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As some are weirdly keen to point out, this is not actually Command and Conquer.
Unless I've missed something, the "definition" in map design is just kind of superior in CnC. In Tempest Rising I never see real height advantage or chokepoints, giving me no real terrain features to fight over.
I already mentioned the tech structures, so unless TR has oil derrick equivalents or something, none of them are really worth hunkering around and drawing a line in the sand.
Oil derricks?
You said KW so maybe Tiberium Spikes would be better?
None of that ringing a bell?
Bridges?
As a matter of fact you won't see any old hand playing defensive or drawing any lines, fights will take place wherever whenever all over the map, and the only real control that matters is how many tiberium fields you're safely harvesting.
For all neutral buildings and garrisons, if killed, they can be rebuilt by Engineers/Technicians.
Destructible bridges may also be rebuilt.
Other capturable buildings include:
* Mission Control, which provides Build Radius and backup Radar/Minimap
* Mercenary Compound, which provides a barracks with a mix of some units, as well as the ability to produce a "strike team" of Civilian Militia anywhere in your vision on a cooldown
* Garage, which repairs vehicles and aircraft in an area
As expansion points, the Mission Control and Mercenary Outpost are able to be held with factories and turrets, and the Garage makes a hard point you can retreat to or fight out from.
There is actually "old derrick" equivalent in Tempest Rising. There are 4 in Oasis map and at least 2 In Alps map. However, they don't look like something you can capture at a glance so you can easily miss them.
Will we ever see whole matches dedicated to fighting over those things like the oil derrick island on that Red Alert 2 map? I think it was Animal Park, but don't quote me on that.
Bruh, people would FIGHT over that thing. What, aside from Tempest fields, do I have to FIGHT over?
Skirmish seems to be focused upon an all out spam bash, to prepare for competitive Online play. Which is my major gripe here.
I was so disheartened to see the boom-boom barrels were still there in GDF mission 1, while GDF 2 was...not much better.
I do still need to try the new Dynasty mission...VIP you say? Here's hoping I flex some strategic muscles.
If they keep that level of invention and pace for the other missions, I might actually enjoy the campaign.
That said, I feel that the side objectives are going to tick me off. Some of them don't seem to fire off while others have weirdly specific objectives that don't register...bruh I absolutely mined that bridge...
That might not be a big deal on easier campaign difficulties, but I bet I'll be feeling those lost upgrade points on harder runs.
You complain about normal / hard difficulty.
Did You actually try easy mode?
You know, this claim, that skirmish mode is focused on competitive Online players is nonsense.
My first Skirmish I was GDF against DYN and lost; I was shocked when DYN did an infantry rush with some Engineers to cap my buildings. Wasn't expecting a CnC cheese tactic from a bot lol. Second match I lost again since I was idling around and went to Cap a neutral ConYard; got swarmed. Third match I finally understood the basics and crushed the AI. Now I've been doing a 2v1v1 regularly or sometimes 3v1. Wish there was another 4p map since, IMO, that map kinda sucks using land units due to the Terrain.
the ai is bearly functional and you call it hard?