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At the very least they should have an alternate keyboard default setup option--sure, you can manually rebind all the keys, but that is a pain and the devs already know which keys are most important given certain units and the overall pace and style of the game.
Other strategy games like Total War and Stellaris do. No reason that RTSs specifically should not support it. I felt this same pain in CoH3 and view that as similarly outdated in that sense, though apart from that it's a terrific game.
rebinding not possible in tempest?
This game has 'attack move' (which will target 'threats' only - enemy units and buildings that can attack you e.g. will attack a turret, but not a barracks or silo etc.) on [A] and 'attack move all' (all enemy units and all buildings) on [Ctrl].
Featured by developers who aren't into playing RTS...
Or do you just click stuff in the menu for your macro? i can see how that would be viable in something like CoH where you micro only a few squads, but this game needs you to go nuts on the macro.
Alternatively just move keys to somewhere else. You only need 4 keys.
COH3 also has alternative key settings implemented with WASD to pan the camera. All key bindings for unit abilities or whatever can just be mapped to a keys further to the right.
Can´t be to hard to have one guys think this trough for a few days or so and then implement it. I could do it.