Tempest Rising

Tempest Rising

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UI suggestions
Hi guys,

Awesome game and huge props to keeping RTS alive.
As a casual the reduced TTK is so much more enjoyable after every rts tried to be like SC2, a legendary game but I'm never going to go far in pvp, comp stomps are my jam as I get older...
Here are a few of my suggestions for the game to be more playable.

Mini map icons for tempest harvesting spots and different neutral buildings.

At the beginning of match, place objective marker on the opponent spawn location

Icons for infantry types like in RA3 since it is hard to tell apart riflemen, missile squads, grenadiers, the mercenary variations in the heat of battle. It'd also be cool to have mutant mercenaries not generic soldiers. Specialists also do not stand out. Not sure if I heard "enemy specialist" or "enemy commando" detected either.

Building tabs and production feels too cumbersome. I am aware you can hotkey to cycle between production building of the same type but it still feels off.
Queuing buildings one after another as dynasty does not produce them and gets stuck on the first one until you place it down.

Cheers
Last edited by Spartan dropkick; Jan 30 @ 4:28am
Date Posted: Jan 30 @ 4:23am
Posts: 0