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+1
Yes, this should be fixed,
I also like how buildings are build in Tempest Rising. There
These people, who complain about (irrelevant) details are minority, most of the C&C fans are glad, that Tempest Rising in classic C&C is comming.
Why not have the little drone take off from the con yard as it nears 100% instead of having it do it after during the finalisation part
Tbh though I'd rather it just be like C&C where you click a building to build and it just does it in the side bar, once its ready you place it. So much easier
No, it is actually not.
1) You have to go to the sidebar once and click the building.
2) Now you either wait and waste time until the "building" is finished or do something else.
3) You have to go to the menu again, select the building and place it.
So, you either wasted time waiting or have to go to the menu a second time if you had done something else during "build" time.
So much slower, more cumbersome, less user friendly and definitely not easier than going to the menu once, selecting the building and placing it.
And to make matters worse, C&C and RA had a "finalizing" animation too after you placed it. Maybe it carried over to Tempest Rising from there.
But the whole thing should have changed right after Dune 2 (where no finalizing was present and the building took place in the sidebar due to memory constraints and totally different building mechanics) instead of being carried over to C&C.
Yeah, right. One never knows when the building is built in other systems. Are you trying to be funny or collect Jesers with your posts?
EDIT:
Oh, I see. The reason no other bigger RTS than C&C (Tempest Rising abandoned it for a good reason) uses that dreadful system you love so much is evidence enough that you aren't serious in what you write. Additionally the lack of explaination how having to access the menu twice is faster than only once makes it obvious you are going for Jesters. So I gave you one. :)
It wasn't used in other major RTSs.
And maybe you can explain why the other modern C&C-Clones here on Steam (GC, CL, etc ...) use the better system?
Not even Petroglyph is using the old style anymore. (Petroglyph = lot's of Westwood people). Even if their newer games have the same menu layout as C&C they use the better building system now.
And look, C&C Generals also had switched to the better system.
EDIT: Oh, I see. A Level 0 account for smurfing and farming clowns. That explains it. :-)
Now, that we have cleared that and agree with all RTS-devs out there that the new system is better we can finally talk about the "finalizing" again.
It's the same reason they didnt do that for units being recruited. You click the units and they are trained and they show up on the map, you don't have to click again for them to deploy. So why have that for buildings?
I would argue here that they could have used a builder system like in Age of Empires or Starcraft, having a builder unit that needs to build it. This adds depth to the game because the worker can be killed, thus needing to be protected, thus involving a risk and creative process.
I prefer the ConYard system, it is easier to work with, and avoids worker micro on the building part, making sure you only have to defend both your base and Harvesters, which is not only truer to C&C, but also fairer for such a fast gameplay style.
Generals building system favours the GLA, especially when they don't need power. Building outposts and tunnels at multiple supply docks simultaneously really gives good map control.
But lets get back to topic here, Yes Tempest Rising as it regards to building constrution is stupid; its trying to have Conyard construction and worker (drone) construction while trying to be the worst of both with none of the advantages... Conyard would you let build, lets say? A guard tower, you build it for when a enemy engineer gets close to your buildings, when they do you plop it down but that finalize command prevents it from being useful even if that's removed the time delay for the drone to put said structure there still makes its horrid. Only thing it does do is make is the gap in PVP between low vs high apm players MUCH greater, which leads me to believe this is not a new CNC but new SC.
Even China could not really compete, specially because Dozer sniping mecanics heavily favoured GLA players over both USA and China players.
That is why I am against the Peon system for games like this. Keep that for the -caft and AoE titles.
Modern warfare is too fast and brutal, to have players microing workers away from combat. Even Stacraft mostly plays like a fantasy game, not a futuristic warfare one.
Counter THAT, any of that, I dare you to try... Well Aircraft General might be able to rush out fast enough but not sure which GLA General is the most OP, they all were and then there was the unreleased BOSS GLA general which is in the game just you couldn't face them, due to no map or whatever but..... Quadtank, there was other stuff he has but its that thing scares me.