Tempest Rising

Tempest Rising

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Skirmish GDF AI is much worse than DYN AI
Hi, I just found out after some hours, that the AI with the DYN Fraction is so much better and stronger and more fun to play, while the GDF AI is too easy to beat. Normal feels like very easy. Please improve the AI devs. :)
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This doesn't just have to do with the AI, but is fundamental. The collection of raw materials is much worse with GDF, the vehicles always have to drive the route there and back at a slow speed. Early expansion is not possible. However, DYN can go straight to the source with the resource collector. GDF must first build a “construction yard” and can then expand. This costs considerably more resources and time! The game forces you to expand very early, but you can't do it with GDF. You are then immediately flooded with DYN units. You'd think the developers have no idea about the genre. The problems are so fundamental that there's no way to fix them.

So yesterday I ended up playing with 2 other AI GDF bots (normal) against !one! DYN bot (Normal) and the two GDF bots were quickly defeated. I will therefore not be buying the game.
Paladestar Mar 2 @ 6:29am 
Originally posted by AMDSpeed:
GDF must first build a “construction yard” and can then expand.

GDF can also expand using the Beacon ability. It costs $1200 I think, as well as some Intel points. The AI doesn't seem very good at using this facility though.

Edit: There's also the level 3 doctrine that gives the deployed Comms Rig some build-radius projection.

Edit 2: Each GDF refinery can also be individually upgraded to generate a good amount of passive income.
Last edited by Paladestar; Mar 2 @ 6:39am
Mercure Mar 2 @ 7:05am 
I think it's just a balance issue in general. DYN is a lot easier to play than GDF.

With GDF, I struggle to win skirmish games, while with DYN, I can win reliably. The economy is simply so much easier to set up/so much more powerful, while basic infantry is easier to use and mass (and rocket troopers feel much more powerful than drone operators).
AMDSpeed Mar 2 @ 7:39am 
Originally posted by Paladestar:

GDF can also expand using the Beacon ability. It costs $1200 I think, as well as some Intel points. The AI doesn't seem very good at using this facility though.

Edit: There's also the level 3 doctrine that gives the deployed Comms Rig some build-radius projection.

Edit 2: Each GDF refinery can also be individually upgraded to generate a good amount of passive income.

The doctrine has to be researched first and it's level 3! Everything is half-baked. The passive income at the refinery also requires an upgrade and only works quite late in the game. The problems are fundamental. That's what I've been saying all along. Balancing doesn't help either. But I already noticed that in the previous demos.
As a final argument: The game comes from the USA. I don't want to support this regime with the orange mad man.
Last edited by AMDSpeed; Mar 2 @ 7:57am
Saber Eric  [developer] Mar 13 @ 10:05pm 
Thanks for the feedback! We're still working on tweaking the AI difficulty between factions and difficulty modes on our way to launch.
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Date Posted: Mar 2 @ 5:10am
Posts: 5