Tempest Rising

Tempest Rising

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A few problems I met during testing, I hope the game can be better
1. WE NEED right click scroll screen!!! This is the true C&C style, not MMB!
2. miners are weird, they always move half a circle more before dumping ore.
3. miners go to rally point first after being produced, should go mining directly
4. Q select units also selects non-combat units like engineer.
5. WE NEED LMB control building direction!!! who would've know it's MMB? other player told me that!
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Showing 1-6 of 6 comments
Originally posted by Noire:
1. WE NEED right click scroll screen!!! This is the true C&C style, not MMB!
2. miners are weird, they always move half a circle more before dumping ore.
3. miners go to rally point first after being produced, should go mining directly
4. Q select units also selects non-combat units like engineer.
5. WE NEED LMB control building direction!!! who would've know it's MMB? other player told me that!

1. Swap the keys? I find the actual game's default fairly intuitive for scrolling across the map. Standard mouse pan and MMB for essentially the DPI shift/speed.

2. Think I know what you mean, like overshoot as an animation at GDI's refineries?

3. Noticed this, no biggie, probably some very deep conversations by the devs, about if & but conditionals that led to that decision. Construction way point delivery will influence auto harvest at the nearest Tempest field though.

4. Same in C&C... and when do Engineers not need protection? Brutal AI in C&C send units out looking for them as part of the early game strategy. I think grouping, but even then they all go separate ways to do their thing when you create them.

5 Mouse wheel rotates buildings, Not bothered its linear unlike C&C where every angle is permitted.


Me personally

"6." Being able to create formations of units in a line like in C&C is essential. Click drag & select to align and layout in a formation, I searched endlessly for this in options but just wanted to play and gave up looking for it.

Did you see this option in game?
Noire Feb 7 @ 3:57am 
Originally posted by Tired:
Originally posted by Noire:
1. WE NEED right click scroll screen!!! This is the true C&C style, not MMB!
2. miners are weird, they always move half a circle more before dumping ore.
3. miners go to rally point first after being produced, should go mining directly
4. Q select units also selects non-combat units like engineer.
5. WE NEED LMB control building direction!!! who would've know it's MMB? other player told me that!

1. Swap the keys? I find the actual game's default fairly intuitive for scrolling across the map. Standard mouse pan and MMB for essentially the DPI shift/speed.

2. Think I know what you mean, like overshoot as an animation at GDI's refineries?

3. Noticed this, no biggie, probably some very deep conversations by the devs, about if & but conditionals that led to that decision. Construction way point delivery will influence auto harvest at the nearest Tempest field though.

4. Same in C&C... and when do Engineers not need protection? Brutal AI in C&C send units out looking for them as part of the early game strategy. I think grouping, but even then they all go separate ways to do their thing when you create them.

5 Mouse wheel rotates buildings, Not bothered its linear unlike C&C where every angle is permitted.


Me personally

"6." Being able to create formations of units in a line like in C&C is essential. Click drag & select to align and layout in a formation, I searched endlessly for this in options but just wanted to play and gave up looking for it.

Did you see this option in game?


I don't think so.
Cat Feb 7 @ 4:43am 
1. C&C didn't have it until Tiberian Sun, which some people never use.
2. Yes.
3. Yes but no biggie.
4. That's the whole point.
5. Agree.
Magic Feb 8 @ 5:55am 
for me, the interface was very confusing. sometimes you could upgrade a building, sometimes add an expansion. often the focus was on the right side of the screen, but sometimes on the left. a lot of things were confusing, like what the abilities on the left bar could do. (ultis?)

conclusion, i would like to have some kind of ai analyzing my gameplay and giving tips.

"you've been attacked by air raids, we suggest the following buildings"

"you haven't used your air strike yet"

"remember to use this unit's special ability"

etc....
Originally posted by Magic:
for me, the interface was very confusing. sometimes you could upgrade a building, sometimes add an expansion. often the focus was on the right side of the screen, but sometimes on the left. a lot of things were confusing, like what the abilities on the left bar could do. (ultis?)

conclusion, i would like to have some kind of ai analyzing my gameplay and giving tips.

"you've been attacked by air raids, we suggest the following buildings"

"you haven't used your air strike yet"

"remember to use this unit's special ability"

etc....

there is explanation for that. Lets say you want to build high tier building.

Move your eyes on top of the screen to see if you had enough money. Then you move your eyes to the right side corner to pick the building. OH NOO, you are out of power!! Where is it? Oh it was at top right corner beside minimap!!!.

Now check out old game like red alert 2. All information are keep close. The design allow you to get all threebinformation by just looking at one corner of the screen.

Now lets add unit UI to make it worse, your eyes will forced goes around left and right.

Also one more important thing.
Left side for abilities bar are VERY UNUSUAL placement.

most of game we played today always put ability slot either on center or right side of the screen.
This definetly add more confusion for people who tried the game.
InVader Feb 8 @ 5:37pm 
RMB for map drag is objectively a dumb idea, because whenever there's danger and you need move units really fast spamming clicks WHILE dragging the mouse, will result in camera drags instead of unit orders. If orders are on LMB instead with, that means it shares a button with selection, so now clicks while dragging the mouse will cause selections boxes instead, which is even worse. Plus a lot of pros like doing camera drag and unit orders at the same time, because that way you have to reposition the mouse less, which saves little time but over a 15min match the little time savings add up. Blizzard/DoTA mouse standard is simply just a superior control scheme in every way. You should get used to it for your own good.

Would be nice to have a hotkey for the doctrines. In RA3 the secret protocols had the ` (tilde) hotkey. btw. there's a lot of hidden hotkeys and shortucts in the game that are not explained anywhere, hopefully the devs fix that by adding small text or tooltips in the hotkey settings.

I also hope click-drag mouse gesture formations get added. Reverse move for the tanks/vehicles would also be nice, as well as stances (currently instead of aggressive stance you can do an attack move while holding CTRL which will target buildings too, but this also isn't explained in the game).

+ a button for a retreat order which could send tanks home for repairs
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Date Posted: Feb 6 @ 1:52pm
Posts: 6