff bro.

Original CnC games didnt have pop caps. It as never a thing and for all intents and purposes, this IS a CnC game.

Whilst it doesnt ruin the experience for me it does diminish it. You can not forget that a great number of people got this game because nostalgia and pop cap is a hallmark of almost any other RTS title.
Pop caps are generally used to stop your computer from exploding when you build too many units lol.
Originally posted by PsychoticSoul:
Originally posted by N a v y 3 0 0 1:
all RTS games have a unit cap


Except, famously, for CnC. Which is what this game was trying to be the spiritual successor of.

Also talking about a franchise of games that came out like 20 years ago now lol. I also personally dont ever recall sitting in my base for 2 hours to produce 500+ tanks either so im not sure how often no pop cap actually mattered to most C&C gamers lol. Income generation in the older C&C games was much slower than anything made recently. Sort of population controlled itself via the economy rate
Last edited by Flavalicious; Apr 18 @ 6:16am
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