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They know how to market, like the games mentioned the vibes at least. I also don’t expect much support of fixes after launch.
most RTS Developers do their job without to consult in time real player opinions
So is anybody surpassed that RTS genre is doing so badly,
if people never get what they want?
No RTS will be truely successful until devs develope the courage to pick the subgroup they want to serve and tell all the others to take a hike.
That makes games for the target audience very boring. For past years RTS focused their attention on the wrong things. Tempest Rising is not an exception.
So either Tempest Rising changes its direction to single player
or it is going to be another underperformer.
So I agree with that part of your post 100%! And so does the lead dev of Tempest Rising: https://www.youtube.com/watch?v=chHC30fBS_o
And you can easily tell looking at the game or playing any of the demos:
- Strong story focus with cutscenes for every mission
- longer singelplayer campaign than any non-Age of Empire game released in the last decade
- unlockable loadout opinions exclusive for the singleplayer to encourage replayability
- stronger skrimish AI than most other recent RTS
I struggle to imagine a more singleplayer focused RTS short of just one that doesn't have multiplayer at all
1 The Unit limit of 200 does not fit here.
200 unit limit works in Starcraft, but not in C&C.
You simply have all the time the feeling like you need more units and
that's one of the worst design mistakes you can make.
2 The economy is for this kind of game way too low. I understand the point less units are more easy to handle, but again Warcraft 3 , Company of Heroes are designed as games to handle less units, C&C is not.
I understand what they try to achieve, but a game we have now games like ZeroSpace or Godsworn who do it right, Tempest Rising doesnt.
They need to make a choice, C&C or Starcraft, not both.
I don't really care about a unit limit that I almost never hit in over 50 hours of demo/beta gameplay.
And I really don't get what you are talking about in regards to the economy. It is really not hard to get good tank armies going. Not Red Alert 2 levels of tank armies, sure. But it is not trying to be Red Alert 2, it is trying to be Command&Conquer 1. And for that the current enomy level is pefectly appropriate.