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1. Swap the keys? I find the actual game's default fairly intuitive for scrolling across the map. Standard mouse pan and MMB for essentially the DPI shift/speed.
2. Think I know what you mean, like overshoot as an animation at GDI's refineries?
3. Noticed this, no biggie, probably some very deep conversations by the devs, about if & but conditionals that led to that decision. Construction way point delivery will influence auto harvest at the nearest Tempest field though.
4. Same in C&C... and when do Engineers not need protection? Brutal AI in C&C send units out looking for them as part of the early game strategy. I think grouping, but even then they all go separate ways to do their thing when you create them.
5 Mouse wheel rotates buildings, Not bothered its linear unlike C&C where every angle is permitted.
Me personally
"6." Being able to create formations of units in a line like in C&C is essential. Click drag & select to align and layout in a formation, I searched endlessly for this in options but just wanted to play and gave up looking for it.
Did you see this option in game?
I don't think so.
2. Yes.
3. Yes but no biggie.
4. That's the whole point.
5. Agree.
conclusion, i would like to have some kind of ai analyzing my gameplay and giving tips.
"you've been attacked by air raids, we suggest the following buildings"
"you haven't used your air strike yet"
"remember to use this unit's special ability"
etc....
there is explanation for that. Lets say you want to build high tier building.
Move your eyes on top of the screen to see if you had enough money. Then you move your eyes to the right side corner to pick the building. OH NOO, you are out of power!! Where is it? Oh it was at top right corner beside minimap!!!.
Now check out old game like red alert 2. All information are keep close. The design allow you to get all threebinformation by just looking at one corner of the screen.
Now lets add unit UI to make it worse, your eyes will forced goes around left and right.
Also one more important thing.
Left side for abilities bar are VERY UNUSUAL placement.
most of game we played today always put ability slot either on center or right side of the screen.
This definetly add more confusion for people who tried the game.
Would be nice to have a hotkey for the doctrines. In RA3 the secret protocols had the ` (tilde) hotkey. btw. there's a lot of hidden hotkeys and shortucts in the game that are not explained anywhere, hopefully the devs fix that by adding small text or tooltips in the hotkey settings.
I also hope click-drag mouse gesture formations get added. Reverse move for the tanks/vehicles would also be nice, as well as stances (currently instead of aggressive stance you can do an attack move while holding CTRL which will target buildings too, but this also isn't explained in the game).
+ a button for a retreat order which could send tanks home for repairs