Tempest Rising

Tempest Rising

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Jules 1 de fev. às 12:31
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This is Not for Single player Playing
Unfortunately this Demo has convinced me that it is based around Online Competitive Play. Despite all the Tech, Doctrines and Lore stuff etc. It comes down to a Major Click Fest, even in Skirmish against Bots. The AI (Normal/ Hard) is impossible for new and typical players to compete against. The Skirmish Bots expect you to be aggressive, build Lost of Refineries, Factories, and Spam as fast as you can. You End up in a tedious Spam fest, but will typically lose.

If you like Multiplayer, and one of those "Get Gud" guys you will love it. For the new and casual RTS Single player, this is not going to work out.
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PrexMP3 26 de fev. às 7:33 
You're kind of proving my point..."CNC matches"...

As some are weirdly keen to point out, this is not actually Command and Conquer.

Unless I've missed something, the "definition" in map design is just kind of superior in CnC. In Tempest Rising I never see real height advantage or chokepoints, giving me no real terrain features to fight over.

I already mentioned the tech structures, so unless TR has oil derrick equivalents or something, none of them are really worth hunkering around and drawing a line in the sand.
Urmanin 26 de fev. às 8:27 
Originalmente postado por PrexMP3:
You're kind of proving my point..."CNC matches"...

As some are weirdly keen to point out, this is not actually Command and Conquer.

Unless I've missed something, the "definition" in map design is just kind of superior in CnC. In Tempest Rising I never see real height advantage or chokepoints, giving me no real terrain features to fight over.

I already mentioned the tech structures, so unless TR has oil derrick equivalents or something, none of them are really worth hunkering around and drawing a line in the sand.
I don't recall any cnc game play like you're describing.
PrexMP3 26 de fev. às 8:29 
...?

Oil derricks?

You said KW so maybe Tiberium Spikes would be better?

None of that ringing a bell?

Bridges?
Urmanin 26 de fev. às 8:35 
Originalmente postado por PrexMP3:
...?

Oil derricks?

You said KW so maybe Tiberium Spikes would be better?

None of that ringing a bell?

Bridges?
People don't fight over those, bridges usually don't factor into anything and tibspikes are usually capped early only to be left alone or outright destroyed later. There's never a "tug of war" or "line in the sand" over such trivialities. You will at most see one or two occupied buildings near a tibspike but that's it.
As a matter of fact you won't see any old hand playing defensive or drawing any lines, fights will take place wherever whenever all over the map, and the only real control that matters is how many tiberium fields you're safely harvesting.
Última alteração por Urmanin; 26 de fev. às 8:36
PrexMP3 26 de fev. às 8:44 
Cool bro.
wayward 26 de fev. às 9:03 
Tempest Rising features a neutral building called the Tempest Processing Center. When captured it provides 100 Power and provides a resource trickle of Credits.

For all neutral buildings and garrisons, if killed, they can be rebuilt by Engineers/Technicians.

Destructible bridges may also be rebuilt.

Other capturable buildings include:

* Mission Control, which provides Build Radius and backup Radar/Minimap
* Mercenary Compound, which provides a barracks with a mix of some units, as well as the ability to produce a "strike team" of Civilian Militia anywhere in your vision on a cooldown
* Garage, which repairs vehicles and aircraft in an area

As expansion points, the Mission Control and Mercenary Outpost are able to be held with factories and turrets, and the Garage makes a hard point you can retreat to or fight out from.
marionettethree 26 de fev. às 9:04 
Originalmente postado por PrexMP3:
I already mentioned the tech structures, so unless TR has oil derrick equivalents or something, none of them are really worth hunkering around and drawing a line in the sand.

There is actually "old derrick" equivalent in Tempest Rising. There are 4 in Oasis map and at least 2 In Alps map. However, they don't look like something you can capture at a glance so you can easily miss them.
Última alteração por marionettethree; 26 de fev. às 9:05
PrexMP3 26 de fev. às 9:07 
I think we're all getting lost in the specifics and missing what I'm saying...

Will we ever see whole matches dedicated to fighting over those things like the oil derrick island on that Red Alert 2 map? I think it was Animal Park, but don't quote me on that.

