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As for the gameplay - didn't CnC games always play like this? The core series i mean. Not Generals.
Pretty much this.
I much rather have cool fictional designs that are easy to recognize on screen than "realistic" units which are impossible to tell apart.
If you are a fan of realistic stuff you should look into games that are more simulator style.
I don't think he's talking about the realism itself in the appearance of the units, what he means is that the appearance of the units is generic and uninspired and that the graphic style is not very detailed, very bland, which has become the norm for many games of the genre.
Also, many old games had a richer look and managed to remain readable without problems... look at c&c tiberium wars or even isometric games like dorf which is currently in development and looks stunning.
Okay the game is not ugly, but let's be honest it is very far from being beautiful and has nothing original graphically speaking.
Heck Dawn of war released in 2004 and looked better than CnC 3.
Dorf has some kind of charm but those are not "good graphics" by any stretch. It's one step up from being a pixel game.
What are you even saying my man.
In terms of graphic quality, I think that 2d and 3d are two separate areas that should not be compared too much.
But for artistic quality, it is not enough to be in 3D to have it, Dorf has a real identity, there is research and originality in the design of the units, the different races each give an impression of coherence and depth in their identity. Like Nod and GDI in the Tiberium series, or the races of Starcraft.
I don't see anything wrong in the way this game looks, but I guess to each his own. Peace.
Crysis was an exception to the rule. C&C 3 was still a very sexy RTS when it released, and I don't think a better-looking RTS existed at the time. Dawn of War absolutely did not look better, and that game was never even all that notable from a graphics standpoint.
Btw. sounds to me like you want a Generals successor. Go look at Hyperwar or WARNO.