Tempest Rising

Tempest Rising

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Vince  [nhà phát triển] 12 Thg08, 2023 @ 2:59am
TEMPEST RISING PLAYABLE PREVIEW: BUG REPORTS AND FEEDBACK
Post your bug reports and feedback here and we'll make sure it gets in front of the people who need to see it.
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Đang hiển thị 31-45 trong 101 bình luận
stewartrand 13 Thg08, 2023 @ 5:28am 
I find it frustrating that I can't click to select a drone and move it around. I need to find its owner first? I would have expected that once the operator is locked in place, I can click the drone to select it and move it around.
stewartrand 13 Thg08, 2023 @ 5:32am 
Another typo thing: I think "Please standby..." in the loading screen should be "Please stand by".
Tahrngarth 13 Thg08, 2023 @ 5:33am 
I loved the preview and it had me massively flashbacking to C&C.
The entire game went smooth.

There were no harvesters getting stuck, just be sure to provide enough space for them to get through and they should be fine. I learned this from the classic RTS games ;)

While moving as a group, some of the units did choose some wonky pathing from time to time, putting them possibly in danger because of running too far from the intended path.

I LOVE that the first mission includes base building and is not only running around with provided units. This was one of my peeves with many of the C&C games

The general's voice and mouthing do seem out of sync, this was a bit offputting.

The paratroopers running in when their drone gets attacked was a bit annoying.

That's all I could think of, if you want to see my experience, I'll have the playthrough up on Youtube in about 5 hours: https://youtu.be/nxJm9BBJKgs
Astronimal 13 Thg08, 2023 @ 6:32am 
Great game, experienced only one bug which I felt was minor, but still wanted to report it;

Whenever selecting units and ordering them to move somewhere, there are times some units (even though selected) simply arent moving or taking a very weird pathing. This issue only seemed to happen with infantry units, I did not experience it with with the vehicles.
Mishka 13 Thg08, 2023 @ 6:43am 
Feedback + some what glitches

Feedback

I have been really satisfied with the play-test. So far the preview has been good, the cut-scenes were great. The game-play graphics could be somewhat better.

Pros:
- Asked for East vs West Game thats like C&C
- C&C Game-play
- Easy base building and core game-play mechanics
- Good animated Cut-scenes and ost!
- Satisfying units/designs

What is needed/Glitches

- Fisher talks too fast. Because of this his mouth doesn't sync with what he is saying. It needs to be slowed down.

- The music is far louder than unit voice-lines. You can't make out what they are saying.

- Drone soldiers issue. Every time you click "z" to move the drone and the drone starts firing away from units all the units (except drone operators) move to the drones and assist them. Is quite strange behaviour.

- base building is funny. "Place building on land" - waits - command terminal "finalising" and never finalises until you click the building again to place at same spot and building deploys. Can we just have, "select building > place building > building finishes" than at the end click the structure we were building and then drag it to the building spot.

- Relatively unstable. I know this is a test version and understand things will most likely change/ be better/worse/fixed and so on until full feedback is reviewed. I am not talking about fps stability. I am having problems running the game at 1920*1080. When you fully zoom out things become rather how should I put "muddled up" and "unclear/blurry" until you zoom in. Could you guys maybe lower the players visibility by a tiny bit so that even at maximum zoom out and in things stay graphically clear.

Thank you, for working on this game! It's one of the best RTS titles I've seen so far! Hopefully some feedback from here was useful. :aw1_officer:
WhatsSmoking 13 Thg08, 2023 @ 7:24am 
With what I played I did like how the infantry actually feel needed. The vehicles felt a little to squishy in comparison to infantry though anti-units felt anti. I do have to say I'm not much of a fan of population limit and spec limits. If anything I say specialist healer could be a buffed healer and regular healer would be more squishy. Could make like specialist scout would be like a sniper. All around though I am looking forward to see how the game goes.
TDCD 13 Thg08, 2023 @ 8:26am 
First thing i did after starting game was settings, i've changed windowed FS to Fullscreen but resolution was blank.
After selecting faction and trying to start mission game would just freeze after 1st click no reaction to anything, 2nd time same thing, 3rd time after alt tab it would let me click to start it, but i've noticed that when i am trying to select units i would have to click 1cm left from unit. Went back to options and this time was able to select resolution which fixed the issue.
Derder 13 Thg08, 2023 @ 2:22pm 
Two points for good gameplay:

1. Reverse move for tanks/cars
2. Formation move to bring stuff in line, like in RA3. First line tanks, second line infantry, in the rear artillery. Tactically it makes sense and it looks good plus you can better see your units…plus they move all the same speed.

Thx <3 :)
stewartrand 13 Thg08, 2023 @ 2:45pm 
Feedback: it's annoying that the game tells me "construction complete" when a building is still being finalized
Firestorm 13 Thg08, 2023 @ 3:35pm 
Good vibes, great music for the C&C style of game, lots of nice detail in the visuals, appreciate the update to the mission cutscene formula. I'll be buying and enjoying it based on the preview.

On the bugs & problems side:

- Lipsynching
- Building a second refinery bugs out harvester 1, which tries to offload at second refinery even if more distant. Weird behavior where the harvester that eventually ends up at refinery 1 stops trying to harvest.

- A more novel issue is how buildings need to be fully in your available build grid to build them. Trying to get another refinery down somewhere else meant having to surround the spot with silos to extend my build grid enough for the full refinery blueprint. Super annoying. Needs to be reduced to at least 50% coverage, maybe more like 25%.

- Wish deployed drone operators took a knee or something more overt than a little blue scan wave VFX over them.

- Grenadiers and Drone Operators could use some stronger color differentiation from Scouts. Silhouettes are okay, but colors are samey enough that they blend together in clumps.
Lần sửa cuối bởi Firestorm; 13 Thg08, 2023 @ 3:42pm
Veti When 13 Thg08, 2023 @ 4:41pm 
Mission 1(obviously): the game doesn't perioidically check if the gate is alive and if it isn't the bonus won't count as complete and the beacon that is supposed to highlight the area will keep existing until the end of the mission
And I suppose the Airstrike support power jet name(literally Airstrike) is a placeholder
Veti When 13 Thg08, 2023 @ 4:54pm 
Huge thanks to Steam for not letting me edit my own comment. Again.
Though this isn't a bug, this just doesn't look that good:
The healing turret deployment arc(the angle from which the Medic uses the ability) is literally 360 and the medic doesn't have to turn in order to drop it
The healing turret itself is VERY taxing on the game's performance: fps drops from 60 to 40-35(sometimes) when the camera is up close
The units themselves could use some "pissed"(whenever they get clicked over 5 times in a row) and like 50% more quotes but what we have right now is still great. Glad that units have their own personality(like in most good rts games after 2000s). "Style, control, damage and aggression".
Derder 14 Thg08, 2023 @ 2:49am 
- Force fire
- waypoints, to make 4 clicks on mini map, so an engeneer can sneak the enemys base from behind and capture his mcv while i am busy to keep him busy.
Derder 14 Thg08, 2023 @ 3:44am 
- an Icon on buildings to see repairs actually happen
- the output of garrisoned infantry in barracks is underwhelming about damage and range
- Info on powerplant how much energy it produce
Zimniy 14 Thg08, 2023 @ 4:18am 
From Russia player:
The first bug is when in the settings you want to make a full-screen mode instead of the windowed one provided by the game itself, the mouse buttons stop working at all. Fix it.
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