Tempest Rising

Tempest Rising

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Hoped the game would be bigger in scale.
Its allright now but its esentially C&C 3 mixed with Red alert 3. This woudnt be bad like 10 years ago but now ?

I hoped for some inovation, I hoped for bigger battles, infantry squads, bigger bases and maps. If you played C&C you played Tempest Rising and vice versa. Its not bad but...I hoped for something more. Maybe full release will be better :2016imnotcrying:
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Showing 1-11 of 11 comments
Sipher Jul 20, 2024 @ 7:48am 
There are also quite some large scale games like you seem to like. Try Beyond all Reason for example where you can control thousands of units, or the total anihilation franchise in general. Maybe this will be more your cup of tea.

But there is no reason why new RTS games must have this emphasis on overly large armies, maps battles etc. historicly the most successful RTS games, like WarCraft/Starcraft, C&C and the Age of - games, all had an emphasis on a bit smaller bases, not more then 200 units per player etc. while games who tried to become always bigger and more massive, stayed more nieche.

The downside of this overly large RTS games, imo, is that individuel units dont feel impactful or important, games drag on forever to reach this large scales, and they feel simply not so fun to play.
Gin Kenshin98 Jul 20, 2024 @ 8:03am 
Except that’s not what a cnc style rts is, which is what they’re going for.

I’d say is most of cnc games it’s small-medium engagements, with 2v2s or higher obviously having bigger battles.

I’m all in for squads. The infantry in cnc3 is so much more impactful and pleasing thanks to them being actual squads, and it adds to the scale of the game/war, the fear when a man spam comes at you, and helps with unit recognition since it’ll be easier to tell a scout from a grenadier.

Bases and maps depend on the actual map and mission. I’m sure there will be bigger maps in latter campaign missions and skirmish maps which will have more space for bigger bases. Also there’s a decent selection of buildings and defences which helps in bigging up the base feel.
SeverdNerv Jul 20, 2024 @ 9:48am 
Sounds like this guy wants SUP COM 3
Regnier575 Jul 21, 2024 @ 4:21am 
All I wanted was something like C&C3 tbh.... there's probably plenty with the innovation you want
Cryptic Jul 21, 2024 @ 4:25am 
Agreed op. It feels a bit empty. Just a retexture of cnc
t.tv/likachu_ Jul 21, 2024 @ 5:33am 
Originally posted by SeverdNerv:
Sounds like this guy wants SUP COM 3
Ahh man true that. But I loved C&C too. I played C&C to death allready and just getting it again feels nice but bit bitter.
t.tv/likachu_ Jul 21, 2024 @ 5:36am 
Originally posted by Cryptic:
Agreed op. It feels a bit empty. Just a retexture of cnc
Yep, after playing C&C for such a long time Tempest Rising doesnt feel exactly new or inovative. I at least hope for infantry squads to be added. Solo infanty is not fun at all.
t.tv/likachu_ Jul 21, 2024 @ 5:38am 
Originally posted by Sipher:
There are also quite some large scale games like you seem to like. Try Beyond all Reason for example where you can control thousands of units, or the total anihilation franchise in general. Maybe this will be more your cup of tea.

But there is no reason why new RTS games must have this emphasis on overly large armies, maps battles etc. historicly the most successful RTS games, like WarCraft/Starcraft, C&C and the Age of - games, all had an emphasis on a bit smaller bases, not more then 200 units per player etc. while games who tried to become always bigger and more massive, stayed more nieche.

The downside of this overly large RTS games, imo, is that individuel units dont feel impactful or important, games drag on forever to reach this large scales, and they feel simply not so fun to play.

I love Total anihilation and Supreme Commander I didnt expect that from a C&C successor. I expected at least something like AOE3 or 4. More intantry, bigger maps to manuever, more unit variety and lots of buildings to build and destroy. AOEs base building is fun and its also fun to destroy it.
Shadow Jul 21, 2024 @ 11:34am 
Originally posted by Regnier575:
All I wanted was something like C&C3 tbh.... there's probably plenty with the innovation you want
It was first tutorial mission ? so hard to believe rest of the missions are like this and if remember right same was Command & Conquer games too
rnzr Jul 21, 2024 @ 12:34pm 
Originally posted by t.tv/likachu_:
Its allright now but its esentially C&C 3 mixed with Red alert 3. This woudnt be bad like 10 years ago but now ?

I hoped for some inovation, I hoped for bigger battles, infantry squads, bigger bases and maps. If you played C&C you played Tempest Rising and vice versa. Its not bad but...I hoped for something more. Maybe full release will be better :2016imnotcrying:
If we have learned one thing, it's don't change C&C or it will vanish.
Mr. Thompson Jul 21, 2024 @ 1:20pm 
For me Tempest Rising feels a lot a like C&C combined with Starcraft, than just a new C&C. Your units have different abilities you need to manage. Same for some buildings, like the power plant "overdrive" on Dynasty's side.
I really like how the gameplay feels and hope the story/compaign will be engaging. Don't care about multiplayer because I am bad in multi-tasking. :D
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Date Posted: Jul 20, 2024 @ 7:22am
Posts: 11