Tempest Rising

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Havoc (Dynasty rocket buggy) can not carry infantry now
probably the bug
Originally posted by wayward:
This behavior is disabled for the Havoc in skirmish/multiplayer until the player upgrades their Construction Yard into a Bastion
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A developer of this app has indicated that this post answers the original topic.
wayward Jan 29 @ 8:02am 
This behavior is disabled for the Havoc in skirmish/multiplayer until the player upgrades their Construction Yard into a Bastion
Lotor13 Jan 30 @ 7:56am 
Originally posted by wayward:
This behavior is disabled for the Havoc in skirmish/multiplayer until the player upgrades their Construction Yard into a Bastion

That is probably new feature, there is no explanation anywhere in the game.

But why this "complicated" system?
Havoc' transport does not seems like big advantage for an early game, and it it is quiete pointless in late game, I would say. that this Havoc' transport ability is niche function for an early game.

I guess, that should prevent the engineer to bring safely to the enemy base and capture the enemy buildings. I would focus there, to move engineer's ability to capture enemy (not neutral) building later to the game. Or just simple turn off in skirmish/multiplaye, or make this feature optionable.
Originally posted by Lotor13:
Originally posted by wayward:
This behavior is disabled for the Havoc in skirmish/multiplayer until the player upgrades their Construction Yard into a Bastion

That is probably new feature, there is no explanation anywhere in the game.

But why this "complicated" system?
Havoc' transport does not seems like big advantage for an early game, and it it is quiete pointless in late game, I would say. that this Havoc' transport ability is niche function for an early game.

I guess, that should prevent the engineer to bring safely to the enemy base and capture the enemy buildings. I would focus there, to move engineer's ability to capture enemy (not neutral) building later to the game. Or just simple turn off in skirmish/multiplaye, or make this feature optionable.

It prevents an Engineer Rush in Multiplayer. you can quickly build one throw it in the vehicle and rush an enemy to capture their MCV
Lotor13 Jan 31 @ 1:13am 
Originally posted by Reanimator:
Originally posted by Lotor13:

.....

I guess, that should prevent the engineer to bring safely to the enemy base and capture the enemy buildings. I would focus there, to move engineer's ability to capture enemy (not neutral) building later to the game. Or just simple turn off in skirmish/multiplaye, or make this feature optionable.

It prevents an Engineer Rush in Multiplayer. you can quickly build one throw it in the vehicle and rush an enemy to capture their MCV

And that is exactly , what I wrote

"I guess, that should prevent the engineer to bring safely to the enemy base and capture the enemy buildings."

Anyway, I think, better way to prevent the Engineer Rush in MP/SP is to move engineer's ability to capture enemy (not neutral) building later to the game.
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Date Posted: Jan 29 @ 7:20am
Posts: 4