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In multiplayer it's a bit too easy for me, because you just build up quickly, harvest a lot and then roll over the opponents with your units as fast as you can. A classic build the base, explore everything in your techtree and build all kinds of facilities falls by the wayside in my opinion. This is also due to the fact that the Tempest runs out too quickly and you are forced to act fast.
But it's still a good game ^^
As for OP's question, I'm not far in but it's neat. Not going to revolutionize anything, but it's got some interesting additions that the old command and conquer games didn't have, and from what I understand mechanics for the two main factions differ enough to make the feeling of building bases, using units, etc feel unique enough from each other.
sounds alot like the first CNC's multiplayer (tiberium dawn) before they increased the economy for red alert