Tempest Rising

Tempest Rising

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Oompah 5 DIC 2024 a las 1:20 p. m.
Release date: April 24, 2025
^^
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Mostrando 61-72 de 72 comentarios
Cat 28 DIC 2024 a las 8:08 a. m. 
Publicado originalmente por Bankai9212:
Guess I’m the only one who expecting this to release unpolished like every other slipgate project.
Well I am expecting the worst but also I am also hoping for the best. I believe the devs are passionate enough to know what to do (they even got Frank Keplacki to do the scores) but not sure if the studio or company allow or gave them enough time/resources. They marketed it as a classic style RTS but there are signs of modern competitive. Some people are gonna love it and some will hate it, I'm just gonna let the game speak for itself when it comes out.

:summercat2023:
Bankai9212 28 DIC 2024 a las 8:11 a. m. 
Knowing how that last few projects ended up, not to mention ongoing once like combustion and ripout(actually finished and a different team but is mid from what I read). It’s easy to be very skeptic of slipgate. If they can’t get a shooter right, making an rts is a level I don’t see them being better at.

They know how to market, like the games mentioned the vibes at least. I also don’t expect much support of fixes after launch.
Última edición por Bankai9212; 28 DIC 2024 a las 8:23 a. m.
Blitzwing 28 DIC 2024 a las 11:01 a. m. 
2
Publicado originalmente por Jarisbjörn:
Publicado originalmente por Blitzwing:
Polished is not only definite from software point of view, but also by the game flow.
Yes. That's what I mean though; the game flow IS great!

Publicado originalmente por Blitzwing:
Well in my opinion Tempest Rising is overcooked because it never had an open beta.
By open beta they could approach the important things, people point out.
So you think that trhe game is overcooked AND that it needs more time in the oven? Isn't that a contradiction?

If they do an open beta they are going to get a torrent of feedback, most of which will be garbage. For such a small team, the effort to sift through all of this will be enormous.

The nostalgy-blinded nerds complaining that the game is not 100% identical to the games they grew up playing will always drown out the feedback of those that have respect for the devs own creative vision. The familiar is just easier to advocate for.

Is it worth it to put in that much work just for some minor improvements when the game is already in such a good state? There are diminishing returns for that kind of thing.
Thats the biggest issue I see,
most RTS Developers do their job without to consult in time real player opinions

So is anybody surpassed that RTS genre is doing so badly,
if people never get what they want?
Jaris B. 28 DIC 2024 a las 11:26 a. m. 
Publicado originalmente por Blitzwing:
Thats the biggest issue I see,
most RTS Developers do their job without to consult in time real player opinions

So is anybody surpassed that RTS genre is doing so badly,
if people never get what they want?
Because they all want something different from one another, but still talk about their particular taste like it is the general opinion.

No RTS will be truely successful until devs develope the courage to pick the subgroup they want to serve and tell all the others to take a hike.
Última edición por Jaris B.; 28 DIC 2024 a las 11:27 a. m.
Blitzwing 30 DIC 2024 a las 1:09 a. m. 
Publicado originalmente por Jarisbjörn:
Publicado originalmente por Blitzwing:
Thats the biggest issue I see,
most RTS Developers do their job without to consult in time real player opinions

So is anybody surpassed that RTS genre is doing so badly,
if people never get what they want?
Because they all want something different from one another, but still talk about their particular taste like it is the general opinion.

No RTS will be truely successful until devs develope the courage to pick the subgroup they want to serve and tell all the others to take a hike.
Publishers / shareholders assume to best monetize with the multiplayer pvp side of the game, Which ignores the fact that pvp people never buy a game and are at best on steam 5% -max10% of the gaming community.

That makes games for the target audience very boring. For past years RTS focused their attention on the wrong things. Tempest Rising is not an exception.

So either Tempest Rising changes its direction to single player
or it is going to be another underperformer.
Jaris B. 30 DIC 2024 a las 3:21 a. m. 
Publicado originalmente por Blitzwing:
Publishers / shareholders assume to best monetize with the multiplayer pvp side of the game, Which ignores the fact that pvp people never buy a game and are at best on steam 5% -max10% of the gaming community.

That makes games for the target audience very boring. For past years RTS focused their attention on the wrong things.
Yes, exactly. That was the point I was trying to make.
So I agree with that part of your post 100%! And so does the lead dev of Tempest Rising: https://www.youtube.com/watch?v=chHC30fBS_o

And you can easily tell looking at the game or playing any of the demos:
- Strong story focus with cutscenes for every mission
- longer singelplayer campaign than any non-Age of Empire game released in the last decade
- unlockable loadout opinions exclusive for the singleplayer to encourage replayability
- stronger skrimish AI than most other recent RTS

I struggle to imagine a more singleplayer focused RTS short of just one that doesn't have multiplayer at all
Última edición por Jaris B.; 30 DIC 2024 a las 9:08 a. m.
Blitzwing 20 ENE a las 3:04 p. m. 
Well we have another Demo and my worst expectations are confirmed all over again by 2 mayor weak points the game has and now we can talk about the precisely.


1 The Unit limit of 200 does not fit here.
200 unit limit works in Starcraft, but not in C&C.
You simply have all the time the feeling like you need more units and
that's one of the worst design mistakes you can make.

2 The economy is for this kind of game way too low. I understand the point less units are more easy to handle, but again Warcraft 3 , Company of Heroes are designed as games to handle less units, C&C is not.


I understand what they try to achieve, but a game we have now games like ZeroSpace or Godsworn who do it right, Tempest Rising doesnt.


They need to make a choice, C&C or Starcraft, not both.
KoV 20 ENE a las 3:09 p. m. 
Publicado originalmente por HE1NZ:
Hope it's worth the wait.
not in its current state it seems
KoV 20 ENE a las 3:10 p. m. 
Publicado originalmente por Blitzwing:
Well we have another Demo and my worst expectations are confirmed all over again by 2 mayor weak points the game has and now we can talk about the precisely.


1 The Unit limit of 200 does not fit here.
200 unit limit works in Starcraft, but not in C&C.
You simply have all the time the feeling like you need more units and
that's one of the worst design mistakes you can make.

2 The economy is for this kind of game way too low. I understand the point less units are more easy to handle, but again Warcraft 3 , Company of Heroes are designed as games to handle less units, C&C is not.


I understand what they try to achieve, but a game we have now games like ZeroSpace or Godsworn who do it right, Tempest Rising doesnt.


They need to make a choice, C&C or Starcraft, not both.
+1
ShadowsCreed 20 ENE a las 3:56 p. m. 
will this game ever come out on ps5 pro?
Bankai9212 20 ENE a las 3:58 p. m. 
Publicado originalmente por ShadowsCreed:
will this game ever come out on ps5 pro?
I imagine post release, other games were eventually released on consoles(for the worst)
Jaris B. 1 MAR a las 4:49 a. m. 
Publicado originalmente por Blitzwing:
They need to make a choice, C&C or Starcraft, not both.
Well, they obviously made that choice. The game plays unambiguously Command&Conquer.

I don't really care about a unit limit that I almost never hit in over 50 hours of demo/beta gameplay.

And I really don't get what you are talking about in regards to the economy. It is really not hard to get good tank armies going. Not Red Alert 2 levels of tank armies, sure. But it is not trying to be Red Alert 2, it is trying to be Command&Conquer 1. And for that the current enomy level is pefectly appropriate.
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Publicado el: 5 DIC 2024 a las 1:20 p. m.
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