Bruh, people would FIGHT over that thing. What, aside from Tempest fields, do I have to FIGHT over?
Jules 26 de fev. às 9:34 
Probably more of a campaign thing. Like we have already seen in Dyn Mission 2, we would have to get to that escaping VIP, before it reaches the Helo pad. Easier to manage trips scenario objectives in scripted campaign Scenarios. So its going to get very interesting, when we have to get less guidance, and have to work out the correct doctrines and force mixtures later in the campaign (Hopefully it won't be hints and barrels all the way through)

Skirmish seems to be focused upon an all out spam bash, to prepare for competitive Online play. Which is my major gripe here.
PrexMP3 26 de fev. às 10:00 
I agree, my man, on multiple counts.

I was so disheartened to see the boom-boom barrels were still there in GDF mission 1, while GDF 2 was...not much better.

I do still need to try the new Dynasty mission...VIP you say? Here's hoping I flex some strategic muscles.
PrexMP3 26 de fev. às 13:28 
I don't know about strategic muscles...but having just played DYN mission 2, that was pretty fun!

If they keep that level of invention and pace for the other missions, I might actually enjoy the campaign.

That said, I feel that the side objectives are going to tick me off. Some of them don't seem to fire off while others have weirdly specific objectives that don't register...bruh I absolutely mined that bridge...

That might not be a big deal on easier campaign difficulties, but I bet I'll be feeling those lost upgrade points on harder runs.
Lotor13 26 de fev. às 13:38 
Originalmente postado por Jules:
Skirmish seems to be focused upon an all out spam bash, to prepare for competitive Online play. Which is my major gripe here.

You complain about normal / hard difficulty.

Did You actually try easy mode?

You know, this claim, that skirmish mode is focused on competitive Online players is nonsense.
Magistar 26 de fev. às 16:29 
Originalmente postado por Jules:
Unfortunately this Demo has convinced me that it is based around Online Competitive Play. Despite all the Tech, Doctrines and Lore stuff etc. It comes down to a Major Click Fest, even in Skirmish against Bots. The AI (Normal/ Hard) is impossible for new and typical players to compete against. The Skirmish Bots expect you to be aggressive, build Lost of Refineries, Factories, and Spam as fast as you can. You End up in a tedious Spam fest, but will typically lose.

If you like Multiplayer, and one of those "Get Gud" guys you will love it. For the new and casual RTS Single player, this is not going to work out.
Just put it on easy??? I just played my first game and I set to to easy because you honestly cannot expect to win on normal when you have no idea how the game works. It would be bad if you could beat a normal opponent without having a basic understanding of unit counters, the tech tree and map control.
Morphic 26 de fev. às 17:25 
I mean, you cannot idle around and build pretty bases... unless you set the bot(s) to Easy. DYN bots seem significantly more aggressive and competent than GDF ones, so maybe try playing against GDF until you get the hang of the game?

My first Skirmish I was GDF against DYN and lost; I was shocked when DYN did an infantry rush with some Engineers to cap my buildings. Wasn't expecting a CnC cheese tactic from a bot lol. Second match I lost again since I was idling around and went to Cap a neutral ConYard; got swarmed. Third match I finally understood the basics and crushed the AI. Now I've been doing a 2v1v1 regularly or sometimes 3v1. Wish there was another 4p map since, IMO, that map kinda sucks using land units due to the Terrain.
kelthuzad 27 de fev. às 10:21 
Originalmente postado por Jules:
Unfortunately this Demo has convinced me that it is based around Online Competitive Play. Despite all the Tech, Doctrines and Lore stuff etc. It comes down to a Major Click Fest, even in Skirmish against Bots. The AI (Normal/ Hard) is impossible for new and typical players to compete against. The Skirmish Bots expect you to be aggressive, build Lost of Refineries, Factories, and Spam as fast as you can. You End up in a tedious Spam fest, but will typically lose.

If you like Multiplayer, and one of those "Get Gud" guys you will love it. For the new and casual RTS Single player, this is not going to work out.
COUGH SKILL ISSUE COUGH
the ai is bearly functional and you call it hard?
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Postado a: 1 de fev. às 12:31
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