Tempest Rising

Tempest Rising

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Maatrac Apr 17 @ 12:08pm
2
Well Done Devs.
You did what you promised ... Game is return to great RTS era.
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Showing 1-12 of 12 comments
Saber Eric  [developer] Apr 29 @ 7:34pm 
Glad you're enjoying the game!
Yeah, I want to second this and add a big thank you - absolutely loving the campaign, you guys did a great job with it.
Nihil Apr 30 @ 1:31am 
Same. Enjoying the game very much. Achivements are bugged as hell tbh but that is the leas i care about. :D
It. does. what. is. on. the. tin!
Magic Apr 30 @ 8:12am 
didn't refund the game to support the developers and the genre.

at first glance it seems to be the ideal C&C clone, but when you play the first 5 minutes and get the drone pilot unit, the disillusionment comes.
this unit alone spoils everything, because it means micromanagement.

in general, too many units have special abilities that you can't even implement in the heat of the battle. this design decision makes the game less accessible - it's not C&C , it's modern

i like the grafix & music :isitcoffee::biff:
Wehzy Apr 30 @ 9:40am 
This feels exactly like C&C but with even more mechanics! 10/10
Originally posted by Magic:
didn't refund the game to support the developers and the genre.

at first glance it seems to be the ideal C&C clone, but when you play the first 5 minutes and get the drone pilot unit, the disillusionment comes.
this unit alone spoils everything, because it means micromanagement.

in general, too many units have special abilities that you can't even implement in the heat of the battle. this design decision makes the game less accessible - it's not C&C , it's modern

i like the grafix & music :isitcoffee::biff:

what? I love the drone controller specifically because I don't have to micromanage much
it automatically puts up a defensive line that respawns, deals with tanks and such
It's one of my favourite units in any RTS. I literally only select all autoattack move with them
Overall though i like the game. But i think it is kinda fast paced, like somone else said before, when you play the GDF it´s really tough to use all the abillities that the units offer you. My favourite C&C was the first one. Slow paced gameplay, with less Zerg rush gameplay style.

I hope the Devs can earn enough money for a sequel with more unique mechanics and slower gameplay, so you can use more tactics. Peace out, enjoy the game
Originally posted by Magic:
didn't refund the game to support the developers and the genre.

at first glance it seems to be the ideal C&C clone, but when you play the first 5 minutes and get the drone pilot unit, the disillusionment comes.
this unit alone spoils everything, because it means micromanagement.

in general, too many units have special abilities that you can't even implement in the heat of the battle. this design decision makes the game less accessible - it's not C&C , it's modern

i like the grafix & music :isitcoffee::biff:
It's optional complexity. Basically you don't really need to worry about utilizing all the unit abilities, especially in not-hard difficulties.

This means you can either not bother with the abilities, use a few of them when you need to, or slowly learn to juggle them throughout your campaign and skirmish runs.

Both latter CNC entries also had units with abilities and a lot of niche interactions, but you rarely see them in MP matches for example. Imo TR is a step above with the amount of abilities units have, but it still works out the same way in the end.
I'm having more fun with this than the old C&Cs tbh. It has it's issues, but overall I'm very impressed with it.

Replaying right through the original C&C/RA and the 3rd ones fairly recently often just had me frustrated with the way the AI had to cheat so much on hard. Particularly with inhuman micromanagement, mass unit dodging of your shots in large battles (because some genius decided that moving units can't be hit properly). So bad to the point that rocket infantry were useless as they couldn't even hit enemy tanks. You could only compete 1 to 1 with small battles where you could set your units to move and shoot without them crashing into each other, and you had to slow down the game speed too.

The 3rd titles in the series were just all out AI unit spam until they quickly went broke, then it was a steamroll to win. That got boring pretty fast.

Not particularly interested in playing through those titles again. Waiting to see if this can possibly encourage EA to remaster the 2nd series to give those a replay.
Lotor13 May 1 @ 5:15am 
Originally posted by Magic:
at first glance it seems to be the ideal C&C clone, but when you play the first 5 minutes and get the drone pilot unit, the disillusionment comes.
this unit alone spoils everything, because it means micromanagement.

???
The drone operator is fine.
It is "standard unit", which does not require "extra micromanagment".
Jules May 1 @ 10:26am 
Yep it is pretty awesome. The campaign is pretty interesting and challenging. I have a few gripes about Skirmish, but hope they will be adjusting it to be a little lees competitive on Easy/Normal.
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