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AoE, C&C, SC2, WC3, DoW2 sucked you in and you could not put them down, stuck in for hrs, especially WC3.
1 - You need to immerse your player/user into your world with skillfully crafted tutorial and in-game story telling.
2 - Your game design, UI design, sound design must be done well ENOUGH as to not break the immersion.
3 - Environment is more important than the units.
It is hard to do, but if UX is nailed, then you will achieve player retention.
Either talented designers who know what they are doing, or experienced developers who understand how human psychology works. Or just get lucky i guess.
Completely different games lmao
I miss the total annihilation zoom style where you can zoom out as far as you wish to see clearly the action and micro manage better. I also enable to zoom out and in anywhere in the map in a second. (and dual screen was good).
Also, ASDW to move the screen would be simpler than arrow keys.
Game is pretty but gameplay lack at first glance all the quality of life that permit to focus on strat and lisibility.
Will give it some more hours tomorrow.
I still can't decide if there's method to the dev's madness in how the units counter eachother and whatnot or if there really are just bad gameplay decisions and balance.
Thanks, I'm really into shooters and just wishlisted chess.
https://store.steampowered.com/app/3106530/Command__Conquer_Tiberium_Alliances/
In Mechabellum if you go mass scorpion and give them acid upgrade, you can witness Kane's vengeance delivered.