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https://www.youtube.com/watch?v=vfr_frrNksY&ab_channel=Bikerushownz
Generals and Tib Wars/Kane's Wrath were the exceptions on what C&C was supposed to play as.
I think you need to chill on the hype a little bit. Form your own opinion; don't latch onto his just because he's a known player in the community.
All I said was: "Generals and Tib Wars/Kane's Wrath were the exceptions on what C&C was supposed to play as."
Older C&C, from C&C1 to Red Alert 2, played almost exactly like Tempest Rising, when it came to speed, and flimsy units.
Aso if you watch the video, he literally says the problem with the RTS community is the extreme elitism, everyone just wants their game, and never gives anything else a shot.
Also you really do not use most unit abilities in thsi game, you use the units themselves very basic.
This game feels more like Starcraft then C&C. OK I cannot recall old C&C games like C&C1, RA1, RA2, etc. I only play Generals Zero Hour, but sadly this game isn't even close to anything how Generals is played.
It is also nothing like Starcraft, Starcraft was slower than C&C.
Maybe I expected it to be too much of a replacement for my favorite C&C game. :(
I played both Starcraft 1 & 2
This feels like C&C for 200%, I do not really see aspects from Starcraft - and I love Starcraft for its SP campaign
As was mentioned above, active abilities are part of C&C - were introduced in Tiberian Wars / Red Alert 3. also Red Alert 2 had few abilities - Yuri has psionic storm aside of mind control ("main attack"), US infantry has 2 modes, same with soviet hellicotpter, or NOD tank from Tiberian Sun..
The point is, that Tempest Rising is not -specific- C&C remake, what many paople complain - "Tempest Rising is different from Red Alert 2 / original 1997 C&C / Generals / C&C3 Kane wrath !!!" etc
Tempest Rising uses C&C formula and doing same things in "own way", and this is also case of other C&C games.
If You compare Red Alert 1&2&3 - all use C&C formula, but do same things in "own way"
Some elements reminded me SC2 for sure, like units popcap, siege tanks, that mechanic about building up and exploiting tiberium tempest overflow is somewhat similar to Protoss Feedback. And the way, the units tend to blob and can't shoot on the move is also very similar to SC2 combat.
this is more like red alert 2 than Generals, if you want generals succesor try global conflagration. that game is basically generals mix with CoH.