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TR has a full complete campaign from day one for the factions, and a complete mp experience. The world is interesting, the music from what they have released on youtube and in the demos has been absolute top tier , as good as the best of any CnC game.
Na it a do much better than that game by far.
-1- Open beta to gain feedback
-2- implement the feedback and ask people for approval
-3- double and triple check if people are actually pleased with the game
-4- organize a community council for PvP and PVE, keep PvP and PVE separated
adjust the game so each game mode works out.
Its like give bad food to a starving person, he won't complain.
We did not have open beta, where you see what your average gamer does think.
They are not an experienced RTS developer. Allow me to remind the fate of recent AAA RTS alike DoW3, Homewolrd 3 and Warhammer Age of Sigmar: Realms of Ruin.
They face a similar challenge.
Problem is by that time they go into an open beta,
they kind of have too little time to actually deliver the game, the people want.
Playing the beta I got the impression that the team (especially Brandon) have a very specific idea of how they want their game to play like. I think it is a much better idea to make the best version of that than trying to make the game as bland and generic as possible to not offend the lowest common denominator. You have to look only at Act of Aggression to see a dev team that wrecked their game trying to chase the popular opinion that doesn't exist.
Look, I'm sorry that TR doesn't cater to YOUR sepcific taste but that doesn't give you the right to decry anyone who likes it as desperate or whatever.
as once they underperform they go into panic mode
and aren't able to address the issues.
We never have seen an RTS developer to recover from a bad launch.
Problem is, if you figure out after release that the game is flawed,
you kind of don't have any more the budget to get it right.
We all understand the is a pressure to release games on time,
but without proper gameplay, it's not a game.
And gameplay needs a lot of time.
The way I see it Tempest Rising isn't getting the time it needs.