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However, the art design is not particularly good. This is mainly about the readability of the units. They lack strong silhouettes, and their size, color schemes, and animations are too similar. Armored vehicles are not well-designed, but I find the infantry units particularly problematic. In such a fast-paced game, readability is crucial, and with the infantry, it’s simply not there.
The art design is not going to change. The art passes have all been completed. What you see here is exactly what you’ll get in version 1.0.
That was my first thought. GDF infantry units are especially bad in this regard thanks to their stupid drones, which obscures view even more. Also, sometimes it's hard to tell the purpose of a unit just from the visual standpoint. Like, both factions starting gunships or GDF mobile AA and stealth tank have this problem. But in other cases devs tried too hard and produce such lame abomination, as Dynasty hamster ball.
own feature to be clear an own thing, like own shape, size and colour.
Take for example soldiers in Starcraft, marine is small metallic, Ghost is tall and white with long weapon , reaper does hover over the ground, Marauder is big bulky and black, Medic is white, Firebat is red. You instantly recognize each soldier. Here in the tempest rising all units have same size and colour.
Agree 1000%
Infantry could use more readability.
Vehicles, including aircraft units, have a similar design language with sharp edges, so even if you don't know what a vehicle does, you know that it belongs to the GDF just from looking at it.
The TD on the other hand is a mixed bag and unit designs are all over the place.
Some look like past / present tech, while others are highly futuristic, achieved from tinkering with the Tempest.
Most show rounded edges to differentiate them from the GDF, while a few are sharp and clash with the overall design language.
Besides that the TD has some units that just look boring, at least in my opinion.
Maybe that's what they're supposed to look like, and the TD has different tech from different periodes, but it just feels incoherent to me and I'd definitely prefer a specific rounded and highly futuristic tech fueled by Tempest design language to make them more unique and distinguishable. They're called Tempest Dynasty after all.